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| Class | Name | Lvl | MII | Previous (Lvl)/ Next (Lvl) |
Description | ||
|---|---|---|---|---|---|---|---|
| Mystic | Chilling Winds | 1 | N/A / Cold Wind(9) | Deals instant cold damage and reduces the movement speed of the target. | |||
| Wizard | Cold Whorl | 1 | N/A / Freezing Whorl(13) | Deals cold damage over time and decreases target's elemental resistance. | |||
| Warlock | Corrosive Strike | 1 | N/A / Corrosive Blast(6) | Deals instant poison damage to the targeted enemy. | |||
| Troubador | Deafening Strike | 1 | N/A / Deafening Blade(8) | A quick attack that deals mental and power damage. | |||
| Conjuror | Dust Blast | 1 | N/A / Sand Blast(6) | Deals instant magic damage to the target. | |||
| Paladin | Faithful Swing | 1 | N/A / Faithful Strike(15) | A melee attack that deals some damage and replenishes some of the paladin's health. | |||
| Warden | Fire | 1 | N/A / Greater Fire(9) | Deals instant heat damage to an enemy. | |||
| Monk | Forward Strike | 1 | N/A / Focused Strike(15) | A melee attack that does some extra damage. | |||
| Defiler | Imprecation | 1 | N/A / Greater Imprecation(9) | Deals instant disease damage to the target and decreases their noxious resistance for a short duration. | |||
| Inquisitor | Invocation | 1 | N/A / Admonishing Invocation(9) | Interrupts target enemy and deals divine damage. | |||
| Bruiser | Jab | 1 | N/A / Knuckle(15) | A melee attack that does some extra damage. | |||
| Wizard | Lightning Burst | 1 | N/A / Lightning Shock(6) | Deals instant heat damage to the targeted enemy. | |||
| Coercer | Mind Shock | 1 | N/A / Mind Blast(6) | Deals instant mental damage and interrupts an opponent. This spell has a fast casting time. | |||
| Mystic | Minor Aid | 1 | N/A / Aid(7) | Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration. | |||
| Defiler | Minor Balm | 1 | N/A / Balm(7) | Instantly heals some of target ally's health. The defiler must sacrifice some of their own health to cast this spell. | |||
| Warden | Minor Bloom | 1 | N/A / Bloom(7) | Instantly heals some of target ally's health, and replenishes their health over time for a short duration. | |||
| Templar | Minor Healing | 1 | N/A / Healing(7) | Instantly heals some of target ally's health. | |||
| Fury | Minor Salve | 1 | N/A / Salve(7) | Instantly heals some of target ally's health. | |||
| Shadowknight | Painful Swing | 1 | N/A / Painful Strike(15) | An extra attack that deals additional damage over time. | |||
| Illusionist | Phantasmal Shock | 1 | N/A / Phantasmal Blast(6) | Deals instant mental damage. This spell has a fast casting time. | |||
| Assassin | Quick Strike | 1 | N/A / Fast Strike(8) | A quick attack that deals medium damage and does slashing damage over time. | |||
| Brigand | Quick Thrust | 1 | N/A / Thrust(8) | A quick attack that lowers the target's attack speed. | |||
| Necromancer | Rot | 1 | N/A / Greater Rot(6) | Quickly deals disease damage over time to an enemy. | |||
| Ranger | Searing Strike | 1 | N/A / Blazing Strike(8) | A quick attack that strikes with lightning, inflicting heat damage. | |||
| Dirge | Shroud | 1 | Allows the bard to move undetected at an increased movement rate. (Not upgradeable) | ||||
| Troubador | Shroud | 1 | Allows the bard to move undetected at an increased movement rate. (Not upgradeable) | ||||
| Dirge | Singing Strike | 1 | N/A / Singing Blade(8) | A quick attack that drains the target's health, granting a portion of it to the dirge. | |||
| Illusionist | Sleep | 1 | N/A / Trance(12) | Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted or fizzled. | |||
| Coercer | Slumber | 1 | N/A / Fascinate(12) | Mesmerizes the target and removes then from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell can be cast while stunned or stifled. | |||
| Templar | Smite | 1 | N/A / Admonishing Smite(9) | Deals instant divine damage to target enemy. | |||
| Brigand | Sneak | 1 | Allows the rogue to move undetected and detect stealthed creatures. (Not upgradeable) | ||||
| Swashbuckler | Sneak | 1 | Allows the rogue to move undetected and detect stealthed creatures. (Not upgradeable) | ||||
| Assassin | Stealth | 1 | Allows the predator to move undetected and detect invisible creatures. (Not upgradeable) | ||||
| Ranger | Stealth | 1 | Allows the predator to move undetected and detect invisible creatures. | ||||
| Fury | Stinging Insects | 1 | N/A / Stinging Swarm(9) | Deals divine damage over time to the target and lowers their defense. | |||
| Warlock | Stop Breath | 1 | N/A / Shorten Breath(13) | Reduces target encounter's poison and disease resist. | |||
| Necromancer | Summon Minion | 1 | N/A / Summon Servant(12) | Summons a pet to obey the necromancer. | |||
| Guardian | Swing | 1 | N/A / Strike(15) | A melee attack that does some extra damage. | |||
| Swashbuckler | Swipe | 1 | N/A / Steel Swipe(8) | A quick attack that lowers the target's combat attack damage. | |||
| Berserker | Taunt | 1 | N/A / Offend(9) | Increases the target's hate towards the fighter. | |||
| Bruiser | Taunt | 1 | N/A / Brag(9) | Increases the target's hate towards the fighter. | |||
| Guardian | Taunt | 1 | N/A / Provoke(9) | Increases the target's hate towards the fighter. | |||
| Monk | Taunt | 1 | N/A / Stare(9) | Increases the target's hate towards the fighter. | |||
| Paladin | Taunt | 1 | N/A / Incite(9) | Increases the target's hate towards the fighter. | |||
| Shadowknight | Taunt | 1 | N/A / Offensive Presence(9) | Increases the target's hate towards the fighter. | |||
| Conjuror | Tellurian Recruit | 1 | N/A / Tellurian Follower(12) | Summons an inhabitant of the Plane of Earth to do the Conjuror's bidding. | |||
| Inquisitor | Treatment | 1 | N/A / Combat Treatment(7) | Instantly heals some of target ally's health. | |||
| Berserker | Wild Swing | 1 | N/A / Wild Strike(15) | A melee attack that does some extra damage. | |||
| Assassin | Ambush | 2 | N/A / Assail(9) | A stealthed attack that deals great damage. It can only be used while in stealth. | |||
| Brigand | Back Attack | 2 | N/A / Backstab(10) | An attack from behind that deals additional piercing damage over time. | |||
| Ranger | Backfire | 2 | N/A / Back Shot(15) | A ranged attack that deals very high damage from behind. If it lands, the target's movement speed is slower. It requires a bow. | |||
| Warden | Barbs | 2 | N/A / Nettlecoat(10) | An augmentation placed on the warden's ally, that deals instant piercing damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally. | |||
| Coercer | Befriend | 2 | N/A / Charm(10) | Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance of a periodic resist. | |||
| Fury | Bristles | 2 | N/A / Bristleskin(10) | An augmentation placed on the fury's ally, that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker. This spell does not require any concentration, but can only be maintained on a single ally. | |||
| Bruiser | Bruising Fist | 2 | N/A / Bruising Strike(17) | A high damage melee attack that costs the bruisers health instead of power. | |||
| Monk | Cold Fist | 2 | N/A / Freezing Fist(17) | A high damage melee attack that costs the monk's health instead of power. | |||
| Shadowknight | Condemning Smite | 2 | N/A / Condemning Anger(13) | Inflicts instant disease damage to the target. | |||
| Illusionist | Confusion | 2 | N/A / Paranoia(13) | Stuns the illusionist's target and drains some of their power instantly. | |||
| Defiler | Curse | 2 | N/A / Greater Curse(10) | Impairment that decreases target's attack speed. | |||
| Wizard | Fire Chamber | 2 | N/A / Flame Chamber(16) | Stuns the wizard's target briefly and deals instant heat damage. | |||
| Berserker | Focus Anger | 2 | N/A / Focus Hate(10) | Builds rage within the berserker, granting a chance at becoming berserk while in combat. While berserk, attack speed and melee combat is increased. | |||
| Assassin | Gash | 2 | N/A / Bleed(12) | A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires. | |||
| Dirge | Harl's Athletic Tune | 2 | N/A / Harl's Rousing Tune(10) | Increases the strength and agility of the dirge's group. | |||
| Dirge | Haunting Strike | 2 | N/A / Wailing Strike(9) | A stealth attack that deals great damage and reduces the target's wisdom. | |||
| Mystic | Haze | 2 | N/A / Wailing Haze(10) | Impairment that decreases target's attack speed and offensive melee skills. | |||
| Necromancer | Heal Minion | 2 | N/A / Repair Bones(14) | Transfers health from the necromancer to the pet. | |||
| Conjuror | Heal Servant | 2 | N/A / Soothe Servant(14) | Heals the conjuror's pet. | |||
| Coercer | Medusa Gaze | 2 | N/A / Daunting Gaze(13) | Stuns the coercer's target and drains some of their power over time. | |||
| Troubador | Night Blade | 2 | N/A / Midnight Blade(9) | A stealth attack that deals great damage and decreases target's intelligence. | |||
| Illusionist | Personae | 2 | N/A / Personae Twin(10) | The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells. | |||
| Swashbuckler | Pincer | 2 | N/A / Route(9) | A stealth attack that deals great damage and knocks the target down. | |||
| Warlock | Poison Cloud | 2 | N/A / Suffocate(14) | Interrupts and deals great amounts of poison damage over time to all enemies surrounding the warlock. | |||
| Troubador | Raxxyl's Fortitude Song | 2 | N/A / Raxxyl's Rousing Tune(10) | Increases the strength and stamina of the troubador's group. | |||
| Templar | Rebuke | 2 | N/A / Scorn(10) | Impairment that reduces the physical damage resistance of the target. | |||
| Paladin | Righteous Anger | 2 | N/A / Righteous Judgement(13) | Interrupts the target and deals instant divine damage. | |||
| Inquisitor | Shame | 2 | N/A / Guilt(10) | An impairment that decreases all resistances of target enemy. | |||
| Guardian | Shield Bash | 2 | N/A / Shield Rush(13) | A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. | |||
| Swashbuckler | Spine Attack | 2 | N/A / Viscerate(10) | An attack from behind that deals great damage and decreases the target's agility. | |||
| Ranger | Stalker Strike | 2 | N/A / Shadowfire(9) | A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth. | |||
| Brigand | Whack | 2 | N/A / Skew(9) | A stealth attack that deals great damage and decreases the target's strength. This can only be used while in stealth. | |||
| Berserker | Bullying Defense | 3 | N/A / Intimidating Defense(15) | Grants a chance to counter attack with increased hate towards any opponent that damages the berserker in melee. | |||
| Conjuror | Burn | 3 | N/A / Greater Burn(10) | Deals instant heat damage and additional heat damage over time to an enemy. | |||
| Coercer | Cerebral Shock | 3 | N/A / Cerebral Spasm(10) | Deals mental damage and drains power from an enemy over time. A portion of this power is added to the coercer. | |||
| Swashbuckler | Circle Attack | 3 | N/A / Circle Blade(14) | An attack that strikes all enemies surrounding the swashbuckler. | |||
| Necromancer | Coil | 3 | N/A / Dark Coil(10) | Deals disease damage over an extended time to target enemy. | |||
| Warden | Cold | 3 | N/A / Chill(11) | Deals instant cold damage to an enemy. Additional damage is done to Elemental enemies. | |||
| Shadowknight | Dark Caress | 3 | N/A / Tarnished Caress(12) | Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight. | |||
| Assassin | Double Blast | 3 | N/A / Open Shot(16) | Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon. | |||
| Brigand | Double Dagger | 3 | N/A / Flurry(12) | Two quick attacks. If one of these attacks misses, the successive ones will miss automatically. | |||
