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| Name | Lvl | MII | Previous (Lvl)/ Next (Lvl) |
Description | ||
|---|---|---|---|---|---|---|
| Swing | 1 | N/A / Strike(15) | A melee attack that does some extra damage. | |||
| Taunt | 1 | N/A / Provoke(9) | Increases the target's hate towards the fighter. | |||
| Shield Bash | 2 | N/A / Shield Rush(13) | A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. | |||
| Hold the Line | 3 | N/A / Hold the Fort(15) | Grants a chance to increase hate with any opponent that damages the guardian. | |||
| Taunting Strike | 3 | N/A / Taunting Blow(10) | A melee attack that increases the target's hate towards the guardian if it hits. | |||
| Defense | 4 | N/A / Brace(16) | Greatly increases defense, parry, physical and heat damage mitigation at the cost of offensive melee skills and combat attack damage. This is the guardian's primary defensive stance. | |||
| Offense | 4 | N/A / Desperate Flurry(30) | Increases the guardian's offensive melee skills and strength, at the cost of decreased defense skill. This is the guardian's primary offensive stance. | |||
| Kick | 5 | N/A / Knee Bash(19) | A kick attack that deals crushing damage to the target. | |||
| Intervene | 6 | N/A / Intercept(20) | Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. | |||
| Assault | 7 | N/A / Bury(21) | A melee attack that strikes nearby enemies surrounding the guardian. | |||
| Shout | 8 | 14 | N/A / Shouting Cry(22) | Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned. | ||
| Call to Arms | 9 | N/A / Guardian's Call(23) | Increases the offensive combat skills of the guardian's group. | |||
| Provoke | 9 | 14 | Taunt(1) / Anger(17) | Interrupts the target and increases their hate towards the guardian. | ||
| Taunting Blow | 10 | Taunting Strike(3) / Taunting Challenge(24) | A melee attack that increases the target's hate towards the guardian if it hits. | |||
| Crumble | 11 | N/A / Ruin(25) | A melee attack that decreases target's offensive melee skills and deal additional slashing damage over time on a successful hit. | |||
| Rallying Cry | 12 | N/A / Battle Cry(26) | Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved. | |||
| Hunker Down | 13 | N/A / Wall of Flesh(27) | Increases the physical mitigation of the guardian in exchange for decreased movement and attack speeds. Also grants a chance to root any opponent the guardian strikes in melee. | |||
| Shield Rush | 13 | 14 | Shield Bash(2) / Bull Rush(27) | A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. | ||
| Wound | 14 | 14 | N/A / Maim(28) | A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit. | ||
| Hold the Fort | 15 | Hold the Line(3) / Goading Defense(29) | Grants a chance to increase hate with any opponent that damages the guardian. | |||
| Strike | 15 | Swing(1) / Shatter(29) | A melee attack that does some extra damage. | |||
| Brace | 16 | Defense(4) / Dig In(30) | Greatly increases defense, parry, physical and heat damage mitigation at the cost of offensive melee skills and combat attack damage. This is the guardian's primary defensive stance. | |||
| Anger | 17 | Provoke(9) / Suppress(31) | Interrupts the target and increases their hate towards the guardian. | |||
| Concussion | 17 | N/A / Batter(31) | A melee attack that deals crushing damage and drains some of the target's power on a successful hit. (Description seems wrong, actual effects show that instead of draining power, the target's attack skills are reduced.) | |||
| Stand Firm | 18 | N/A / Never Surrender(32) | Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill. | |||
| Battle Tactics | 19 | N/A / Do or Die(33) | Increases the maximum health of the guardian's group. | |||
| Knee Bash | 19 | Kick(5) / Invade(33) | An extra high damage single enemy attack. | |||
| Goading Gesture | 20 | Increases your hate level with the target, with a chance at double the amount of hate increase. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable.) | ||||
| Hand of the Just | 20 | "Fun spell" - Causes the guardian's hand to glow. | ||||
| Intercept | 20 | Intervene(6) / Intercede(34) | Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. | |||
