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| Name | Lvl | MII | Previous (Lvl)/ Next (Lvl) |
Description | ||
|---|---|---|---|---|---|---|
| Minor Healing | 1 | N/A / Healing(7) | Instantly heals some of target ally's health. | |||
| Smite | 1 | N/A / Admonishing Smite(9) | Deals instant divine damage to target enemy. | |||
| Rebuke | 2 | N/A / Scorn(10) | Impairment that reduces the physical damage resistance of the target. | |||
| Light Strike | 3 | N/A / Radiant Strike(11) | Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage. | |||
| Minor Arch Healing | 3 | N/A / Arch Healing(10) | Replenishes a large amount of target ally's health. | |||
| Minor Redoubt | 4 | N/A / Redoubt(16) | An augmentation that increases the health pool and melee offensive skills of the templar's ally. | |||
| Courage | 5 | N/A / Daring(19) | A group augmentation which increases maximum health and physical resistance of the templar's group. | |||
| Divine Providence | 5 | Heroic opportunity starter. (Not upgradeable) | ||||
| Cure Noxious | 6 | Cures noxious impairments on the target ally. This includes poison and disease effects. (Not upgradeable) | ||||
| Summon Food and Water | 6 | Summons 5 each of food and water. (Not upgradeable) | ||||
| Healing | 7 | Minor Healing(1) / Greater Healing(15) | Instantly heals some of target ally's health. | |||
| Sign of Pacification | 7 | N/A / Sign of Weakness(21) | Places an impairment on the target that dazes them, preventing them from making auto attacks. | |||
| Revive | 8 | Resurrects a fallen ally. That ally has resurrection sickness for a while. This spell cannot be used in combat. (Not upgradeable) | ||||
| Admonishing Smite | 9 | Smite(1) / Greater Smite(17) | Deals instant divine damage to target enemy. | |||
| Enduring Breath | 9 | An augmentation which grants an ally the ability to breathe under water. (Not upgradeable) | ||||
| Arch Healing | 10 | Minor Arch Healing(3) / Greater Arch Healing(18) | Replenishes a large amount of target ally's health. | |||
| Scorn | 10 | 14 | Rebuke(2) / Disgrace(24) | Impairment that reduces the physical damage resistance of the target. | ||
| Soothe | 10 | Lowers the aggression radius of an enemy. Any hostile actions taken on that enemy or its encounter will break the effect. | ||||
| Divine Awakening | 11 | Summons a Divine Essence for every group member. It can be used to revive a fallen priest. | ||||
| Radiant Strike | 11 | 14 | Light Strike(3) / Celestial Strike(25) | Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage. | ||
| Bestowal of Vitae | 12 | 14 | N/A / Bestowal of Vitality(19) | An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. | ||
| Complacent | 13 | N/A / Placate(27) | Pacifies all enemies near the templar, preventing them from making normal combat attacks, and reduces their hate towards the templar. Any hostile actions taken on them will break the pacify effect. | |||
| Cure Trauma | 13 | Cures trauma impairments on the target ally. This includes slashing, piercing, and crushing effects. (Not upgradeable) | ||||
| Odyssey | 13 | Transports an ally to their home village. This spell requires an Odyssey Stone. (Not upgradeable) | ||||
| Healing Word | 14 | N/A / Healing Touch(28) | Heals all allies near the templar. | |||
| Soothing Sermon | 14 | 14 | N/A / Intercession(28) | A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. | ||
| Greater Healing | 15 | Healing(7) / Ameliorate(22) | Instantly heals some of target ally's health. | |||
| Radiance | 15 | An emergency augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. This spell does not require any power and does not have a casting time. (Not upgradeable) | ||||
| Redoubt | 16 | Minor Redoubt(4) / Pious Redoubt(30) | An augmentation that increases the health pool and melee offensive skills of the templar's ally. | |||
| Symbol of Transal | 16 | N/A / Symbol of Ryltan(30) | A group augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resistance protects more against divine and magic than mental. | |||
| Greater Smite | 17 | Admonishing Smite(9) / Reproving Smite(31) | Deals instant divine damage to target enemy. | |||
| Greater Arch Healing | 18 | Arch Healing(10) / Restoration(32) | Replenishes a large amount of target ally's health. | |||
