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| Name | Lvl | MII | Previous (Lvl)/ Next (Lvl) |
Description | ||
|---|---|---|---|---|---|---|
| Quick Strike | 1 | N/A / Fast Strike(8) | A quick attack that deals medium damage and does slashing damage over time. | |||
| Stealth | 1 | Allows the predator to move undetected and detect invisible creatures. (Not upgradeable) | ||||
| Ambush | 2 | N/A / Assail(9) | A stealthed attack that deals great damage. It can only be used while in stealth. | |||
| Gash | 2 | N/A / Bleed(12) | A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires. | |||
| Double Blast | 3 | N/A / Open Shot(16) | Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon. | |||
| Cheap Shot | 4 | Briefly stuns the target on a successful hit. This stun effect has a shorter duration on more difficult opponents. (Not upgradeable) | ||||
| Pathfinding | 4 | Grants increased movement speed to group. It suspends during combat. (Not upgradeable) | ||||
| Lucky Break | 5 | Heroic Opportunity Starter. (Not upgradeable) | ||||
| Shrouded Attack | 5 | N/A / Shrouded Strike(19) | An attack made from the side that deals moderate damage and stealths the assassin. | |||
| Evade | 6 | N/A / Divert(18) | Reduces the target's hate towards the scout. | |||
| Spikes | 7 | N/A / Caltrops(23) | Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. | |||
| Fast Strike | 8 | Quick Strike(1) / Pierce(15) | A quick attack that deals medium damage and does slashing damage over time. | |||
| Torture | 8 | N/A / Vex(22) | Decreases defense and trauma resistance. | |||
| Assail | 9 | Ambush(2) / Poisoner's Blade(21) | A stealthed attack that deals great damage. It can only be used while in stealth. | |||
| Shadow Blade | 10 | 14 | N/A / Ebon Blade(24) | A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. | ||
| Shadows | 11 | N/A / Friendly Shadows(25) | Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally. | |||
| Bleed | 12 | 14 | Gash(2) / Agonizing Wound(26) | A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires. | ||
| Impale | 13 | 14 | N/A / Insidious Cut(27) | Deals medium damage and causes the target to bleed, dealing additional piercing damage over time. | ||
| Villainy | 13 | 14 | N/A / Bleeder's Talent(27) | Increases agility and combat attack damage of the assassin. | ||
| Stalk | 14 | N/A / Shadow(28) | Lowers target's hate towards the predator and places the predator into stealth. | |||
| Pierce | 15 | Fast Strike(8) / Cut(29) | A quick attack that deals medium damage and does slashing damage over time. | |||
| Shadow Shot | 15 | N/A / Cloaked Barb(29) | A ranged attack that deals very high damage from behind. It requires a ranged weapon. | |||
| Open Shot | 16 | Double Blast(3) / Deadly Shot(30) | Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon. | |||
| Blade Flurry | 17 | N/A / Blade Frenzy(31) | Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense. This is the assassin's primary offensive stance. | |||
| Deft Defense | 18 | N/A / Lethal Resolve(32) | Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance. | |||
| Divert | 18 | Evade(6) / Slip(32) | Reduces the target's hate towards the scout. | |||
| Shrouded Strike | 19 | Shrouded Attack(5) / Exposed Attack(33) | An attack made from the side that deals moderate damage and stealths the assassin. | |||
| Surprise | 19 | N/A / Slaughter(33) | A powerful stealthed attack that strikes nearby enemies in front of the assassin. | |||
| Assassin's Mark | 20 | N/A / Vulnerable Mark(34) | Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target takes agonizing piercing damage for up to 5 attacks. | |||
| Cut Throat | 20 | 24 | N/A / Slice Throat(34) | A stealthed attack that stifles the target on a successful hit. The assassin must be stealthed to use this ability. | ||
| Greth's Willing Scout | 20 | "Fun spell" - Summons a pet rat. (Pet performs no actions, visual only) | ||||
| Trick of the Hunter | 20 | Slows target's movement speed for a short time and decreases their magic resist. The slow effect has a chance to break each time the target is attacked. There is a small chance that the slow effect will root the target in place. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable.) | ||||
| Poisoner's Blade | 21 | 24 | Assail(9) / Murderous Blade(35) | A stealthed attack that deals great damage. It can only be used while in stealth. | ||
| Slip Away | 22 | An out of combat stealth that grants a higher movement rate than other stealth abilities. This stealthing ability doesn't require a casting time. | ||||