| Sentinel | 20 | N/A / Safe Guard(34) | Allows the guardian to protect an ally, sometimes absorbing most of the physical damage an ally would otherwise take. This ability cannot be used on Fighters or Scouts. | |||
| Allay | 21 | N/A / Maneuver(35) | Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation. | |||
| Bury | 21 | Assault(7) / Topple(35) | A melee attack that strikes all nearby enemies surrounding the guardian. | |||
| Shouting Cry | 22 | 24 | Shout(8) / Smothering Cry(36) | Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned. | ||
| Slam | 22 | 24 | N/A / Crush(36) | A high damage crushing melee attack. | ||
| Guardian's Call | 23 | 24 | Call to Arms(9) / Call to Battle(37) | Increases the offensive combat skills of the guardian's group. | ||
| Call of Command | 24 | N/A / Call of Protection(38) | Increases the defense skill of the guardian's group. | |||
| Taunting Challenge | 24 | 24 | Taunting Blow(10) / Vengeful Strike(38) | A melee attack that increases the target's hate towards the guardian if it hits. | ||
| Rescue | 25 | Greatly increases the target's hate towards the fighter. | ||||
| Ruin | 25 | Crumble(11) / Ferocious Charge(39) | A melee attack that decreases target's offensive melee skills and deal additional slashing damage over time on a successful hit. | |||
| Battle Cry | 26 | Rallying Cry(12) / Commanding Presence(40) | Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved. | |||
| True Strike | 26 | N/A / Unerring Strike(40) | A very accurate melee attack that rarely misses. | |||
| Bull Rush | 27 | Shield Rush(13) / Staggering Slam(41) | A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. | |||
| Wall of Flesh | 27 | Hunker Down(13) / Wall of Brawn(41) | Increases the defense of the guardian in exchange for decreased movement and attack speeds. Also grants a chance to root opponents that attack the guardian in melee. | |||
| Iron Will | 28 | N/A / Iron Conviction(42) | Increases the guardian's stamina. | |||
| Maim | 28 | Wound(14) / Cleave(42) | A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit. | |||
| Goading Defense | 29 | Hold the Fort(15) / Maddening Defense(43) | Grants a chance to increase hate with any opponent that damages the guardian. This ability also roots the guardian in place. | |||
| Shatter | 29 | Strike(15) / Overwhelm(43) | A melee attack that does some extra damage. | |||
| Desperate Flurry | 30 | Offense(4) / Desperate Rush(44) | Increases the guardian's offensive melee skills and strength, at the cost of decreased defense and parry skill. This is the guardian's primary offensive stance. | |||
| Dig In | 30 | Brace(16) / Fortified Stance(44) | Greatly increases defense, parry, physical and heat damage mitigation at the cost of offensive melee skills and combat attack damage. This is the guardian's primary defensive stance. | |||
| Batter | 31 | Concussion(17) / Vindication(45) | A melee attack that deals crushing damage and drains some of the target's power on a successful hit. (Description seems wrong, actual effects show that instead of draining power, the target's attack skills are reduced.) | |||
| Suppress | 31 | 34 | Anger(17) / Deafen(45) | Interrupts the target and increases their hate towards the guardian. | ||
| Entrench | 32 | N/A / Anchor(46) | Roots the guardian in place and slows the guardian's attack speed and combat attack damage. All enemies near the guardian are also rooted with attack penalties. Any affected enemies that are attacked have a chance to break this effect. | |||
| Never Surrender | 32 | 34 | Stand Firm(18) / Vigilance(46) | Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill. | ||
| Do or Die | 33 | 34 | Battle Tactics(19) / Return to Battle(47) | Increases the maximum health of the guardian's group. | ||
| Invade | 33 | Knee Bash(19) / Swamp(47) | An extra high damage single enemy attack. | |||
| Intercede | 34 | Intercept(20) / N/A | Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. | |||
| Safe Guard | 34 | 34 | Sentinel(20) / Sentry(48) | Allows the guardian to protect an ally, sometimes absorbing most of the physical damage an ally would otherwise take. This ability cannot be used on Fighters or Scouts. | ||