| Mark of Pawns | 18 | N/A / Mark of Princes(32) | Impairment that is cast on an opponent that decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee. | |||
| Bestowal of Vitality | 19 | 24 | Bestowal of Vitae(12) / Supplicant's Prayer(26) | An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. | ||
| Cure Elemental | 19 | Cures elemental impairments on the target ally. This includes heat and cold effects. (Not upgradeable) | ||||
| Daring | 19 | Courage(5) / Bravery(33) | A group augmentation which increases maximum health and physical resistance of the templar's group. | |||
| Amending Fate | 20 | N/A / Redemptive Fate(34) | An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent is slain. | |||
| Bounty of the Virtuous | 20 | Instantly heals some of target ally's health. This spell has a chance to restore the power used to cast this spell back to the caster. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable. Shares a timer with a healing line that depends on class.) | ||||
| Faith of Respect | 20 | "Fun spell" - Makes target bow. | ||||
| Sign of Weakness | 21 | 24 | Sign of Pacification(7) / Sign of Debility(35) | Places an impairment on the target that dazes them, preventing them from making auto attacks. | ||
| Ameliorate | 22 | Greater Healing(15) / Amelioration(29) | Instantly heals some of target ally's health. | |||
| Battle's Reprieve | 22 | Resurrects a fallen ally and increases their physical resistance for a short duration. This spell can be cast during combat. (Not upgradeable) | ||||
| Combative Faith | 23 | 24 | N/A / Warring Faith(37) | Deals divine damage over time to the target. | ||
| Watery Respite | 23 | An augmentation which grants the templar's group the ability to breathe under water and increase their swimming speed. (Not upgradeable) | ||||
| Disgrace | 24 | 24 | Scorn(10) / Templar: Reproach(38) | Impairment that reduces the physical damage resistance of the target. | ||
| Celestial Strike | 25 | Radiant Strike(11) / Divine Strike(38) | Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage. | |||
| Protectorate | 26 | N/A / Praetorate(40) | An augmentation that increases the strength and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally. | |||
| Supplicant's Prayer | 26 | Bestowal of Vitality(19) / Greater Intercession(40) | An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. | |||
| Placate | 27 | Complacent(13) / Harmony(41) | Pacifies all enemies near the templar, preventing them from making normal combat attacks, and reduces their hate towards the templar. Any hostile actions taken on them will break the pacify effect. | |||
| Cure Arcane | 28 | Cures arcane impairments on the target ally. This includes magic, mental, and divine effects. (Not upgradeable) | ||||
| Healing Touch | 28 | Healing Word(14) / Word of Restoration(42) | Heals all allies near the templar. | |||
| Intercession | 28 | Soothing Sermon(14) / Crucial Intercession(42) | A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. | |||
| Amelioration | 29 | Ameliorate(22) / Greater Amelioration(43) | Instantly heals some of target ally's health. | |||
| Protective Faith | 29 | N/A / Shielding Faith(43) | A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration. | |||
| Blessing | 30 | "Fun spell" - Creates a glowing orb that circles target for a few seconds. | ||||
| Pious Redoubt | 30 | 34 | Redoubt(16) / Sacred Redoubt(44) | An augmentation that increases the health pool and melee offensive skills of the templar's ally. | ||
| Symbol of Ryltan | 30 | Symbol of Transal(16) / Symbol of Pinzarn(44) | A group augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resistance protects more against divine and magic than mental. | |||
| Reproving Smite | 31 | 34 | Greater Smite(17) / Condemning Smite(45) | Deals instant divine damage to target enemy. | ||
| Beams of Faith | 32 | N/A / Rays of Faith(46) | Deals instant divine damage to the target and nearby encounter members. | |||
| Mark of Princes | 32 | Mark of Pawns(18) / Mark of Kings(46) | Impairment that is cast on an opponent that decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee. | |||
| Restoration | 32 | 34 | Greater Arch Healing(18) / Greater Restoration(46) | Replenishes a large amount of target ally's health. | ||