| Vex | 22 | Torture(8) / Torment(36) | Decreases target's defense and trauma resistance. | |||
| Caltrops | 23 | Spikes(7) / Moor(37) | Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. | |||
| Assassin's Blade | 24 | 24 | N/A / Condemning Blade(38) | Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art. | ||
| Ebon Blade | 24 | 24 | Shadow Blade(10) / Bloodthirster(38) | A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. | ||
| Escape | 25 | Teleports the scout and all nearby group members to the nearest designated safe spot in the current adventuring area. (Not upgradeable) | ||||
| Friendly Shadows | 25 | Shadows(11) / Murderous Intent(39) | Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally. | |||
| Agonizing Wound | 26 | Bleed(12) / Seeping Wound(40) | A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires. | |||
| Head Shot | 26 | N/A / Assassin's Shot(40) | A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target. | |||
| Bleeder's Talent | 27 | Villainy(13) / Merciless Villainy(41) | Increases agility and combat attack damage of the assassin. | |||
| Insidious Cut | 27 | Impale(13) / Infected Wound(41) | Deals medium damage and causes the target to bleed, dealing additional piercing damage over time. | |||
| Hidden Assault | 28 | N/A / Shadow Assault(42) | A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it hits. The assassin must be stealthed to use this ability. | |||
| Shadow | 28 | Stalk(14) / Surveil(42) | Lowers target's hate towards the predator and places the predator into stealth. | |||
| Cloaked Barb | 29 | Shadow Shot(15) / Spitting Viper(43) | A ranged attack that deals very high damage from behind. It requires a ranged weapon. | |||
| Cut | 29 | Pierce(15) / Lingering Blow(43) | A quick attack that deals medium damage and does slashing damage over time. | |||
| Deadly Shot | 30 | 34 | Open Shot(16) / Faltering Blast(44) | Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon. | ||
| Makeshift Weapon | 30 | N/A / Improvised Weapon(44) | A ranged attack, requiring the Assassin to be behind or flanking the target, that does Piercing damage to the target. Does not require ammo. | |||
| Blade Frenzy | 31 | Blade Flurry(17) / Blade Storm(45) | Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense. This is the assasin's primary offensive stance. | |||
| Lethal Resolve | 32 | Deft Defense(18) / Creeping Impetus(46) | Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance. | |||
| Numbing Strike | 32 | 34 | N/A / Paralyzing Strike(46) | An attack that roots the target on successful hit. | ||
| Slip | 32 | Divert(18) / Evasion(46) | Reduces the target's hate towards the scout. | |||
| Exposed Attack | 33 | 34 | Shrouded Strike(19) / Mask of Night(47) | An attack made from the side that deals moderate damage and stealths the assassin. | ||
| Slaughter | 33 | Surprise(19) / Massacre(47) | A powerful stealthed attack that strikes nearby enemies in front of the assassin. | |||
| Slice Throat | 34 | 34 | Cut Throat(20) / Garrote(48) | A stealthed attack that stifles the target on a successful hit. The assassin must be stealthed to use this ability. | ||
| Vulnerable Mark | 34 | Assassin's Mark(20) / Exposing Mark(48) | Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target takes agonizing piercing damage for up to 5 attacks. | |||
| Honed Reflexes | 35 | Increases attack speed for a short duration. | ||||
| Murderous Blade | 35 | Poisoner's Blade(21) / Punch Blade(49) | A stealthed attack that deals great damage. It can only be used while in stealth. | |||
| Torment | 36 | Vex(22) / Anathema(50) | Decreases target's defense and trauma resistance. | |||
| Moor | 37 | Caltrops(23) / Deadfall(51) | Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. | |||
| Bloodthirster | 38 | Ebon Blade(24) / Gorestrike(52) | A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. | |||
| Condemning Blade | 38 | Assassin's Blade(24) / Deathly Blade(52) | Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art. | |||
| Murderous Intent | 39 | Friendly Shadows(25) / Murderous Design(53) | Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally. | |||
| Assassin's Shot | 40 | 44 | Head Shot(26) / Fel Shot(54) | A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target. | ||
| Disguise: High Elf | 40 | "Fun spell" - Shapechanges caster. (High Elf illusion) | ||||