| Ranger | Double Shot | 3 | N/A / Heated Shot(16) | Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones miss automatically. This requires a bow. | |||
| Wizard | Engulf | 3 | N/A / Scorch(10) | Deals heat damage over time to an enemy. | |||
| Warlock | Erupt | 3 | N/A / Emanate(10) | Deals instant poison damage to an enemy. (Description seems incorrect, actual effect shows a poison DoT.) | |||
| Mystic | Fever | 3 | N/A / Sickness(11) | Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow. | |||
| Monk | Focus | 3 | N/A / Patch(10) | Replenishes some of target's health and cures noxious impairments. | |||
| Guardian | Hold the Line | 3 | N/A / Hold the Fort(15) | Grants a chance to increase hate with any opponent that damages the guardian. | |||
| Bruiser | Ignore Bruises | 3 | N/A / Ignore Wounds(10) | Replenishes some of the bruiser's health. | |||
| Templar | Light Strike | 3 | N/A / Radiant Strike(11) | Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage. | |||
| Troubador | Magical Boon | 3 | N/A / Minstrel's Luck(17) | Grants increased focus and improved effectiveness of all casting techniques of the troubador's group. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells and reduces the chance of spell fizzle. | |||
| Defiler | Malaise | 3 | N/A / Infection(11) | Deals poison damage over time to the target. | |||
| Illusionist | Migraine | 3 | N/A / Greater Migraine(10) | Deals mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage. | |||
| Templar | Minor Arch Healing | 3 | N/A / Arch Healing(10) | Replenishes a large amount of target ally's health. | |||
| Fury | Minor Elixir | 3 | N/A / Elixir(10) | Replenishes a large amount of target ally's health. | |||
| Warden | Minor Florescence | 3 | N/A / Florescence(10) | Replenishes a large amount of target ally's health, and replenishes their health over time for a short duration. | |||
| Inquisitor | Minor Recovery | 3 | N/A / Recovery(10) | Replenishes a large amount of target ally's health. | |||
| Mystic | Minor Ritual | 3 | N/A / Ritual(10) | Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration. | |||
| Defiler | Minor Sacrificial Heal | 3 | N/A / Sacrificial Heal(10) | Heals a large amount of target ally's health. The defiler must sacrifice some of their own health to cast this spell. | |||
| Dirge | Offensive Boon | 3 | N/A / Songster's Luck(17) | Increases the combat skills of the dirge's group. | |||
| Paladin | Prayer of Healing | 3 | N/A / Prayer of Mending(16) | Heals the paladin's group. | |||
| Dirge | Shriek | 3 | N/A / Piercing Shriek(12) | Does a moderate amount of disease damage to the target. | |||
| Troubador | Shrill | 3 | N/A / Piercing Shrill(12) | Does a moderate amount of mental damage to the target. | |||
| Fury | Squall | 3 | N/A / Twirl(11) | Deals cold damage over time to an opponent. Deals extra damage to Elementals. | |||
| Guardian | Taunting Strike | 3 | N/A / Taunting Blow(10) | A melee attack that increases the target's hate towards the guardian if it hits. | |||
| Inquisitor | Writhe | 3 | N/A / Oppress(11) | An impairment that decreases the mental resistance of the target while dealing mental damage over time. | |||
| Bruiser | Brawler's Stance | 4 | N/A / Bouncer's Stance(16) | Greatly increases defense, deflection, physical and poison damage mitigation at the cost of offensive melee skills and combat attack damage. This is the bruiser's primary defensive stance. | |||
| Assassin | Cheap Shot | 4 | Briefly stuns the target on a successful hit. This stun effect has a shorter duration on more difficult opponents. (Not upgradeable) | ||||
| Brigand | Cheap Shot | 4 | Briefly stuns the target on a successful hit. This stun effect has a shorter duration on more difficult opponents. (Not upgradeable) | ||||
| Dirge | Cheap Shot | 4 | Briefly stuns the target on a successful hit. This stun effect has a shorter duration on more difficult opponents. (Not upgradeable) | ||||
| Ranger | Cheap Shot | 4 | Briefly stuns the target on a successful hit. This stun effect has a shorter duration on more difficult opponents. (Not upgradeable) | ||||
| Swashbuckler | Cheap Shot | 4 | Briefly stuns the target on a successful hit. This stun effect has a shorter duration on more difficult opponents. (Not upgradeable) | ||||
| Troubador | Cheap Shot | 4 | Briefly stuns the target on a successful hit. This stun effect has a shorter duration on more difficult opponents. (Not upgradeable) | ||||
| Paladin | Courageousness | 4 | N/A / Courageous Wrath(22) | Increases the paladin's offensive melee skills and intelligence, at the cost of decreased defense skill. This is the paladin's primary offensive stance. | |||
| Shadowknight | Dark Blade | 4 | N/A / Dark Sword(22) | Increases the shadowknight's offensive melee skills and intelligence, at the cost of decreased defense skill. This is the shadowknight's primary offensive stance. | |||
| Guardian | Defense | 4 | N/A / Brace(16) | Greatly increases defense, parry, physical and heat damage mitigation at the cost of offensive melee skills and combat attack damage. This is the guardian's primary defensive stance. | |||
| Shadowknight | Defensive Pact | 4 | N/A / Defensive Circle(16) | Greatly increases defense, wisdom, physical and disease damage mitigation at the cost of offensive melee skills and combat attack damage. This is the shadowknight's primary defensive stance. | |||
| Berserker | Defensive Stance | 4 | N/A / Mercenary Stance(16) | Greatly increases defense, parry, physical and cold damage mitigation at the cost of offensive melee skills and combat attack damage. This is the berserker's primary defensive stance. | |||
| Monk | Dodging Monkey | 4 | N/A / Body Like Water(16) | Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage. This is the monk's primary defensive stance. | |||
| Bruiser | Heated Fists | 4 | N/A / Fiery Fists(21) | Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance. | |||
| Paladin | Knight's Defense | 4 | N/A / Knight's Stance(16) | Greatly increases defense, wisdom, physical, magic and divine damage mitigation at the cost of offensive melee skills and combat attack damage. This is the paladin's primary defensive stance. | |||
| Coercer | Magi's Shielding | 4 | An augmentation spell that benefits the caster by increasing avoidance, maximum Health, and decreasing the chance of interruption. (Not upgradeable) | ||||
| Conjuror | Magi's Shielding | 4 | An augmentation spell that benefits the caster by increasing avoidance, maximum Health, and decreasing the chance of interruption. (Not upgradeable) | ||||
| Illusionist | Magi's Shielding | 4 | An augmentation spell that benefits the caster by increasing avoidance, maximum Health, and decreasing the chance of interruption. (Not upgradeable) | ||||
| Necromancer | Magi's Shielding | 4 | An augmentation spell that benefits the caster by increasing avoidance, maximum Health, and decreasing the chance of interruption. (Not upgradeable) | ||||
| Warlock | Magi's Shielding | 4 | An augmentation spell that benefits the caster by increasing avoidance, maximum Health, and decreasing the chance of interruption. (Not upgradeable) | ||||
| Wizard | Magi's Shielding | 4 | An augmentation spell that benefits the caster by increasing avoidance, maximum Health, and decreasing the chance of interruption. (Not upgradeable) | ||||
| Mystic | Minor Auspice | 4 | N/A / Auspice(16) | An augmentation that increases the health and power of the mystic's ally. | |||
| Inquisitor | Minor Blessing | 4 | N/A / Blessing(16) | An augmentation that increases the health pool and combat attack damage of the inquisitor's ally. | |||
| Defiler | Minor Fortune | 4 | N/A / Fortune(16) | An augmentation that increases the health and power of the defiler's ally. | |||
| Fury | Minor Lucid | 4 | N/A / Lucid(16) | An augmentation that increases the intelligence and power pool of an ally. | |||
| Templar | Minor Redoubt | 4 | N/A / Redoubt(16) | An augmentation that increases the health pool and melee offensive skills of the templar's ally. | |||
| Warden | Minor Vigor | 4 | N/A / Vigor(16) | An augmentation that increases the wisdom and power pool of an ally. | |||
| Guardian | Offense | 4 | N/A / Desperate Flurry(30) | Increases the guardian's offensive melee skills and strength, at the cost of decreased defense skill. This is the guardian's primary offensive stance. | |||
| Assassin | Pathfinding | 4 | Grants increased movement speed to group. It suspends during combat. (Not upgradeable) | ||||
| Brigand | Pathfinding | 4 | Grants increased movement speed to group. It suspends during combat. (Not upgradeable) | ||||
| Dirge | Pathfinding | 4 | N/A / Selo's Accelerando(13) | Grants increased movement speed to group. It suspends during combat. (Not upgradeable) | |||
| Ranger | Pathfinding | 4 | Grants increased movement speed to group. It suspends during combat. (Not upgradeable) | ||||
| Swashbuckler | Pathfinding | 4 | Grants increased movement speed to group. It suspends during combat. (Not upgradeable) | ||||
| Troubador | Pathfinding | 4 | N/A / Selo's Accelerando(13) | Grants increased movement speed to group. It suspends during combat. (Not upgradeable) | |||
| Monk | Trainee's Blessing | 4 | N/A / Tranquil Blessing(21) | Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance. | |||
| Berserker | Uproar | 4 | N/A / Fury(22) | Increases the berserker's offensive melee skills and grants a chance to attack all nearby enemies in an encounter with each melee attack, but at the cost of decreased defense skill. This is the berserker's primary offensive stance. | |||
| Conjuror | Abate | 5 | N/A / Immobilize(19) | Immobilizes the conjuror's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration. | |||
| Coercer | Arcane Augur | 5 | Grants a chance to create a heroic opportunity. | ||||
| Conjuror | Arcane Augur | 5 | Grants a chance to create a heroic opportunity. | ||||
| Illusionist | Arcane Augur | 5 | Grants a chance to create a heroic opportunity. | ||||
| Necromancer | Arcane Augur | 5 | Grants a chance to create a heroic opportunity. | ||||
| Warlock | Arcane Augur | 5 | Grants a chance to create a heroic opportunity. | ||||
| Wizard | Arcane Augur | 5 | Grants a chance to create a heroic opportunity. | ||||
| Wizard | Arcane Bindings | 5 | N/A / Manacles(19) | Roots the wizard's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration. | |||
| Warlock | Bind | 5 | N/A / Fearful Bind(19) | Roots the warlock's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target has a chance of running away in fear with a movement penalty for a short duration. | |||
| Coercer | Bind Sight | 5 | An augmentation that grants the mage the ability to see through the eyes of target ally. This augmentation breaks if the mage enters combat. (Not upgradeable) | ||||
| Conjuror | Bind Sight | 5 | An augmentation that grants the mage the ability to see through the eyes of target ally. This augmentation breaks if the mage enters combat. (Not upgradeable) | ||||
| Illusionist | Bind Sight | 5 | An augmentation that grants the mage the ability to see through the eyes of target ally. This augmentation breaks if the mage enters combat. (Not upgradeable) | ||||
| Necromancer | Bind Sight | 5 | An augmentation that grants the mage the ability to see through the eyes of target ally. This augmentation breaks if the mage enters combat. (Not upgradeable) | ||||
| Warlock | Bind Sight | 5 | An augmentation that grants the mage the ability to see through the eyes of target ally. This augmentation breaks if the mage enters combat. (Not upgradeable) | ||||
| Wizard | Bind Sight | 5 | An augmentation that grants the mage the ability to see through the eyes of target ally. This augmentation breaks if the mage enters combat. (Not upgradeable) | ||||