| Bravery | 33 | 34 | Daring(19) / Valor(47) | A group augmentation which increases maximum health and physical resistance of the templar's group. | ||
| Redemptive Fate | 34 | Amending Fate(20) / Atoning Fate(48) | An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent is slain. | |||
| Detect Evil | 35 | "Fun spell" - Currently has no effect. | ||||
| Involuntary Healer | 35 | N/A / Involuntary Curate(49) | An impairment that causes the enemy to sometimes replenish the health and cure trauma impairments of the target they are attacking. | |||
| Sacred Shield | 35 | Places a damage shield on an ally that damages any vampire that successfully attacks. (Bloodlines chronicles quested spell) | ||||
| Sign of Debility | 35 | Sign of Weakness(21) / Sign of Infirmity(49) | Places an impairment on the target that dazes them, preventing them from making auto attacks. | |||
| Symbol of Corruption | 35 | Impairment that deals divine damage over time and reduces the target's wisdom. | ||||
| Theft of Vitality | 35 | Decreases strength and stamina of enemy vampire. (Bloodlines Chronicles quested ability) | ||||
| Blazon Life | 36 | Resurrects nearby fallen allies and increases their physical resistance for a short duration. This spell can be cast during combat. (Not upgradeable) | ||||
| Warring Faith | 37 | Combative Faith(23) / Warring Conviction(51) | Deals divine damage over time to the target. | |||
| Divine Strike | 38 | 44 | Celestial Strike(25) / Consecrated Strike(53) | Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage. | ||
| Templar: Reproach | 38 | Disgrace(24) / Admonishment(52) | Impairment that reduces the physical damage resistance of the target. | |||
| Prostrate | 39 | N/A / Force Submission(53) | Stuns an opponent for a short duration. | |||
| Greater Intercession | 40 | 44 | Supplicant's Prayer(26) / Grand Intercession(54) | An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. | ||
| Praetorate | 40 | Protectorate(26) / Divine Praetorate(54) | An augmentation that increases the strength and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally. | |||
| Summon Holy Symbol | 40 | "Fun spell" - Summons a symbol to an ally's inventory that casts a blue glow when equipped. | ||||
| Harmony | 41 | Placate(27) / Greater Harmony(55) | Pacifies all enemies near the templar, preventing them from making normal combat attacks, and reduces their hate towards the templar. Any hostile actions taken on them will break the pacify effect. | |||
| Salvation | 41 | N/A / Faithful Salvation(55) | If target ally receives damage that would be fatal, instead that ally is healed instead and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time. | |||
| Crucial Intercession | 42 | 44 | Intercession(28) / Fateful Intercession(56) | A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. | ||
| Resolve | 42 | N/A / Ardent Resolve(56) | Cures arcane and trauma impairments on the templar's group. | |||
| Word of Restoration | 42 | Healing Touch(28) / Word of Atonement(56) | Heals all allies near the templar. | |||
| Greater Amelioration | 43 | 44 | Amelioration(29) / Grand Amelioration(57) | Instantly heals some of target ally's health. | ||
| Shielding Faith | 43 | Protective Faith(29) / Aegis of Faith(57) | A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration. | |||
| Sacred Redoubt | 44 | Pious Redoubt(30) / Holy Redoubt(58) | An augmentation that increases the health pool and melee offensive skills of the templar's ally. | |||
| Symbol of Pinzarn | 44 | Symbol of Ryltan(30) / Symbol of Naltron(58) | A group augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resistance protects more against divine and magic than mental. | |||
| Condemning Smite | 45 | Reproving Smite(31) / Judging Smite(59) | Deals instant divine damage to target enemy. | |||
| Holy Acolyte | 45 | "Fun spell" - Summons a pet acolyte. (Pet performs no actions, visual only) | ||||
| Vigilant Benediction | 45 | N/A / Unyielding Benediction(59) | An augmentation that grants an ally the chance to absorb a physical damage attack whenever they are struck in combat. This spell does not require any concentration, but can only be maintained on a single ally. | |||
| Greater Restoration | 46 | Restoration(32) / Grand Restoration(60) | Replenishes a large amount of target ally's health. | |||