| Corpsecrush | 35 | Bloodlines Chronicles quested skill. Only affects vampires. Will provide full description when able. | ||||
| Maneuver | 35 | Allay(21) / Assuage(49) | Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation. | |||
| Topple | 35 | Bury(21) / Tremor(49) | A melee attack that strikes all nearby enemies surrounding the guardian. | |||
| Unyielding Will | 35 | Allows a warrior to be healed and placed at Death's Door for a short time after death. When Death's Door wears off the warrior dies. | ||||
| Crush | 36 | Slam(22) / Blast(50) | A high damage crushing melee attack. | |||
| Smothering Cry | 36 | Shouting Cry(22) / Protect(50) | Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned. | |||
| Call to Battle | 37 | Guardian's Call(23) / Call to War(51) | Increases the offensive combat skills of the guardian's group. | |||
| Call of Protection | 38 | Call of Command(24) / Call of Defense(52) | Increases the defense skill of the guardian's group. | |||
| Vengeful Strike | 38 | Taunting Challenge(24) / Unforgiving Strike(52) | A melee attack that increases the target's hate towards the guardian if it hits. | |||
| Ferocious Charge | 39 | Ruin(25) / Relentless Charge(53) | A melee attack that decreases target's offensive melee skills and deal additional slashing damage over time on a successful hit. | |||
| Commanding Presence | 40 | Battle Cry(26) / Commanding Aura(54) | Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved. | |||
| Form of the Rook | 40 | "Fun spell" - Shapechanges caster into golem form. | ||||
| Retaliate | 40 | 44 | N/A / Quelling Strike(54) | A high damage attack that staggers the target, preventing them from making normal combat attacks for a short duration. | ||
| Unerring Strike | 40 | True Strike(26) / Perfect Strike(54) | A very accurate melee attack that rarely misses. | |||
| Staggering Slam | 41 | Bull Rush(27) / Staggering Rush(55) | A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. | |||
| Wall of Brawn | 41 | Wall of Flesh(27) / Wall of Might(55) | Increases the defense of the guardian in exchange for decreased movement and attack speeds. Also grants a chance to root opponents that attack the guardian in melee. | |||
| Cleave | 42 | Maim(28) / Hew(56) | A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit. | |||
| Iron Conviction | 42 | 44 | Iron Will(28) / Steely Conviction(56) | Increases the guardian's stamina. | ||
| Maddening Defense | 43 | 44 | Goading Defense(29) / Inflaming Defense(57) | Grants a chance to increase hate with any opponent that damages the guardian. This ability also roots the guardian in place. | ||
| Overwhelm | 43 | Shatter(29) / Overpower(57) | A melee attack that does some extra damage. | |||
| Desperate Rush | 44 | Desperate Flurry(30) / Desperate Charge(58) | Increases the guardian's offensive melee skills and strength, at the cost of decreased defense and parry skill. This is the guardian's primary offensive stance. | |||
| Fortified Stance | 44 | Dig In(30) / Steadfast Stance(58) | Greatly increases defense, parry, physical and heat damage mitigation at the cost of offensive melee skills and combat attack damage. This is the guardian's primary defensive stance. | |||
| Taunting Assault | 44 | 44 | N/A / Goading Assault(58) | An area of effect melee attack that increases the target encounter's hate towards the guardian. | ||
| Deafen | 45 | Suppress(31) / Confront(59) | Interrupts the target and increases their hate towards the guardian. | |||
| Vindication | 45 | Batter(31) / Buffet(59) | A melee attack that deals crushing damage and drains some of the target's power on a successful hit. (Description seems wrong, actual effects show that instead of draining power, the target's attack skills are reduced.) | |||
| Anchor | 46 | Entrench(32) / Plant(60) | Roots the guardian in place and slows the guardian's attack speed and combat attack damage. All enemies near the guardian are also rooted with attack penalties. Any affected enemies that are attacked have a chance to break this effect. | |||