| Illusionist | Binding Light | 5 | N/A / Locking Light(19) | Roots the illusionist's target in place, preventing them from movement. This also stifles and blurs their vision and prevents them from normal combat attacks until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect. | |||
| Inquisitor | Braveness | 5 | N/A / Undaunted(19) | A group augmentation which increases stamina and physical resistance of the inquisitor's group. | |||
| Troubador | Brilliant Blade | 5 | N/A / Taffo's Brilliant Blade(19) | An attack made from the side that deals moderate damage and lowers their spell resistances. | |||
| Necromancer | Chain | 5 | N/A / Enchain(19) | Roots the necromancer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration. | |||
| Templar | Courage | 5 | N/A / Daring(19) | A group augmentation which increases maximum health and physical resistance of the templar's group. | |||
| Brigand | Diversion Blade | 5 | N/A / Distracting Blade(19) | An attack made from the side that deals moderate damage and interrupts the target. | |||
| Defiler | Divine Providence | 5 | Heroic opportunity starter. (Not upgradeable) | ||||
| Fury | Divine Providence | 5 | Heroic opportunity starter. (Not upgradeable) | ||||
| Inquisitor | Divine Providence | 5 | Heroic opportunity starter. (Not upgradeable) | ||||
| Mystic | Divine Providence | 5 | Heroic opportunity starter. (Not upgradeable) | ||||
| Templar | Divine Providence | 5 | Heroic opportunity starter. (Not upgradeable) | ||||
| Warden | Divine Providence | 5 | Heroic opportunity starter. (Not upgradeable) | ||||
| Coercer | Hesitate | 5 | N/A / Hesitation(19) | Roots the coercer's target in place, preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect. | |||
| Berserker | Kick | 5 | N/A / Knee Break(19) | A kick attack that deals crushing damage to the target. | |||
| Bruiser | Kick | 5 | N/A / Flying Kick(19) | A kick attack that deals crushing damage to the target. | |||
| Guardian | Kick | 5 | N/A / Knee Bash(19) | A kick attack that deals crushing damage to the target. | |||
| Monk | Kick | 5 | N/A / Roundhouse Kick(19) | A kick attack that deals crushing damage to the target. | |||
| Paladin | Kick | 5 | N/A / Charge(19) | A kick attack that deals crushing damage to the target. | |||
| Shadowknight | Kick | 5 | N/A / Boot(19) | A kick attack that deals crushing damage to the target. | |||
| Assassin | Lucky Break | 5 | Heroic Opportunity Starter. (Not upgradeable) | ||||
| Brigand | Lucky Break | 5 | Heroic Opportunity Starter. (Not upgradeable) | ||||
| Dirge | Lucky Break | 5 | Heroic Opportunity Starter. (Not upgradeable) | ||||
| Ranger | Lucky Break | 5 | N/A / Hunter's Instinct(13) | Heroic Opportunity Starter. (Not upgradeable) | |||
| Swashbuckler | Lucky Break | 5 | Heroic Opportunity Starter. (Not upgradeable) | ||||
| Troubador | Lucky Break | 5 | Heroic Opportunity Starter. (Not upgradeable) | ||||
| Fury | Natural Mask | 5 | N/A / Feral Mask(19) | A group augmentation that increases the physical damage resistance and in-combat health regeneration of the fury's group. | |||
| Warden | Protection of the Willow | 5 | N/A / Willowskin(19) | A group augmentation that increases the physical and magical damage resistance of the warden's group. | |||
| Mystic | Runic Mark | 5 | N/A / Runic Symbol(19) | A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group. | |||
| Defiler | Shroud | 5 | N/A / Greater Shroud(19) | A group augmentation that increases physical damage resistance and grants a replenishing ward against non-physical damage to the defiler's group. | |||
| Assassin | Shrouded Attack | 5 | N/A / Shrouded Strike(19) | An attack made from the side that deals moderate damage and stealths the assassin. | |||
| Dirge | Side Blade | 5 | N/A / Dull Blade(19) | An attack made from the side that deals moderate damage and impairs target's combat attack damage. | |||
| Swashbuckler | Slice | 5 | N/A / Gut Slice(19) | An attack made from the side that deals moderate damage and decreases Trauma (crushing, slashing, and piercing) mitigation on the target. | |||
| Ranger | Sneak Attack | 5 | N/A / Hidden Attack(19) | An attack made from the side that deals moderate damage and stealths the ranger. | |||
| Warlock | Corrosive Blast | 6 | Corrosive Strike(1) / Corrosive Bolt(12) | Deals instant poison damage to the targeted enemy. | |||
| Coercer | Cure Arcane | 6 | Cures magic, mental, and divine impairments on target ally. (Not upgradeable) | ||||
| Conjuror | Cure Arcane | 6 | Cures magic, mental, and divine impairments on target ally. (Not upgradeable) | ||||
| Illusionist | Cure Arcane | 6 | Cures magic, mental, and divine impairments on target ally. (Not upgradeable) | ||||
| Necromancer | Cure Arcane | 6 | Cures magic, mental, and divine impairments on target ally. (Not upgradeable) | ||||
| Warlock | Cure Arcane | 6 | Cures magic, mental, and divine impairments on target ally. (Not upgradeable) | ||||
| Wizard | Cure Arcane | 6 | Cures magic, mental, and divine impairments on target ally. (Not upgradeable) | ||||
| Defiler | Cure Noxious | 6 | Cures noxious impairments on the target ally. This includes poison and disease effects. (Not upgradeable) | ||||
| Fury | Cure Noxious | 6 | Cures noxious impairments on the target ally. This includes poison and disease effects. (Not upgradeable) | ||||
| Inquisitor | Cure Noxious | 6 | Cures noxious impairments on the target ally. This includes poison and disease effects. (Not upgradeable) | ||||
| Mystic | Cure Noxious | 6 | Cures noxious impairments on the target ally. This includes poison and disease effects. (Not upgradeable) | ||||
| Templar | Cure Noxious | 6 | Cures noxious impairments on the target ally. This includes poison and disease effects. (Not upgradeable) | ||||
| Warden | Cure Noxious | 6 | Cures noxious impairments on the target ally. This includes poison and disease effects. (Not upgradeable) | ||||
| Assassin | Evade | 6 | N/A / Divert(18) | Reduces the target's hate towards the scout. | |||
| Brigand | Evade | 6 | N/A / Divert(18) | Reduces the target's hate towards the scout. | |||
| Dirge | Evade | 6 | N/A / Divert(18) | Reduces the target's hate towards the scout. | |||
| Ranger | Evade | 6 | N/A / Divert(18) | Reduces the target's hate towards the scout. | |||
| Swashbuckler | Evade | 6 | N/A / Divert(18) | Reduces the target's hate towards the scout. | |||
| Troubador | Evade | 6 | N/A / Divert(18) | Reduces the target's hate towards the scout. | |||
| Necromancer | Greater Rot | 6 | Rot(1) / Seething Rot(12) | Quickly deals disease damage over time to an enemy. | |||
| Berserker | Intervene | 6 | N/A / Intercept(20) | Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. | |||
| Bruiser | Intervene | 6 | N/A / Intercept(20) | Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. | |||
| Guardian | Intervene | 6 | N/A / Intercept(20) | Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. | |||
| Monk | Intervene | 6 | N/A / Intercept(20) | Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. | |||
| Paladin | Intervene | 6 | N/A / Intercept(20) | Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. | |||
| Shadowknight | Intervene | 6 | N/A / Intercept(20) | Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. | |||
| Wizard | Lightning Shock | 6 | Lightning Burst(1) / Plasma Burst(11) | Deals instant heat damage to the targeted enemy. | |||
| Coercer | Mind Blast | 6 | Mind Shock(1) / Mind Jolt(12) | Deals instant mental damage and interrupts an opponent. This spell has a fast casting time. | |||
| Illusionist | Phantasmal Blast | 6 | Phantasmal Shock(1) / Phantasmal Jolt(12) | Deals instant mental damage. This spell has a fast casting time. | |||
| Conjuror | Sand Blast | 6 | Dust Blast(1) / Rock Blast(12) | Deals instant magic damage to the target. | |||
| Defiler | Summon Food and Water | 6 | Summons 5 each of food and water. (Not upgradeable) | ||||
| Fury | Summon Food and Water | 6 | Summons 5 each of food and water. (Not upgradeable) | ||||
| Inquisitor | Summon Food and Water | 6 | Summons 5 each of food and water. (Not upgradeable) | ||||
| Mystic | Summon Food and Water | 6 | Summons 5 each of food and water. (Not upgradeable) | ||||
| Templar | Summon Food and Water | 6 | Summons 5 each of food and water. (Not upgradeable) | ||||
| Warden | Summon Food and Water | 6 | Summons 5 each of food and water. (Not upgradeable) | ||||
| Mystic | Aid | 7 | Minor Aid(1) / Totemic Aid(15) | Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration. | |||
| Wizard | Amplify | 7 | N/A / Amplification(21) | An augmentation that increases the power pool and elemental resistance for the wizard's group. The elemental resist protects more against heat than cold. | |||
| Illusionist | Aspect of Thought | 7 | N/A / Blessing of the Prism(21) | An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental. | |||
| Guardian | Assault | 7 | N/A / Bury(21) | A melee attack that strikes nearby enemies surrounding the guardian. | |||
| Defiler | Balm | 7 | Minor Balm(1) / Greater Balm(15) | Instantly heals some of target ally's health. The defiler must sacrifice some of their own health to cast this spell. | |||
| Bruiser | Blazing Strikes | 7 | N/A / Whirling Blaze(21) | A melee attack that strikes nearby enemies surrounding the bruiser. | |||
| Warden | Bloom | 7 | Minor Bloom(1) / Greater Bloom(15) | Instantly heals some of target ally's health, and replenishes their health over time for a short duration. | |||
| Warlock | Boon of the Shadows | 7 | N/A / Boon of the Void(21) | An augmentation that increases the power pool and noxious resistance for the warlock's group. The noxious resist protects more against poison than disease. | |||
| Monk | Cobra Circle | 7 | N/A / Sparking Cobra(21) | A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit. | |||
| Inquisitor | Combat Treatment | 7 | Treatment(1) / Combat Healing(15) | Instantly heals some of target ally's health. | |||
| Paladin | Divine Circle | 7 | N/A / Divine Wrath(21) | A melee attack that strikes nearby enemies surrounding the paladin, and replenishes some health of nearby group members. | |||
| Conjuror | Elemental Cover | 7 | N/A / Pullulation(21) | An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat. | |||
| Mystic | Enfeeble | 7 | N/A / Delusion(21) | An impairment that decreases the target's strength and stamina. | |||
| Ranger | Ensnare | 7 | N/A / Impede(23) | Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. | |||
| Necromancer | Favor of the Dead | 7 | N/A / Favor of the Fallen(21) | An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison. | |||
| Templar | Healing | 7 | Minor Healing(1) / Greater Healing(15) | Instantly heals some of target ally's health. | |||
| Swashbuckler | Hold | 7 | N/A / Neutralize(23) | Severely decreases target's resistance to magic divine and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. | |||
| Fury | Intimidation | 7 | N/A / Feral Intimidation(21) | Impairs the target's agility and wisdom. | |||
| Coercer | Power of Mind | 7 | N/A / Power of Suggestion(21) | An augmentation that increases the power pool and arcance resistance for the coercer's group. The arcane resist protects more against mental than magic and divine. | |||
| Defiler | Repulsion | 7 | N/A / Revulsion(21) | Reduces all of target's attributes, which includes strength, agility, stamina, wisdom and intelligence. | |||
| Warden | Root | 7 | N/A / Ensnaring Roots(21) | Roots the warden's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration. | |||
| Fury | Salve | 7 | Minor Salve(1) / Greater Salve(15) | Instantly heals some of target ally's health. | |||