| Mark of Kings | 46 | Mark of Princes(32) / Mark of the Celestial(60) | Impairment that is cast on an opponent that decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee. | |||
| Rays of Faith | 46 | Beams of Faith(32) / Blaze of Faith(60) | Deals instant divine damage to the target and nearby encounter members. | |||
| Glory of Combat | 47 | N/A / Glory of Battle(61) | Augmentation that grants the templar's ally a chance of healing the entire group on each successful attack. | |||
| Valor | 47 | Bravery(33) / Gallantry(61) | A group augmentation which increases maximum health and physical resistance of the templar's group. | |||
| Atoning Fate | 48 | Redemptive Fate(34) / Supplicating Fate(62) | An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent is slain. | |||
| Beneficence | 48 | An emergency group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. This spell does not require any power and does not have a casting time. (Not upgradeable) | ||||
| Involuntary Curate | 49 | Involuntary Healer(35) / Involuntary Restoration(63) | An impairment that causes the enemy to sometimes replenish the health and cure trauma impairments of the target they are attacking. | |||
| Sign of Infirmity | 49 | Sign of Debility(35) / Sign of Fraility(64) | Places an impairment on the target that dazes them, preventing them from making auto attacks. | |||
| Focused Benefaction | 50 | N/A / Focused Intercession(70) | An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs power over time to maintain the spell and the templar is immobilized, but the spell can be toggled off early if desired. | |||
| Holy Aura | 50 | "Fun spell" - Surrounds the templar in a blue glow visual effect. | ||||
| Resurrect | 50 | Resurrects a fallen ally, replenishing all health and removing any effects from resurrection sickness. This spell can be cast during combat, but must be cast within touch range of that ally. (Not upgradeable) | ||||
| Warring Conviction | 51 | Warring Faith(37) / Warring Axiom(65) | Deals divine damage over time to the target. | |||
| Admonishment | 52 | 54 | Templar: Reproach(38) / Spurn(66) | Impairment that reduces the physical damage resistance of the target. | ||
| Reverence | 52 | For a short duration, whenever target ally spends power, some of their health is replenished. The more power spent increases the amount of health replenished. | ||||
| Consecrated Strike | 53 | 54 | Divine Strike(38) / Holy Strike(67) | Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage. | ||
| Force Submission | 53 | Prostrate(39) / Forced Humility(67) | Stuns an opponent for a short duration. | |||
| Divine Praetorate | 54 | 54 | Praetorate(40) / Celestial Praetorate(68) | An augmentation that increases the strength and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally. | ||
| Grand Intercession | 54 | 54 | Greater Intercession(40) / Glorious Intercession(68) | An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. | ||
| Faithful Salvation | 55 | Salvation(41) / Forgiving Salvation(69) | If target ally receives damage that would be fatal, instead that ally is healed instead and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time. | |||
| Greater Harmony | 55 | Harmony(41) / Complacency(69) | Pacifies all enemies near the templar, preventing them from making normal combat attacks, and reduces their hate towards the templar. Any hostile actions taken on them will break the pacify effect. | |||
| Sanctuary | 55 | A group augmentation that prevents the group from being affected by control spells for a short duration. Control spells include any type of stun, root, stifle, pacify, and fear. This spell has a 1% chance to break every time damage is received. | ||||
| Ardent Resolve | 56 | Resolve(42) / Devoted Resolve(70) | Cures arcane and trauma impairments on the templar's group. | |||
| Fateful Intercession | 56 | Crucial Intercession(42) / Dire Intercession(70) | A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. | |||
| Word of Atonement | 56 | Word of Restoration(42) / Word of Reparation(70) | Heals all allies near the templar. | |||
| Aegis of Faith | 57 | Shielding Faith(43) / N/A | A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration. | |||
| Grand Amelioration | 57 | Greater Amelioration(43) / N/A | Instantly heals some of target ally's health. | |||