| Vigilance | 46 | Never Surrender(32) / Unyielding Vigilance(60) | Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill. | |||
| Return to Battle | 47 | Do or Die(33) / Return to War(61) | Increases the maximum health of the guardian's group. | |||
| Swamp | 47 | Invade(33) / Compression(61) | An extra high damage single enemy attack. | |||
| Sentry | 48 | Safe Guard(34) / Sustain(62) | Allows the guardian to protect an ally, sometimes absorbing most of the physical damage an ally would otherwise take. This ability cannot be used on Fighters or Scouts. | |||
| Assuage | 49 | Maneuver(35) / Moderate(63) | Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation. | |||
| Tremor | 49 | 54 | Topple(35) / Besiege(63) | A melee attack that strikes nearby enemies surrounding the guardian. | ||
| Blast | 50 | Crush(36) / Flay(64) | A high damage crushing melee attack. | |||
| Guardian Sphere | 50 | N/A / Stone Sphere(70) | Allows the guardian to protect the entire group, sometimes absorbing all the damage a group member would otherwise take. | |||
| Guardian's Sanctuary | 50 | "Fun spell" - Covers the guardian with a glowing golden aura visual effect. | ||||
| Protect | 50 | 54 | Smothering Cry(36) / Protection(64) | Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned. | ||
| Call to War | 51 | Call to Battle(37) / Call to Siege(65) | Increases the offensive combat skills of the guardian's group. | |||
| Call of Defense | 52 | 54 | Call of Protection(38) / Call of Armament(66) | Increases the defense skill of the guardian's group. | ||
| Reinforcement | 52 | Increases the hate position of the guardian for every enemy the guardian successfully attacks. | ||||
| Unforgiving Strike | 52 | Vengeful Strike(38) / Vindictive Strike(66) | A melee attack that increases the target's hate towards the guardian if it hits. | |||
| Relentless Charge | 53 | Ferocious Charge(39) / Merciless Charge(67) | A melee attack that decreases target's offensive melee skills and deal additional slashing damage over time on a successful hit. | |||
| Commanding Aura | 54 | Commanding Presence(40) / Command(68) | Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved. | |||
| Perfect Strike | 54 | Unerring Strike(40) / Precise Strike(68) | A very accurate melee attack that rarely misses. | |||
| Quelling Strike | 54 | 54 | Retaliate(40) / Retaliation Strike(68) | A high damage attack that staggers the target, preventing them from making normal combat attacks for a short duration. | ||
| Sentry Watch | 55 | Allows the guardian to intervene and take the damage that would have otherwise killed an ally in the group for a short duration. This also increases the enemy's hate towards the guardian when this effect triggers. | ||||
| Staggering Rush | 55 | Staggering Slam(41) / Staggering Blow(69) | A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. | |||
| Wall of Might | 55 | Wall of Brawn(41) / Wall of Force(69) | Increases the defense of the guardian in exchange for decreased movement and attack speeds. Also grants a chance to root opponents that attack the guardian in melee. | |||
| Hew | 56 | Cleave(42) / Sever(70) | A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit. | |||
| Steely Conviction | 56 | Iron Conviction(42) / Fortified Conviction(70) | Increases the guardian's stamina. | |||
| Inflaming Defense | 57 | Maddening Defense(43) / N/A | Grants a chance to increase hate with any opponent that damages the guardian. This ability also roots the guardian in place. | |||
| Overpower | 57 | Overwhelm(43) / N/A | A melee attack that does some extra damage. | |||
| Desperate Charge | 58 | Desperate Rush(44) / N/A | Increases the guardian's offensive melee skills and strength, at the cost of decreased defense and parry skill. This is the guardian's primary offensive stance. | |||
| Goading Assault | 58 | Taunting Assault(44) / N/A | An area of effect melee attack that increases the target encounter's hate towards the guardian. | |||
| Steadfast Stance | 58 | Fortified Stance(44) / N/A | Greatly increases defense, parry, physical and heat damage mitigation at the cost of offensive melee skills and combat attack damage. This is the guardian's primary defensive stance. | |||