| Shadowknight | Sickening Circle | 7 | N/A / Sickening Decay(21) | A melee attack that strikes nearby enemies surrounding the shadowknight, and slowly deals disease damage to them over time. | |||
| Templar | Sign of Pacification | 7 | N/A / Sign of Weakness(21) | Places an impairment on the target that dazes them, preventing them from making auto attacks. | |||
| Assassin | Spikes | 7 | N/A / Caltrops(23) | Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. | |||
| Troubador | Sybil's Slowing Chant | 7 | N/A / Sybil's Shuddering Sonnet(23) | Severely decreases target's resistance to mental and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. | |||
| Brigand | Tie | 7 | N/A / Tie up(23) | Severely decreases target's resistance to cold and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. | |||
| Dirge | Verlien's Keen of Slowness | 7 | N/A / Verlien's Enigmatic Falsetto(23) | Severely decreases target's resistance to disease and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. | |||
| Inquisitor | Weakness | 7 | N/A / Iniquity(21) | An impairment that decreases the target's strength and intelligence. | |||
| Berserker | Whirl | 7 | N/A / Furious Onslaught(21) | A melee attack that strikes nearby enemies surrounding the berserker, and knocks them down for a short duration if this attack hits. | |||
| Monk | Beckon | 8 | N/A / Hand Clap(22) | Interrupts and increases the hate of all enemies in an encounter towards the monk. | |||
| Ranger | Blazing Strike | 8 | Searing Strike(1) / Shocking Strike(15) | A quick attack that strikes with lightning, inflicting heat damage. | |||
| Paladin | Blinding Rays | 8 | N/A / Blinding Light(22) | Increases the hate of all enemies in an encounter towards the paladin and decreases their divine resistance. | |||
| Brigand | Bruise | 8 | N/A / Knockaround(22) | Decreases target's defense and agility. | |||
| Troubador | Deafening Blade | 8 | Deafening Strike(1) / Deafening Thrust(15) | A quick attack that deals mental and power damage. | |||
| Shadowknight | Decree | 8 | N/A / Decree of Decay(22) | Increases the hate of all enemies in an encounter towards the shadowknight and decreases their disease resistance. | |||
| Swashbuckler | Dirty Tricks | 8 | N/A / Flashy Trick(22) | Decreases target's defense and wisdom. | |||
| Assassin | Fast Strike | 8 | Quick Strike(1) / Pierce(15) | A quick attack that deals medium damage and does slashing damage over time. | |||
| Warlock | Gas Cloud | 8 | N/A / Putrid Cloud(22) | Deals instant poison damage to target enemy and surrounding encounter members, and leaving them stunned for a short duration. | |||
| Berserker | Growl | 8 | 14 | N/A / Enrage(22) | Increases the hate of all enemies in an encounter towards the berserker. This ability can be used while stifled or stunned. | ||
| Bruiser | Impose | 8 | N/A / Jeer(22) | Interrupts and increases the hate of all enemies in an encounter towards the bruiser. | |||
| Coercer | Lashing Gaze | 8 | N/A / Simple Minds(22) | Deals mental damage over time and drains power of target enemy and surrounding encounter members. | |||
| Necromancer | Locusts | 8 | N/A / Blight(22) | Deals disease damage over time to the targeted enemy and surrounding encounter members. | |||
| Troubador | Lore's Shuddering Song | 8 | N/A / Lore's Snapping Sonnet(22) | Decreases target's defense and burns their power and health every time they use an ability. | |||
| Defiler | Revive | 8 | Resurrects a fallen ally. That ally has resurrection sickness for a while. This spell cannot be used in combat. (Not upgradeable) | ||||
| Fury | Revive | 8 | Resurrects a fallen ally. That ally has resurrection sickness for a while. This spell cannot be used in combat. (Not upgradeable) | ||||
| Inquisitor | Revive | 8 | Resurrects a fallen ally. That ally has resurrection sickness for a while. This spell cannot be used in combat. (Not upgradeable) | ||||
| Mystic | Revive | 8 | Resurrects a fallen ally. That ally has resurrection sickness for a while. This spell cannot be used in combat. (Not upgradeable) | ||||
| Templar | Revive | 8 | Resurrects a fallen ally. That ally has resurrection sickness for a while. This spell cannot be used in combat. (Not upgradeable) | ||||
| Warden | Revive | 8 | Resurrects a fallen ally. That ally has resurrection sickness for a while. This spell cannot be used in combat. (Not upgradeable) | ||||
| Guardian | Shout | 8 | 14 | N/A / Shouting Cry(22) | Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned. | ||
| Dirge | Singing Blade | 8 | Singing Strike(1) / Singing Thrust(15) | A quick attack that drains the target's health, granting a portion of it to the dirge. | |||
| Conjuror | Sleet | 8 | N/A / Shards of Ice(22) | Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members. | |||
| Swashbuckler | Steel Swipe | 8 | Swipe(1) / Edged Swipe(15) | A quick attack that lowers the target's combat attack damage. | |||
| Illusionist | Storm of Colors | 8 | N/A / Chromatic Storm(22) | Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again. | |||
| Wizard | Storm of Lightning | 8 | N/A / Lightning Flash(22) | Deals magic damage over time for a short duration to target enemy and surrounding encounter members. | |||
| Dirge | Tarven's Confounding Chorus | 8 | N/A / Tarven's Crippling Crescendo(22) | Decreases target's defense, interrupts them and deals minor disease damage. | |||
| Brigand | Thrust | 8 | Quick Thrust(1) / Puncture(15) | A quick attack that lowers the target's attack speed. | |||
| Assassin | Torture | 8 | N/A / Vex(22) | Decreases defense and trauma resistance. | |||
| Ranger | Trap | 8 | N/A / Corner(22) | Decreases target's defense. | |||
| Inquisitor | Admonishing Invocation | 9 | Invocation(1) / Greater Invocation(17) | Interrupts target enemy and deals divine damage. | |||
| Templar | Admonishing Smite | 9 | Smite(1) / Greater Smite(17) | Deals instant divine damage to target enemy. | |||
| Assassin | Assail | 9 | Ambush(2) / Poisoner's Blade(21) | A stealthed attack that deals great damage. It can only be used while in stealth. | |||
| Berserker | Bloodthirst | 9 | N/A / Bloodlust(23) | Increases the strength of the berserker's group. | |||
| Bruiser | Brag | 9 | 14 | Taunt(1) / Taunting Slap(17) | Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned. | ||
| Bruiser | Brutality | 9 | N/A / Intimidating Orders(23) | Increases the non-combat art attack damage of the bruiser's group. | |||
| Paladin | Call of Inspiration | 9 | N/A / Divine Inspiration(23) | Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage. | |||
| Guardian | Call to Arms | 9 | N/A / Guardian's Call(23) | Increases the offensive combat skills of the guardian's group. | |||
| Mystic | Cold Wind | 9 | Chilling Winds(1) / Grey Wind(17) | Deals instant cold damage and reduces the movement speed of the target. | |||
| Coercer | Dispel Magic | 9 | Dispels beneficial magic spells from the mage's target. (Not upgradeable) | ||||
| Conjuror | Dispel Magic | 9 | Dispels beneficial magic spells from the mage's target. (Not upgradeable) | ||||
| Illusionist | Dispel Magic | 9 | Dispels beneficial magic spells from the mage's target. (Not upgradeable) | ||||
| Necromancer | Dispel Magic | 9 | Dispels beneficial magic spells from the mage's target. (Not upgradeable) | ||||
| Warlock | Dispel Magic | 9 | Dispels beneficial magic spells from the mage's target. (Not upgradeable) | ||||
| Wizard | Dispel Magic | 9 | Dispels beneficial magic spells from the mage's target. (Not upgradeable) | ||||
| Defiler | Enduring Breath | 9 | An augmentation which grants an ally the ability to breathe under water. (Not upgradeable) | ||||
| Fury | Enduring Breath | 9 | An augmentation which grants an ally the ability to breathe under water. (Not upgradeable) | ||||
| Inquisitor | Enduring Breath | 9 | An augmentation which grants an ally the ability to breathe under water. (Not upgradeable) | ||||
| Mystic | Enduring Breath | 9 | An augmentation which grants an ally the ability to breathe under water. (Not upgradeable) | ||||
| Templar | Enduring Breath | 9 | An augmentation which grants an ally the ability to breathe under water. (Not upgradeable) | ||||
| Warden | Enduring Breath | 9 | An augmentation which grants an ally the ability to breathe under water. (Not upgradeable) | ||||
| Warden | Greater Fire | 9 | Fire(1) / Flame(17) | Deals instant heat damage to an enemy. | |||
| Defiler | Greater Imprecation | 9 | Imprecation(1) / Sickening Imprecation(17) | Deals instant disease damage to the target and decreases their noxious resistance for a short duration. | |||
| Paladin | Incite | 9 | 14 | Taunt(1) / Inflame(17) | Increases the target's hate towards the paladin, with increasing hate over time. | ||
| Troubador | Midnight Blade | 9 | Night Blade(2) / Luckblade(21) | A stealth attack that deals great damage and decreases target's intelligence. | |||
| Berserker | Offend | 9 | Taunt(1) / Insult(17) | Interrupts the target and increases their hate towards the berserker. | |||
| Shadowknight | Offensive Presence | 9 | 14 | Taunt(1) / Diseased Threat(17) | Increases the target's hate towards the shadowknight, with additional hate over time. | ||
| Guardian | Provoke | 9 | 14 | Taunt(1) / Anger(17) | Interrupts the target and increases their hate towards the guardian. | ||
| Swashbuckler | Route | 9 | Pincer(2) / Shanghai(21) | A stealth attack that deals great damage and knocks the target down. | |||
| Coercer | See Invisibility | 9 | An augmentation that allows a mage's ally to see invisible enemies. (Not upgradeable) | ||||
| Conjuror | See Invisibility | 9 | An augmentation that allows a mage's ally to see invisible enemies. (Not upgradeable) | ||||
| Illusionist | See Invisibility | 9 | An augmentation that allows a mage's ally to see invisible enemies. (Not upgradeable) | ||||
| Necromancer | See Invisibility | 9 | An augmentation that allows a mage's ally to see invisible enemies. (Not upgradeable) | ||||
| Warlock | See Invisibility | 9 | An augmentation that allows a mage's ally to see invisible enemies. (Not upgradeable) | ||||
| Wizard | See Invisibility | 9 | An augmentation that allows a mage's ally to see invisible enemies. (Not upgradeable) | ||||
| Ranger | Shadowfire | 9 | Stalker Strike(2) / Shadowflame(21) | A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth. | |||
| Brigand | Skew | 9 | Whack(2) / Tangling Strike(21) | A stealth attack that deals great damage and decreases the target's strength. This can only be used while in stealth. | |||
| Monk | Stare | 9 | 14 | Taunt(1) / Staring Threat(17) | Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned. | ||
| Fury | Stinging Swarm | 9 | Stinging Insects(1) / Provoking Swarm(17) | Deals divine damage over time to the target and lowers their defense. | |||
| Monk | Swiftness | 9 | N/A / Wisdom of Zephyl(23) | Increases the attack speed of the group. | |||
| Shadowknight | Unholy Hunger | 9 | N/A / Unholy Order(23) | Curses the weapons of the shadowknight's group, granting them a chance to drain health in combat with each hit. | |||
| Dirge | Wailing Strike | 9 | Haunting Strike(2) / Misfortune's Kiss(21) | A stealth attack that deals great damage and reduces the target's wisdom. | |||
| Templar | Arch Healing | 10 | Minor Arch Healing(3) / Greater Arch Healing(18) | Replenishes a large amount of target ally's health. | |||
| Brigand | Backstab | 10 | 14 | Back Attack(2) / Hidden Shiv(24) | An attack from behind that deals additional piercing damage over time. | ||
| Wizard | Blaze | 10 | 14 | N/A / Breath of the Tyrant(24) | Deals heat damage over a short time to the target. | ||