| Murderous Focus | 40 | N/A / Brutal Focus(54) | Increases the combat attack damage and melee offensive skills of the assassin. | |||
| Seeping Wound | 40 | Agonizing Wound(26) / Oozing Wound(54) | A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires. | |||
| Infected Wound | 41 | 44 | Insidious Cut(27) / Insidious Wound(55) | Deals medium damage and causes the target to bleed, dealing additional piercing damage over time. | ||
| Merciless Villainy | 41 | Bleeder's Talent(27) / Wicked Villainy(55) | Increases agility and combat attack damage of the assassin. | |||
| Shadow Assault | 42 | Hidden Assault(28) / Murderer's Assault(56) | A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it hits. The assassin must be stealthed to use this ability. | |||
| Surveil | 42 | Shadow(28) / Improved Surveil(56) | Lowers target's hate towards the predator and places the predator into stealth. | |||
| Lingering Blow | 43 | 44 | Cut(29) / Scraping Blow(57) | A quick attack that deals medium damage and does slashing damage over time. | ||
| Spitting Viper | 43 | Cloaked Barb(29) / Spitting Asp(57) | A ranged attack that deals very high damage from behind. It requires a ranged weapon. | |||
| Cripple | 44 | N/A / Crippling Strike(58) | An attack that severely lowers target's defense on a successful hit. | |||
| Faltering Blast | 44 | Deadly Shot(30) / Assailing Blast(58) | Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon. | |||
| Improvised Weapon | 44 | 44 | Makeshift Weapon(30) / Contrived Weapon(58) | A ranged attack, requiring the Assassin to be behind or flanking the target, that does Piercing damage to the target. Does not require ammo. | ||
| Blade Storm | 45 | Blade Frenzy(31) / Whirling Blades(59) | Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense. This is the assasin's primary offensive stance. | |||
| Creeping Impetus | 46 | Lethal Resolve(32) / Adroit Defense(60) | Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance. | |||
| Evasion | 46 | Slip(32) / Elude(60) | Reduces the target's hate towards the scout. | |||
| Paralyzing Strike | 46 | Numbing Strike(32) / Freezing Strike(60) | An attack that roots the target on successful hit. | |||
| Mask of Night | 47 | Exposed Attack(33) / Masked Attack(61) | An attack made from the side that deals moderate damage and stealths the assassin. | |||
| Massacre | 47 | Slaughter(33) / Slaughtersault(61) | A powerful stealthed attack that strikes nearby enemies in front of the assassin. | |||
| Exposing Mark | 48 | Vulnerable Mark(34) / Malignant Mark(62) | Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target takes agonizing piercing damage for up to 5 attacks. | |||
| Garrote | 48 | Slice Throat(34) / Jugular(62) | A stealthed attack that stifles the target on a successful hit. The assassin must be stealthed to use this ability. | |||
| Punch Blade | 49 | 54 | Murderous Blade(35) / Puncture Blade(63) | A stealthed attack that deals great damage. It can only be used while in stealth. | ||
| Anathema | 50 | Torment(36) / Constriction(64) | Decreases target's defense and trauma resistance. | |||
| Assassinate | 50 | N/A / Decapitate(70) | The most lethal stealthed attack in the assassin's arsenal. | |||
| Shadowed Form of the Assassin | 50 | "Fun spell" - Surrounds the assassin with a shimmering, pulsing black aura visual effect. | ||||
| Deadfall | 51 | Moor(37) / Enmesh(65) | Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. | |||
| Apply Poison | 52 | Applies a poison on an ally's weapon. This ability can only be maintained on a single ally at a time, and that ally must not already be capable of using poisons. | ||||
| Deathly Blade | 52 | 54 | Condemning Blade(38) / Killing Blade(66) | Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art. | ||
| Gorestrike | 52 | 54 | Bloodthirster(38) / Eviscerate(66) | A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. | ||
| Murderous Design | 53 | Murderous Intent(39) / N/A | Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally. | |||
| Brutal Focus | 54 | Murderous Focus(40) / Deadly Focus(67) | Increases the combat attack damage and melee offensive skills of the assassin. | |||
| Fel Shot | 54 | Assassin's Shot(40) / Neck Shot(68) | A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target. | |||
| Oozing Wound | 54 | 54 | Seeping Wound(40) / Flowing Wound(68) | A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires. | ||
| Concealment | 55 | Allows the assassin to enter stealth after every combat art that lands within the next few seconds. | ||||