| Tower of Stone | 58 | Allows the guardian to use a tower shield to absorb all damage they would have otherwise received if the damage was greater than 10% of their total health for up to 3 hits. Each time this effect is triggered, the shield suffers damage. Upgrades to this ability decrease the amount of damage received by the shield. | ||||
| Buffet | 59 | Vindication(45) / N/A | A melee attack that deals crushing damage and drains some of the target's power on a successful hit. (Description seems wrong, actual effects show that instead of draining power, the target's attack skills are reduced.) | |||
| Confront | 59 | Deafen(45) / N/A | Interrupts the target and increases their hate towards the guardian. | |||
| Plant | 60 | Anchor(46) / N/A | Roots the guardian in place and slows the guardian's attack speed and combat attack damage. All enemies near the guardian are also rooted with attack penalties. Any affected enemies that are attacked have a chance to break this effect. | |||
| Unyielding Vigilance | 60 | Vigilance(46) / N/A | Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill. | |||
| Compression | 61 | Swamp(47) / N/A | An extra high damage single enemy attack. | |||
| Return to War | 61 | Return to Battle(47) / N/A | Increases the maximum health of the guardian's group. | |||
| Sustain | 62 | 64 | Sentry(48) / N/A | Allows the guardian to protect an ally, sometimes absorbing most of the physical damage an ally would otherwise take. This ability cannot be used on Fighters or Scouts. | ||
| Besiege | 63 | 64 | Tremor(49) / N/A | A melee attack that strikes nearby enemies surrounding the guardian. | ||
| Moderate | 63 | Assuage(49) / N/A | Grants the guardian a chance to shield an ally from melee attacks. By allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation. | |||
| Flay | 64 | 64 | Blast(50) / N/A | A high damage crushing melee attack. | ||
| Protection | 64 | 64 | Protect(50) / N/A | Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned. | ||
| Call to Siege | 65 | Call to War(51) / N/A | Increases the offensive combat skills of the guardian's group. | |||
| Obliterate | 65 | The guardian's attacks that are parried, deflected, or blocked will instead break through the enemy's defenses. Any time the guardian parries or blocks will return in a counterattack against an enemy for up to a limited number of counterattacks. | ||||
| Call of Armament | 66 | Call of Defense(52) / N/A | Increases the defense skill of the guardian's group. | |||
| Vindictive Strike | 66 | Unforgiving Strike(52) / N/A | A melee attack that increases the target's hate towards the guardian if it hits. | |||
| Merciless Charge | 67 | Relentless Charge(53) / N/A | A melee attack that decreases target's offensive melee skills and deals additional slashing damage over time on a successful hit. | |||
| Command | 68 | Commanding Aura(54) / N/A | Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved. | |||
| Precise Strike | 68 | Perfect Strike(54) / N/A | A very accurate melee attack that rarely misses. | |||
| Retaliation Strike | 68 | Quelling Strike(54) / N/A | A high damage attack that staggers the target, preventing them from making normal combat attacks for a short duration. | |||
| Staggering Blow | 69 | Staggering Rush(55) / N/A | A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. | |||
| Wall of Force | 69 | Wall of Might(55) / N/A | Increases the physical mitigation of the guardian in exchange for decreased movement and attack speeds. Also grants a chance to root any opponent the guardian strikes and misses. | |||
| Fortified Conviction | 70 | Steely Conviction(56) / N/A | Increases the guardian's stamina. | |||
| Sever | 70 | Hew(56) / N/A | A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit. | |||
| Stone Sphere | 70 | Guardian Sphere(50) / N/A | Allows the guardian to protect the entire group, sometimes absorbing all the damage a group member would otherwise take. Sometimes, all of the damage the guardian receives is prevented entirely, for up to six sources of damage. | |||
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