| Paladin | Blessed Weapon | 10 | 14 | N/A / Glorious Weapon(24) | Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage. | ||
| Fury | Bristleskin | 10 | 14 | Bristles(2) / Bristlepelt(24) | An augmentation placed on the fury's ally, that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker. This spell does not require any concentration, but can only be maintained on a single ally. | ||
| Coercer | Cerebral Spasm | 10 | Cerebral Shock(3) / Cerebral Lash(17) | Deals mental damage and drains power from an enemy over time. A portion of this power is added to the coercer. | |||
| Coercer | Charm | 10 | Befriend(2) / Coerce(20) | Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance of a periodic resist. | |||
| Necromancer | Dark Coil | 10 | Coil(3) / Withering Coil(17) | Deals disease damage over an extended time to target enemy. | |||
| Fury | Elixir | 10 | Minor Elixir(3) / Greater Elixir(18) | Replenishes a large amount of target ally's health. | |||
| Warlock | Emanate | 10 | Erupt(3) / Shadowy Emanations(17) | Deals instant poison damage to an enemy. (Description seems incorrect, actual effect shows a poison DoT.) | |||
| Warden | Florescence | 10 | Minor Florescence(3) / Effloresce(18) | Replenishes a large amount of target ally's health, and replenishes their health over time for a short duration. | |||
| Berserker | Focus Hate | 10 | Focus Anger(2) / Focus Rage(20) | Builds rage within the berserker, granting a chance at becoming berserk while in combat. While berserk, attack speed and melee combat is increased. | |||
| Conjuror | Greater Burn | 10 | Burn(3) / Burning Agony(17) | Deals instant heat damage and additional heat damage over time to an enemy. | |||
| Defiler | Greater Curse | 10 | 14 | Curse(2) / Degeneration(24) | Impairment that decreases target's attack speed. | ||
| Illusionist | Greater Migraine | 10 | Migraine(3) / Lobotomy(17) | Deals mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage. | |||
| Inquisitor | Guilt | 10 | 14 | Shame(2) / Condemn(24) | An impairment that decreases all resistances of target enemy. | ||
| Dirge | Harl's Rousing Tune | 10 | 14 | Harl's Athletic Tune(2) / Harl's Quickening Euphony(24) | Increases the strength and agility of the dirge's group. | ||
| Bruiser | Ignore Wounds | 10 | Ignore Bruises(3) / Ignore Pain(20) | Replenishes some of the bruiser's health. | |||
| Warlock | Interference | 10 | N/A / Nullification(24) | Instantly Interrupts and dazes target encounter for a brief duration. All nearby encounter members have their hate slightly reduced towards the warlock. This spell has a short time and a small power cost. | |||
| Warden | Nettlecoat | 10 | 14 | Barbs(2) / Barbcoat(24) | An augmentation placed on the warden's ally, that deals instant piercing damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally. | ||
| Monk | Patch | 10 | Focus(3) / Mend(20) | Replenishes some of target's health and cures noxious impairments. | |||
| Illusionist | Personae Twin | 10 | Personae(2) / Personae Split(20) | The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells. | |||
| Monk | Power Strike | 10 | N/A / Grappling Bear(24) | A melee attack that deals moderate damage and decreases the target's defense if it hits. | |||
| Berserker | Raging Blow | 10 | 14 | N/A / Raging Strike(24) | A melee atack that increases the target's hate towards the berserker if it hits. | ||
| Troubador | Raxxyl's Rousing Tune | 10 | 14 | Raxxyl's Fortitude Song(2) / Raxxyl's Energizing Harmony(24) | Increases the strength and stamina of the troubador's group. | ||
| Inquisitor | Recovery | 10 | Minor Recovery(3) / Greater Recovery(18) | Replenishes a large amount of target ally's health. | |||
| Mystic | Ritual | 10 | Minor Ritual(3) / Healing Ritual(18) | Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration. | |||
| Defiler | Sacrificial Heal | 10 | Minor Sacrificial Heal(3) / Greater Sacrificial Heal(18) | Heals a large amount of target ally's health. The defiler must sacrifice some of their own health to cast this spell. | |||
| Wizard | Scorch | 10 | Engulf(3) / Incinerate(17) | Deals heat damage over time to an enemy. | |||
| Templar | Scorn | 10 | 14 | Rebuke(2) / Disgrace(24) | Impairment that reduces the physical damage resistance of the target. | ||
| Assassin | Shadow Blade | 10 | 14 | N/A / Ebon Blade(24) | A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. | ||
| Ranger | Shadow Leap | 10 | 14 | N/A / Shadow Lunge(24) | A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. | ||
| Fury | Snare | 10 | Snares the enemy, slowing their movement speed for a limited duration. (Not upgradeable) | ||||
| Warden | Snare | 10 | Snares the enemy, slowing their movement speed for a limited duration. (Not upgradeable) | ||||
| Inquisitor | Soothe | 10 | Lowers the aggression radius of an enemy. Any hostile actions taken on that enemy or its encounter will break the effect. | ||||
| Templar | Soothe | 10 | Lowers the aggression radius of an enemy. Any hostile actions taken on that enemy or its encounter will break the effect. | ||||
| Bruiser | Stamp | 10 | N/A / Crash(24) | A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again. | |||
| Warlock | Suffocation | 10 | 14 | N/A / Suffocating Breath(24) | Deals disease damage over time to the target. | ||
| Guardian | Taunting Blow | 10 | Taunting Strike(3) / Taunting Challenge(24) | A melee attack that increases the target's hate towards the guardian if it hits. | |||
| Wizard | Tongue Twist | 10 | N/A / Benumb(24) | Instantly interrupts and stifles the wizard's target for a brief duration, and lowers the target's hate towards the wizard. This spell is cast very quickly and at a small power cost. | |||
| Shadowknight | Unholy Weapon | 10 | 14 | N/A / Grim Harbinger(24) | Curses the shadowknight's weapon, granting a chance to drain health in combat with each hit. | ||
| Swashbuckler | Viscerate | 10 | 14 | Spine Attack(2) / Unfriendly Reminder(24) | An attack from behind that deals great damage and decreases the target's agility. | ||
| Mystic | Wailing Haze | 10 | 14 | Haze(2) / Keening Haze(24) | Impairment that decreases target's attack speed and offensive melee skills. | ||
| Necromancer | Aggression | 11 | 14 | N/A / Boon of the Lifeless(25) | An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell. This augmentation also increases their attack speed and offensive casting skills, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance. | ||
| Conjuror | Agitation | 11 | 14 | N/A / Provocation(25) | An augmentation cast on the conjuror's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance. | ||
| Bruiser | Burn Through | 11 | 14 | N/A / Break Through(25) | A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time. | ||
| Wizard | Burning Radiance | 11 | N/A / Flametongue(25) | Places an augmentation that engulfs an ally's weapon in flames, that grants the chance to strike for additional heat damage with each successful attack. | |||
| Warden | Chill | 11 | 14 | Cold(3) / Frost(25) | Deals instant cold damage to an enemy. Additional damage is done to Elemental enemies. | ||
| Guardian | Crumble | 11 | N/A / Ruin(25) | A melee attack that decreases target's offensive melee skills and deal additional slashing damage over time on a successful hit. | |||
| Dirge | Diseased Blade | 11 | N/A / Darksong Blade(25) | Two quick attacks that deal disease damage. If one of these atacks misses, the successive ones will miss automatically. If all attacks hit, the target suffers additional disease damage over time. | |||
| Inquisitor | Divine Awakening | 11 | Summons a Divine Essence for every group member. It can be used to revive a fallen priest. | ||||
| Templar | Divine Awakening | 11 | Summons a Divine Essence for every group member. It can be used to revive a fallen priest. | ||||
| Coercer | Ego Shock | 11 | 14 | N/A / Ego Strike(25) | Dazes target and nearby encounter members and deals instant mental damage to them. Daze prevents targets from making normal auto attacks. | ||
| Fury | Favor of the Phoenix | 11 | Summons a Crystallized Phoenix Feather for every group member. This feather can be used to revive a fallen priest. | ||||
| Warden | Favor of the Phoenix | 11 | Summons a Crystallized Phoenix Feather for every group member. This feather can be used to revive a fallen priest. | ||||
| Shadowknight | Fetid Strike | 11 | N/A / Fetid Grasp(25) | A melee attack that strikes with additional disease damage and drains a portion of that damage as health replenishment for the shadowknight on a successful hit. | |||
| Illusionist | Headache | 11 | 14 | N/A / Psychic Assailant(25) | Dazes the target and deals instant mental damage. Daze prevents the target from making normal auto attacks. | ||
| Defiler | Infection | 11 | 14 | Malaise(3) / Contamination(25) | Deals poison damage over time to the target. | ||
| Berserker | Mangle | 11 | N/A / Maul(25) | A melee attack that decreases target's offensive melee skills on a successful hit. | |||
| Inquisitor | Oppress | 11 | 14 | Writhe(3) / Oppression(25) | An impairment that decreases the mental resistance of the target while dealing mental damage over time. | ||
| Wizard | Plasma Burst | 11 | 14 | Lightning Shock(6) / Plasma Strike(20) | Deals instant heat damage to the targeted enemy. | ||
| Templar | Radiant Strike | 11 | 14 | Light Strike(3) / Celestial Strike(25) | Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage. | ||
| Ranger | Reconnoiter | 11 | N/A / Natural Instinct(25) | Reduces the amount of hate that the ranger accumulates in combat. | |||
| Paladin | Righteous Blow | 11 | N/A / Divine Vengeance(25) | A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead. | |||
| Assassin | Shadows | 11 | N/A / Friendly Shadows(25) | Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally. | |||
| Mystic | Sickness | 11 | 14 | Fever(3) / Miasma(25) | Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow. | ||
| Brigand | Smuggle | 11 | N/A / Burgle(25) | Allows the rogue's group to move slowly undetected. (Not upgradeable) | |||
| Swashbuckler | Smuggle | 11 | Allows the rogue's group to move slowly undetected. (Not upgradeable) | ||||
| Troubador | Sparkling Blade | 11 | N/A / Fulgent Blade(25) | Two quick attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. | |||
| Defiler | Spirit Guide | 11 | Summons an item for every group member. This item can be used to revive a fallen priest. (Not upgradeable) | ||||
| Mystic | Spirit Guide | 11 | Summons an item for every group member. This item can be used to revive a fallen priest. (Not upgradeable) | ||||
| Monk | Thrust Kick | 11 | 14 | N/A / Plodding Tortoise(25) | A powerful kick attack that deals crushing damage and knocks the target down on a successful hit. | ||
| Fury | Twirl | 11 | 14 | Squall(3) / Cyclone(25) | Deals cold damage over time to an opponent. Deals extra damage to Elementals. | ||
| Warlock | Venomous Grasp | 11 | N/A / Venomous Runes(25) | Augmentation which grants an ally a chance of causing poison damage over time when they successfully attack an opponent. | |||
| Inquisitor | Bestowal of Vitae | 12 | 14 | N/A / Bestowal of Vitality(19) | An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. | ||
| Templar | Bestowal of Vitae | 12 | 14 | N/A / Bestowal of Vitality(19) | An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. | ||
| Assassin | Bleed | 12 | 14 | Gash(2) / Agonizing Wound(26) | A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires. | ||
| Ranger | Bleeding Cut | 12 | 14 | N/A / Leaping Cut(26) | A penetrating attack that deals significant damage over time. | ||
| Warlock | Corrosive Bolt | 12 | 14 | Corrosive Blast(6) / Noxious Blast(20) | Deals instant poison damage to the targeted enemy. | ||