| Insidious Wound | 55 | Infected Wound(41) / Deadly Wound(69) | Deals medium damage and causes the target to bleed, dealing additional piercing damage over time. | |||
| Wicked Villainy | 55 | Merciless Villainy(41) / Fiendish Villainy(69) | Increases agility and combat attack damage of the assassin. | |||
| Improved Surveil | 56 | Surveil(42) / Surveillance(70) | Lowers target's hate towards the predator and places the predator into stealth. | |||
| Murderer's Assault | 56 | Shadow Assault(42) / Cloaked Assault(70) | A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it hits. The assassin must be stealthed to use this ability. | |||
| Scraping Blow | 57 | Lingering Blow(43) / N/A | A quick attack that deals medium damage and does slashing damage over time. | |||
| Spitting Asp | 57 | Spitting Viper(43) / N/A | A ranged attack that deals very high damage from behind. It requires a ranged weapon. | |||
| Assailing Blast | 58 | Faltering Blast(44) / N/A | Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon. | |||
| Contrived Weapon | 58 | Improvised Weapon(44) / N/A | A ranged attack, requiring the Assassin to be behind or flanking the target, that does Piercing damage to the target. Does not require ammo. | |||
| Crippling Strike | 58 | Cripple(44) / N/A | An attack that severely lowers target's defense on a successful hit. | |||
| Finishing Blow | 58 | A powerful melee attack that deals triple damage if the target is below 20% health. | ||||
| Whirling Blades | 59 | Blade Storm(45) / N/A | Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense. This is the assasin's primary offensive stance. | |||
| Adroit Defense | 60 | Creeping Impetus(46) / N/A | Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance. | |||
| Elude | 60 | Evasion(46) / N/A | Reduces the target's hate towards the scout. | |||
| Freezing Strike | 60 | Paralyzing Strike(46) / N/A | An attack that roots the target on successful hit. | |||
| Masked Attack | 61 | 64 | Mask of Night(47) / N/A | An attack made from the side that deals moderate damage and stealths the assassin. | ||
| Slaughtersault | 61 | 64 | Massacre(47) / N/A | A powerful stealthed attack that strikes nearby enemies in front of the assassin. | ||
| Jugular | 62 | 64 | Garrote(48) / N/A | A stealthed attack that stifles the target on a successful hit. The assassin must be stealthed to use this ability. | ||
| Malignant Mark | 62 | 64 | Exposing Mark(48) / N/A | Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target takes agonizing piercing damage for up to 5 attacks. | ||
| Puncture Blade | 63 | Punch Blade(49) / N/A | A stealthed attack that deals great damage. It can only be used while in stealth. | |||
| Constriction | 64 | Anathema(50) / N/A | Decreases target's defense and trauma resistance. | |||
| Enmesh | 65 | Deadfall(51) / N/A | Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. | |||
| Exacting | 65 | For a short duration, all of the assassin's attack-based combat arts that have a natural reuse time of under 1 minute have their base damage increased and reuse timers lowered. Upgrades will increase the duration of this effect. | ||||
| Eviscerate | 66 | Gorestrike(52) / N/A | A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. | |||
| Killing Blade | 66 | Deathly Blade(52) / N/A | Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art. | |||
| Deadly Focus | 67 | Brutal Focus(54) / N/A | Increases the combat attack damage and melee offensive skills of the assassin. | |||
| Flowing Wound | 68 | Oozing Wound(54) / N/A | A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires. | |||
| Neck Shot | 68 | Fel Shot(54) / N/A | A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target. | |||
| Deadly Wound | 69 | Insidious Wound(55) / N/A | Deals medium damage and causes the target to bleed, dealing additional piercing damage over time. | |||
| Fiendish Villainy | 69 | Wicked Villainy(55) / N/A | Increases agility and combat attack damage of the assassin. | |||
| Cloaked Assault | 70 | Murderer's Assault(56) / N/A | A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it hits. The assassin must be stealthed to use this ability. | |||
| Decapitate | 70 | Assassinate(50) / N/A | The most lethal stealthed attack in the assassin's arsenal. | |||
| Surveillance | 70 | Improved Surveil(56) / N/A | Lowers target's hate towards the predator and places the predator into stealth. | |||
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