| Divine Arbitration | 58 | Equalizes the health totals of the templar's group. The sum of all hit points in the group divided evenly for each group member, at a slight loss. Upgrades to this spell prevent the loss of efficiency when dividing points to group members. | ||||
| Holy Redoubt | 58 | Sacred Redoubt(44) / N/A | An augmentation that increases the health pool and melee offensive skills of the templar's ally. | |||
| Symbol of Naltron | 58 | Symbol of Pinzarn(44) / N/A | A group augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resistance protects more against divine and magic than mental. | |||
| Judging Smite | 59 | Condemning Smite(45) / N/A | Deals instant divine damage to target enemy. | |||
| Unyielding Benediction | 59 | Vigilant Benediction(45) / N/A | An augmentation that grants an ally the chance to absorb a physical damage attack whenever they are struck in combat. This spell does not require any concentration, but can only be maintained on a single ally. | |||
| Blaze of Faith | 60 | 64 | Rays of Faith(46) / N/A | Deals instant divine damage to the target and nearby encounter members. | ||
| Grand Restoration | 60 | 64 | Greater Restoration(46) / N/A | Replenishes a large amount of target ally's health. | ||
| Mark of the Celestial | 60 | 64 | Mark of Kings(46) / N/A | Impairment that is cast on an opponent that decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee. | ||
| Gallantry | 61 | Valor(47) / N/A | A group augmentation which increases maximum health and physical resistance of the templar's group. | |||
| Glory of Battle | 61 | 64 | Glory of Combat(47) / N/A | Augmentation that grants the templar's ally a chance of healing the entire group on each successful attack. | ||
| Supplicating Fate | 62 | Atoning Fate(48) / N/A | An impairment placed on an opponent that will grant health to the templar and allies when the opponent is slain. | |||
| Involuntary Restoration | 63 | Involuntary Curate(49) / N/A | An impairment that causes the enemy to sometimes replenish the health and cure trauma impairments of the target they are attacking. | |||
| Sign of Fraility | 64 | Sign of Infirmity(49) / N/A | Places an impairment on the target that dazes them, preventing them from making auto attacks. | |||
| Unswerving Hammer | 65 | Summons a large animated hammer that the templar has full control of for a short duration. The hammer will sometimes knockdown an enemy for a successful hit. | ||||
| Warring Axiom | 65 | Warring Conviction(51) / N/A | Deals divine damage over time to the target. | |||
| Spurn | 66 | Admonishment(52) / N/A | Impairment that reduces the physical damage resistance of the target. | |||
| Forced Humility | 67 | Force Submission(53) / N/A | Stuns an opponent for a short duration. | |||
| Holy Strike | 67 | Consecrated Strike(53) / N/A | Deals instant divine damage to target enemy. If the target is undead, it receives additional divine damage. | |||
| Celestial Praetorate | 68 | Divine Praetorate(54) / N/A | An augmentation that increases the strength and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally. | |||
| Glorious Intercession | 68 | Grand Intercession(54) / N/A | Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. | |||
| Complacency | 69 | Greater Harmony(55) / N/A | Pacifies all enemies near the templar, preventing them from making normal combat attacks, and reduces their hate towards the templar. Any hostile actions taken on them will break the pacify effect. | |||
| Forgiving Salvation | 69 | Faithful Salvation(55) / N/A | If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time. | |||
| Devoted Resolve | 70 | Ardent Resolve(56) / N/A | Cures arcane and trauma impairments on the templar's group. | |||
| Dire Intercession | 70 | Fateful Intercession(56) / N/A | A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. | |||
| Focused Intercession | 70 | Focused Benefaction(50) / N/A | An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs power over time to maintain the spell and the templar is immobilized, but the spell can be toggled off early if desired. | |||
| Word of Reparation | 70 | Word of Atonement(56) / N/A | Heals all allies near the templar. | |||
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