| Paladin | Demonstration of Faith | 12 | 14 | N/A / Faithful Zeal(26) | Wards the paladin's target, preventing them from taking damage. | ||
| Berserker | Disorder | 12 | N/A / Havoc(26) | Increases the physical defense of the berserker's group against, slashing, piercing, and crushing attacks for a short duration. Defense versus crushing attacks is especially improved. | |||
| Bruiser | Dodge and Strike | 12 | 14 | N/A / Bob and Weave(26) | Increases the bruiser's strength and agility. | ||
| Conjuror | Earthly Brand | 12 | N/A / Alluvial Brand(26) | A group augmentation that increases resistance to all types for the conjuror's group and their pets. Pets in the conjuror's group receive an additional bonus to their defense. | |||
| Coercer | Fascinate | 12 | 14 | Slumber(1) / Mesmerize(24) | Mesmerizes the target and removes then from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell can be cast while stunned or stifled. | ||
| Brigand | Flurry | 12 | 14 | Double Dagger(3) / Vicious Flurry(26) | Two quick attacks. If one of these attacks misses, the successive ones will miss automatically. | ||
| Shadowknight | Infernal Blessing | 12 | 14 | N/A / Infernal Pact(26) | Places an augmentation on a group member that drains health from any opponents that attack them. This effect can trigger 5 times. | ||
| Necromancer | Mark of the Dead | 12 | N/A / Mark of the Miasmic(26) | A group augmentation that increases stamina and intelligence for the necromancer's group and their pets. | |||
| Monk | Martial Focus | 12 | 14 | N/A / Karmic Focus(26) | Increases the monk's strength and wisdom. | ||
| Coercer | Mind Jolt | 12 | 14 | Mind Blast(6) / Mind Splice(20) | Deals instant mental damage and interrupts an opponent. This spell has a fast casting time. | ||
| Illusionist | Phantasmal Jolt | 12 | 14 | Phantasmal Blast(6) / Phantasmal Ray(20) | Deals instant mental damage. This spell has a fast casting time. | ||
| Dirge | Piercing Shriek | 12 | 14 | Shriek(3) / Luda's Wicked Warble(26) | Does a moderate amount of disease damage to the target. | ||
| Troubador | Piercing Shrill | 12 | 14 | Shrill(3) / Dissenting Cantata(26) | Does a moderate amount of mental damage to the target. | ||
| Swashbuckler | Quick Flurry | 12 | 14 | N/A / Snap of the Wrist(26) | Two precise quick attacks. If one of these attacks misses, the successive ones will miss automatically. | ||
| Guardian | Rallying Cry | 12 | N/A / Battle Cry(26) | Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved. | |||
| Fury | Regrowth | 12 | 14 | N/A / Greater Regrowth(19) | Heals a large amount of target ally's health over time for a short duration. | ||
| Warden | Regrowth | 12 | 14 | N/A / Greater Regrowth(19) | Heals a large amount of target ally's health over time for a short duration. | ||
| Conjuror | Rock Blast | 12 | 14 | Sand Blast(6) / Spiked Earth(20) | Deals instant magic damage to the target. | ||
| Illusionist | Rune of Thought | 12 | N/A / Rune of Understanding(26) | A group augmentation that increases the intelligence and wisdom of the illusionist's group. | |||
| Necromancer | Seething Rot | 12 | 14 | Greater Rot(6) / Rotten Blast(20) | Quickly deals disease damage over time to an enemy. | ||
| Coercer | Signet of Intuition | 12 | N/A / Signet of Insight(26) | A group augmentation that increases the intelligence and agility of the coercer's group. | |||
| Defiler | Spectral Ward | 12 | 14 | N/A / Ghostly Ward(19) | Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. | ||
| Mystic | Spectral Ward | 12 | 14 | N/A / Ghostly Ward(19) | Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. | ||
| Warlock | Spellbinding Pact | 12 | N/A / Dark Pact(26) | A group augmentation that increases the effectiveness of all casting techniques of the warlock's group. Increases to casting technique make it more difficult for enemies to outright resist your group's spells and reduces the chance of spell fizzle. | |||
| Necromancer | Summon Servant | 12 | Summon Minion(1) / Undying Adherent(24) | Summons a pet to obey the necromancer. | |||
| Shadowknight | Tarnished Caress | 12 | Dark Caress(3) / Tainted Caress(24) | Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight. | |||
| Conjuror | Tellurian Follower | 12 | Tellurian Recruit(1) / Tellurian Soldier(24) | Summons an inhabitant of the Plane of Earth to do the Conjuror's bidding. | |||
| Illusionist | Trance | 12 | 14 | Sleep(1) / Entrance(24) | Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted or fizzled. | ||
| Wizard | Vivid Seal | 12 | N/A / Dazzling Seal(26) | A group augmentation that increases the strength and intelligence of the wizard's group. | |||
| Conjuror | Aqueous Stone | 13 | Summons an item to an ally that will grant them water-breathing. (Not upgradeable) | ||||
| Necromancer | Aqueous Stone | 13 | Summons an item to an ally that will grant them water-breathing. (Not upgradeable) | ||||
| Paladin | Bash | 13 | N/A / Blinding Bash(27) | A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the paladin. This attack requires a shield. | |||
| Necromancer | Bleeding Ritual | 13 | N/A / Bloody Ritual(27) | Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer. | |||
| Fury | Brambles | 13 | N/A / Confounding Brambles(27) | Snares and stifles all enemies near the fury and reduces their hate towards the fury. Any hostile actions taken on them have a chance at breaking this effect. | |||
| Dirge | Bria's Stirring Ballad | 13 | 14 | N/A / Bria's Thrilling Ballad(27) | Increases in-combat power replenishment of the bard's group. This ability does stack with the enchanter's concentration group power replenishment spell. | ||
| Troubador | Bria's Stirring Ballad | 13 | 14 | N/A / Bria's Thrilling Ballad(27) | Increases in-combat power replenishment of the bard's group. This ability does stack with the enchanter's concentration group power replenishment spell. | ||
| Templar | Complacent | 13 | N/A / Placate(27) | Pacifies all enemies near the templar, preventing them from making normal combat attacks, and reduces their hate towards the templar. Any hostile actions taken on them will break the pacify effect. | |||
| Shadowknight | Condemning Anger | 13 | Condemning Smite(2) / Condemning Spirit(27) | Inflicts instant disease damage to the target. | |||
| Coercer | Consume Ego | 13 | N/A / Essence Fluctuation(27) | Slowly converts the coercer's health into power over time. | |||
| Defiler | Cure Trauma | 13 | Cures trauma impairments on the target ally. This includes slashing, piercing, and crushing effects. (Not upgradeable) | ||||
| Fury | Cure Trauma | 13 | Cures trauma impairments on the target ally. This includes slashing, piercing, and crushing effects. (Not upgradeable) | ||||
| Inquisitor | Cure Trauma | 13 | Cures trauma impairments on the target ally. This includes slashing, piercing, and crushing effects. (Not upgradeable) | ||||
| Mystic | Cure Trauma | 13 | Cures trauma impairments on the target ally. This includes slashing, piercing, and crushing effects. (Not upgradeable) | ||||
| Templar | Cure Trauma | 13 | Cures trauma impairments on the target ally. This includes slashing, piercing, and crushing effects. (Not upgradeable) | ||||
| Warden | Cure Trauma | 13 | Cures trauma impairments on the target ally. This includes slashing, piercing, and crushing effects. (Not upgradeable) | ||||
| Coercer | Daunting Gaze | 13 | Medusa Gaze(2) / Unnerving Stare(27) | Stuns the coercer's target and drains some of their power over time. | |||
| Dirge | Death's Door | 13 | N/A / Death's Scent(27) | Increases the agility and intelligence of the dirge, and grants a chance at dealing disease damage to anyone that attacks the dirge. | |||
| Inquisitor | Distract | 13 | N/A / Disorient(27) | Reduces the hate of all enemies near the inquisitor and stuns them for a short duration. | |||
| Conjuror | Essence Shift | 13 | N/A / Instant Vim(27) | Converts health from a summoned minion into power for the conjuror. | |||
| Defiler | Fearful Chant | 13 | N/A / Devigorating Chant(27) | Fears enemies near the defiler and reduces their hate towards the defiler. Any hostile actions taken on them have a chance at breaking the fear effect. | |||
| Swashbuckler | Flight of Foot | 13 | 14 | N/A / Flight of Fancy(27) | Increases the agility of the swashbuckler and increases the effectiveness of all combat arts used by the swashbuckler. | ||
| Wizard | Freezing Whorl | 13 | 14 | Cold Whorl(1) / Icy Coil(27) | Deals cold damage over time and decreases target's elemental resistance. | ||
| Berserker | Hunker | 13 | N/A / Wall of Fury(27) | Increases the physical mitigation of the berserker in exchange for decreases movement and attack speeds. Also grants a chance to snare nearby opponents whenever the berserker strikes in melee. | |||
| Guardian | Hunker Down | 13 | N/A / Wall of Flesh(27) | Increases the physical mitigation of the guardian in exchange for decreased movement and attack speeds. Also grants a chance to root any opponent the guardian strikes in melee. | |||
| Ranger | Hunter's Instinct | 13 | 14 | Lucky Break(5) / Forester's Insight(27) | Increases agility, attack speed, and the in-combat movement speed of the ranger. | ||
| Assassin | Impale | 13 | 14 | N/A / Insidious Cut(27) | Deals medium damage and causes the target to bleed, dealing additional piercing damage over time. | ||
| Bruiser | Indomitable Will | 13 | N/A / Burning Will(27) | Dispels hostile mental effects. This ability can be used while stifled or stunned. | |||
| Ranger | Lunge | 13 | 14 | N/A / Lunging Thrust(27) | Deals damage and roots the target in place for a very short duration. | ||
| Inquisitor | Odyssey | 13 | Transports an ally to their home village. This spell requires an Odyssey Stone. (Not upgradeable) | ||||
| Templar | Odyssey | 13 | Transports an ally to their home village. This spell requires an Odyssey Stone. (Not upgradeable) | ||||
| Wizard | Painful Meditation | 13 | N/A / Discretionary Flow(27) | Converts some of the wizard's health into power. | |||
| Illusionist | Paranoia | 13 | Confusion(2) / Uncertainty(27) | Stuns the illusionist's target and drains some of their power instantly. | |||
| Troubador | Performer's Talent | 13 | N/A / Elise's Ditty(27) | Increases the agility and intelligence of the troubador, and grants a chance at dealing mental damage to anyone that attacks that troubador. | |||
| Mystic | Phantasmal Spirits | 13 | N/A / Quelling Spirits(27) | Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect. | |||
| Monk | Pouncing Leopard | 13 | 14 | N/A / Rushing Bear(27) | A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit. | ||
| Brigand | Rash Advance | 13 | N/A / Risky Advance(27) | Increases offensive skills at the cost of the rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance. | |||
| Swashbuckler | Rash Advance | 13 | N/A / Risky Advance(27) | Increases offensive skills at the cost of the rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance. | |||
| Paladin | Righteous Judgement | 13 | Righteous Anger(2) / Omen of Battle(27) | Interrupts the target and deals instant divine damage. | |||
| Dirge | Selo's Accelerando | 13 | Pathfinding(4) / Selo's Rhythm of Speed(27) | A song that increases the movement speed of the bard's group. It suspends during combat. | |||
| Troubador | Selo's Accelerando | 13 | Pathfinding(4) / Selo's Rhythm of Speed(27) | A song that increases the movement speed of the bard's group. It suspends during combat. | |||
| Guardian | Shield Rush | 13 | 14 | Shield Bash(2) / Bull Rush(27) | A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. | ||
| Shadowknight | Shield Slam | 13 | N/A / Decrepit Slam(27) | A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate over time towards the shadowknight. This attack requires a shield. | |||
| Warlock | Shorten Breath | 13 | 14 | Stop Breath(1) / Steal Breath(27) | Reduces target encounter's poison and disease resist. | ||
| Bruiser | Shoulder Charge | 13 | 14 | N/A / Fierce Punch(27) | A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit. | ||
| Defiler | Spirit of the Wolf | 13 | Increases the movement speed of an ally while out of combat. (Not upgradeable) | ||||
| Fury | Spirit of the Wolf | 13 | Increases the movement speed of an ally while out of combat. (Not upgradeable) | ||||
| Mystic | Spirit of the Wolf | 13 | Increases the movement speed of an ally while out of combat. (Not upgradeable) | ||||
| Warden | Spirit of the Wolf | 13 | Increases the movement speed of an ally while out of combat. (Not upgradeable) | ||||
| Brigand | Street Smarts | 13 | 14 | N/A / Rough Skin(27) | Increases the strength and trauma resistance of the brigand. | ||
| Berserker | Tackle | 13 | 14 | N/A / Press(27) | A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. | ||
| Illusionist | Tap Mind | 13 | N/A / Excruciating Reverie(27) | Slowly converts the illusionist's health into power over time. | |||
| Warlock | Tap Void | 13 | N/A / Invite Void(27) | Converts some of the warlock's health into power. | |||
| Assassin | Villainy | 13 | 14 | N/A / Bleeder's Talent(27) | Increases agility and combat attack damage of the assassin. | ||
| Monk | Will of the Void | 13 | N/A / Will of the Serpent(27) | Dispels hostile mental effects. This ability can be used while stifled or stunned. | |||
| Warden | Willow | 13 | N/A / Wisp(27) | Roots all enemies near the warden and reduces their hate towards the warden. Any hostile actions taken on them have a chance at breaking the root effect. | |||
| Defiler | Accretion | 14 | N/A / Profane Accretion(28) | Heals all allies near the defiler. The defiler must sacrifice some of their own health to cast this spell. | |||
| Mystic | Breath of Spirits | 14 | N/A / Spiritist's Salve(28) | Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration. | |||
| Swashbuckler | Circle Blade | 14 | 14 | Circle Attack(3) / Deft Rush(28) | An attack that strikes all enemies surrounding the swashbuckler. | ||
| Brigand | Circular Strike | 14 | 14 | N/A / Restitution(28) | An attack that strikes all enemies surrounding the brigand. Anyone hit by this attack gets interrupted. | ||
| Wizard | Conflagration | 14 | 14 | N/A / Pyre(28) | Deals great amounts of heat damage to all enemies surrounding the wizard. | ||
| Conjuror | Conjuror's Symbol | 14 | N/A / Conjuror's Mark(28) | An augmentation for the conjuror's summoned minion that grants it a chance to decrease an enemy's elemental and magic resist every time it attacks or receives damage. | |||
| Shadowknight | Cruel Aura | 14 | 14 | N/A / Cruel Intent(28) | Does disease damage over time to nearby enemies surrounding the shadowknight. | ||
| Paladin | Cry of Conviction | 14 | 14 | N/A / Unyielding Conviction(28) | Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages. | ||
| Bruiser | Feign Death | 14 | N/A / Play Dead(28) | Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. | |||
| Monk | Feign Death | 14 | N/A / Play Dead(28) | Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. | |||
| Coercer | Gloom | 14 | 14 | N/A / Melancholy(28) | Deals mental damage over time to the target and decreases their arcane resistance. If the target still has more than 50% of their power after this spell expires, they receive additional mental damage. | ||
| Necromancer | Grisly Defense | 14 | 14 | N/A / Grisly Brace(28) | An augmentation cast on the necromancer's minion that places them into an defensive stance, increasing their spell resistance, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance. | ||
| Templar | Healing Word | 14 | N/A / Healing Touch(28) | Heals all allies near the templar. | |||
| Troubador | Merciless Melody | 14 | 14 | N/A / Gerard's Resonant Sonata(28) | Increases the attack speed of the troubador's group. | ||
| Necromancer | Necromantic Mark | 14 | N/A / Necromantic Rune(28) | An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. | |||
| Inquisitor | Penitent's Alleviation | 14 | N/A / Penitent's Sermon(28) | Heals all allies near the inquisitor. | |||
| Fury | Recovery of the Untamed | 14 | N/A / Breath of the Untamed(28) | Heals all allies near the fury. | |||
| Dirge | Relentless Tune | 14 | 14 | N/A / Riana's Relentless Tune(28) | Increases the combat attack damage of the dirge's group. | ||
| Necromancer | Repair Bones | 14 | 14 | Heal Minion(2) / Mend Bones(28) | Transfers health from the necromancer to the pet. | ||
| Illusionist | Sadness | 14 | 14 | N/A / Nightmare(28) | Deals mental damage over time to the target and decreases their arcane resistance. | ||
| Conjuror | Soothe Servant | 14 | 14 | Heal Servant(2) / Repair Servant(28) | Heals the conjuror's pet. | ||
| Inquisitor | Soothing Sermon | 14 | 14 | N/A / Contrite Grace(28) | A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. | ||
| Templar | Soothing Sermon | 14 | 14 | N/A / Intercession(28) | A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. | ||
| Assassin | Stalk | 14 | N/A / Shadow(28) | Lowers target's hate towards the predator and places the predator into stealth. | |||
| Ranger | Stalk | 14 | N/A / Shadow(28) | Lowers target's hate towards the predator and places the predator into stealth. | |||
| Warlock | Suffocate | 14 | 14 | Poison Cloud(2) / Suffocating Cloud(28) | Interrupts and deals great amounts of poison damage over time to all enemies surrounding the warlock. | ||
| Warden | Sylvan Wind | 14 | N/A / Healing Breeze(28) | Heals all allies near the warden, and replenishes their health over time for a short duration. | |||
| Berserker | Vicious Cut | 14 | 14 | N/A / Vicious Blow(28) | A melee attack that deals additional slashing damage over time and reduces the target's attack speed on a successful hit. | ||
| Conjuror | Volatile Brace | 14 | 14 | N/A / Volatile Refuge(28) | An augmentation cast on the conjuror's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance. | ||
| Defiler | Wards of Spirit | 14 | 14 | N/A / Seeping Eschar(28) | Applies a powerful ward for a short duration on the shaman's group that prevents damage to them until the ward has absorbed its maximum amount of damage. | ||
| Mystic | Wards of Spirit | 14 | 14 | N/A / Wards of Shadow(28) | Applies a powerful ward for a short duration on the shaman's group that prevents damage to them until the ward has absorbed its maximum amount of damage. | ||
| Fury | Winds of Renewal | 14 | 14 | N/A / Ram's Growth(28) | Replenishes health over time for a short duration to the druid's group. | ||
| Warden | Winds of Renewal | 14 | 14 | N/A / Blessing of Earth(28) | Replenishes health over time for a short duration to the druid's group. | ||
| Guardian | Wound | 14 | 14 | N/A / Maim(28) | A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit. | ||
| Troubador | Alin's Keening Lamentation | 15 | N/A / Alin's Melodic Refrain(29) | Does a medium amount of mental damage to the target encounter and interrupts them. | |||
| Ranger | Back Shot | 15 | Backfire(2) / Sniping Shot(29) | A ranged attack that deals very high damage from behind. If it lands, the target's movement speed is slower. It requires a bow. | |||
| Coercer | Blink | 15 | Reduces Hate towards the Enchanter from opponents in the immediate area and randomly teleports the Enchanter to a random location nearby. Care must be taken when using Blink, it has the potential to aggravate nearby non-hostile beings! (Not upgradeable) | ||||
| Illusionist | Blink | 15 | Reduces Hate towards the Enchanter from opponents in the immediate area and randomly teleports the Enchanter to a random location nearby. Care must be taken when using Blink, it has the potential to aggravate nearby non-hostile beings! (Not upgradeable) | ||||
| Conjuror | Call Servant | 15 | Teleports the summoner's pet to the summoner. (Not upgradeable) | ||||
| Necromancer | Call Servant | 15 | Teleports the summoner's pet to the summoner. (Not upgradeable) | ||||
| Shadowknight | Cleave Flesh | 15 | N/A / Sorrow(29) | A powerful attack that strikes for disease damage and decreases the target's wisdom for a short duration. | |||
| Inquisitor | Combat Healing | 15 | Combat Treatment(7) / Treat Wounds(22) | Instantly heals some of target ally's health. | |||
| Warlock | Concussive | 15 | Reduces hate towards the sorcerer. (Not upgradeable) | ||||
| Wizard | Concussive | 15 | Reduces hate towards the sorcerer. (Not ugradeable) | ||||
| Troubador | Deafening Thrust | 15 | Deafening Blade(8) / Sandra's Deafening Strike(29) | A quick attack that deals mental and power damage. | |||
| Dirge | Dissonance | 15 | N/A / Dissonant Rhythm(29) | Does a medium amount of disease damage to target encounter. This spell is difficult to resist against. | |||
| Swashbuckler | Edged Swipe | 15 | Steel Swipe(8) / Playful Swipe(29) | A quick attack that lowers the target's combat attack damage. | |||
| Defiler | Eidolic Ward | 15 | Applies an emergency ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. This spell does not require any power and does not have a casting time. | ||||
| Mystic | Eidolic Ward | 15 | Applies an emergency ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. This spell does not require any power and does not have a casting time. | ||||
| Paladin | Faithful Strike | 15 | Faithful Swing(1) / Blazing Faith(29) | A melee attack that deals some damage and replenishes some of the paladin's health. | |||
| Monk | Focused Strike | 15 | Forward Strike(1) / Pouncing Tiger(29) | A melee attack that does some extra damage. | |||
| Brigand | Gouge | 15 | N/A / Vicious Stab(29) | An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry. | |||
| Defiler | Greater Balm | 15 | Balm(7) / Untreated Balm(22) | Instantly heals some of target ally's health. The defiler must sacrifice some of their own health to cast this spell. | |||
| Warden | Greater Bloom | 15 | Bloom(7) / Nature's Healing(22) | Instantly heals some of target ally's health, and replenishes their health over time for a short duration. | |||
| Templar | Greater Healing | 15 | Healing(7) / Ameliorate(22) | Instantly heals some of target ally's health. | |||
| Fury | Greater Salve | 15 | Salve(7) / Nature's Salve(22) | Instantly heals some of target ally's health. | |||
| Guardian | Hold the Fort | 15 | Hold the Line(3) / Goading Defense(29) | Grants a chance to increase hate with any opponent that damages the guardian. | |||
| Berserker | Intimidating Defense | 15 | Bullying Defense(3) / Provoking Defense(29) | Grants a chance to counter attack with increased hate towards any opponent that damages the berserker in melee. | |||
| Conjuror | Invisibility | 15 | Grants invisibility to an ally and reduces their movement speed. If that ally has a pet, the pet is also granted invisibility. You can only maintain this spell on a single ally. (Not upgradeable) | ||||
| Necromancer | Invisibility | 15 | Grants invisibility to an ally and reduces their movement speed. If that ally has a pet, the pet is also granted invisibility. You can only maintain this spell on a single ally. (Not upgradeable) | ||||
| Bruiser | Knuckle | 15 | Jab(1) / Blitz(29) | A melee attack that does some extra damage. | |||
| Shadowknight | Painful Strike | 15 | Painful Swing(1) / Painbringer(29) | An extra attack that deals additional damage over time. | |||
| Assassin | Pierce | 15 | Fast Strike(8) / Cut(29) | A quick attack that deals medium damage and does slashing damage over time. | |||
| Swashbuckler | Poke | 15 | N/A / Nimble Cut(29) | An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry. | |||
| Paladin | Power Cleave | 15 | N/A / Holy Sunder(29) | A powerful melee attack that strikes for divine damage. | |||
| Brigand | Puncture | 15 | Thrust(8) / Disarming Thrust(29) | A quick attack that lowers the target's attack speed. | |||
| Inquisitor | Radiance | 15 | An emergency augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. This spell does not require any power and does not have a casting time. (Not upgradeable) | ||||
| Templar | Radiance | 15 | An emergency augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. This spell does not require any power and does not have a casting time. (Not upgradeable) | ||||
| Assassin | Shadow Shot | 15 | N/A / Cloaked Barb(29) | A ranged attack that deals very high damage from behind. It requires a ranged weapon. | |||
| Ranger | Shocking Strike | 15 | Blazing Strike(8) / Lightning Strike(29) | A quick attack that strikes with lightning, inflicting heat damage. | |||
| Dirge | Singing Thrust | 15 | Singing Blade(8) / Thuri's Doleful Thrust(29) | A quick attack that drains the target's health, granting a portion of it to the dirge. | |||
| Guardian | Strike | 15 | Swing(1) / Shatter(29) | A melee attack that does some extra damage. | |||
| Warlock | Summon Shadows | 15 | Summons shadows around a single ally, granting them invisibility while reducing their movement speed. You can only maintain this spell on a single ally. This spell cannot be interrupted or fizzled. (Not upgradeable) | ||||
| Wizard | Summon Shadows | 15 | Summons shadows around a single ally, granting them invisibility while reducing their movement speed. You can only maintain this spell on a single ally. This spell cannot be interrupted or fizzled. (Not upgradeable) | ||||
| Fury | Sylvan Touch | 15 | Heals a large amount of target ally's health over time for a short duration. This spell does not require any power and does not have a casting time. (Not upgradeable) | ||||
| Warden | Sylvan Touch | 15 | Heals a large amount of target ally's health over time for a short duration. This spell does not require any power and does not have a casting time. (Not upgradeable) | ||||
| Bruiser | Thundering Fists | 15 | N/A / Jolting Fists(29) | The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks. | |||
| Monk | Thundering Hand | 15 | N/A / Jolting Hand(29) | For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks. | |||
| Mystic | Totemic Aid | 15 | Aid(7) / Replenishment(22) | Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration. | |||
| Coercer | Veil of the Unseen | 15 | Distorts the reality around target ally, granting them invisibility and protecting them from indirect area effects. This spell can only be maintained on a single ally. (Not upgradeable) | ||||
| Illusionist | Veil of the Unseen | 15 | Distorts the reality around target ally, granting them invisibility and protecting them from indirect area effects. This spell can only be maintained on a single ally. (Not upgradeable) | ||||
| Berserker | Wild Strike | 15 | Wild Swing(1) / Coup de Grace(29) | A melee attack that does some extra damage. | |||
| Mystic | Auspice | 16 | Minor Auspice(4) / Omen(30) | An augmentation that increases the health and power of the mystic's ally. | |||
| Illusionist | Bewilderment | 16 | N/A / Bewildering Cascade(30) | Stuns the target and nearby encounter members for a short duration. | |||
| Inquisitor | Blessing | 16 | Minor Blessing(4) / Abject Blessing(30) | An augmentation that increases the health pool and combat attack damage of the inquisitor's ally. | |||
| Monk | Body Like Water | 16 | Dodging Monkey(4) / Sweeping Crane(30) | Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage. This is the monk's primary defensive stance. | |||
| Bruiser | Bouncer's Stance | 16 | Brawler's Stance(4) / Bouncer(30) | Greatly increases defense, deflection, physical and poison damage mitigation at the cost of offensive melee skills and combat attack damage. This is the bruiser's primary defensive stance. | |||
| Guardian | Brace | 16 | Defense(4) / Dig In(30) | Greatly increases defense, parry, physical and heat damage mitigation at the cost of offensive melee skills and combat attack damage. This is the guardian's primary defensive stance. | |||
| Swashbuckler | Cold Throw | 16 | N/A / Chilling Throw(30) | Two precise throwing attacks that deal cold damage. If one of these attacks missed, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged throwing weapon. | |||
| Inquisitor | Conviction | 16 | N/A / Fanatical Reverence(30) | A group augmentation that increases the arcane resistance and health pool of the inquisitor's group. The arcane resistance protects more against mental than divine and magic. | |||
| Shadowknight | Defensive Circle | 16 | Defensive Pact(4) / Lucan's Pact(30) | Greatly increases defense, wisdom, physical and disease damage mitigation at the cost of offensive melee skills and combat attack damage. This is the shadowknight's primary defensive stance. | |||
| Defiler | Efflux | 16 | N/A / Dire Effluence(30) | A group augmentation that increases the noxious resistance and health pool of the defiler's group. The noxious resistance protects more against disease than poison. | |||
| Wizard | Flame Chamber | 16 | Fire Chamber(2) / Blazing Intimidation(30) | Stuns the wizard's target briefly and deals instant heat damage. | |||
| Defiler | Fortune | 16 | Minor Fortune(4) / Foreboding(30) | An augmentation that increases the health and power of the defiler's ally. | |||
| Warlock | Freeze | 16 | N/A / Flashfreeze(30) | Stuns the warlock's target briefly and deals instant cold damage. | |||
| Necromancer | Grasp | 16 | N/A / Grasping Bones(30) | Briefly stuns the necromancer's target. | |||
| Ranger | Heated Shot | 16 | Double Shot(3) / Flaming Shot(30) | Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones miss automatically. This requires a bow. | |||
| Paladin | Knight's Stance | 16 | Knight's Defense(4) / Shining Beacon(30) | Greatly increases defense, wisdom, physical, magic and divine damage mitigation at the cost of offensive melee skills and combat attack damage. This is the paladin's primary defensive stance. | |||
| Fury | Lucid | 16 | Minor Lucid(4) / Verve(30) | An augmentation that increases the intelligence and power pool of an ally. | |||
| Berserker | Mercenary Stance | 16 | Defensive Stance(4) / Reckless Stance(30) | Greatly increases defense, parry, physical and cold mitigation at the cost of offensive melee skills and combat attack damage. This is the berserker's primary defensive stance. | |||
| Assassin | Open Shot | 16 | Double Blast(3) / Deadly Shot(30) | Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon. | |||
| Illusionist | Overwhelming Silence | 16 | N/A / Speechless(30) | Stifles and drains power from the illusionist's target. | |||
| Conjuror | Petrify | 16 | N/A / Frozen by Time(30) | Stuns the conjuror's target and deals instant magic damage. | |||
| Paladin | Prayer of Mending | 16 | Prayer of Healing(3) / Prayer of Devotion(30) | Heals the paladin's group. | |||
| Fury | Pride of the Hunt | 16 | N/A / Mark of the Hunt(30) | A group augmentation that increases the elemental resistance and health pool of the fury's group. The elemental resistance protects more against heat than cold. | |||
| Templar | Redoubt | 16 | Minor Redoubt(4) / Pious Redoubt(30) | An augmentation that increases the health pool and melee offensive skills of the templar's ally. | |||
| Dirge | Sapping Shot | 16 | N/A / Thuri's Sapping Shot(30) | Two ranged attacks that deal disease damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target is rooted for a short duration. This requires a ranged weapon. | |||
| Conjuror | Seism | 16 | N/A / Tremor(30) | Violently shakes the earth around the conjuror, dealing magic damage and knocking down all nearby enemies. | |||
| Coercer | Silence | 16 | N/A / Withering Silence(30) | Stifles and drains power over time from the coercer's target. | |||
| Troubador | Singing Shot | 16 | N/A / Deafening Missile(30) | Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a bow. | |||
| Necromancer | Siphon Cloud | 16 | N/A / Breath of the Unearthed(30) | Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer. | |||
| Mystic | Spiritual Seal | 16 | N/A / Umbral Fortitude(30) | A group augmentation that increases the noxious resistance and health pool of the mystic's group. The noxious resistance protects more against poison than disease. | |||
| Brigand | Strangling Throw | 16 | N/A / Maddening Throw(30) | Two precise throwing attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged throwing weapon. | |||
| Coercer | Stupefy | 16 | N/A / Bewilder(30) | Stuns the target and nearby encounter members. | |||
| Templar | Symbol of Transal | 16 | N/A / Symbol of Ryltan(30) | A group augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resistance protects more against divine and magic than mental. | |||
| Warden | Verdure | 16 | N/A / Perrenial Essence(30) | A group augmentation that increases the elemental resistance and health pool of the warden's group. The elemental resistance protects more against cold than it does heat. | |||
| Warden | Vigor | 16 | Minor Vigor(4) / Oakskin(30) | An augmentation that increases the wisdom and power pool of an ally. | |||
| Guardian | Anger | 17 | Provoke(9) / Suppress(31) | Interrupts the target and increases their hate towards the guardian. | |||
| Ranger | Archer's Stance | 17 | N/A / Arrow Flurry(31) | Grants the ranger a chance to strike for additional damage with each successful ranged attack and increase offensive skills, at the cost of defense skill. This is the ranger's primary offensive stance. | |||
| Swashbuckler | Avoid Notice | 17 | N/A / Avoid Attention(31) | Allows the swashbuckler to concentrate on not drawing attention from enemies, granting a chance to lower an enemy's hate towards the swashbuckler with each hit. | |||
| Assassin | Blade Flurry | 17 | N/A / Blade Frenzy(31) | Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense. This is the assassin's primary offensive stance. | |||
| Bruiser | Bruising Strike | 17 | Bruising Fist(2) / Grapple(31) | A high damage melee attack that costs the bruiser's health instead of power. | |||
| Conjuror | Burning Agony | 17 | Greater Burn(10) / Flaming Agony(31) | Deals instant heat damage and additional heat damage over time to an enemy. | |||
| Coercer | Cerebral Lash | 17 | Cerebral Spasm(10) / Anguish(31) | Deals mental damage and drains power from an enemy over time. A portion of this power is added to the coercer. | |||
| Guardian | Concussion | 17 | N/A / Batter(31) | A melee attack that deals crushing damage and drains some of the target's power on a successful hit. (Description seems wrong, actual effects show that instead of draining power, the target's attack skills are reduced.) | |||
| Brigand | Confound Adversaries | 17 | N/A / Baffle Adversaries(31) | Allows the brigand to concentrate on drawing attention to other allies when the brigand is in combat. Each time a brigand damages an enemy, there's a chance that their hate towards the brigand is reduced. | |||
| Shadowknight | Diseased Threat | 17 | Offensive Presence(9) / Disease Cloud(31) | Increases the target's hate towards the shadowknight, with additional hate over time. | |||
| Warden | Flame | 17 | Greater Fire(9) / Summer's Flame(31) | Deals instant heat damage to an enemy. | |||
| Monk | Freezing Fist | 17 | Cold Fist(2) / Stumbling Boar(31) | A high damage melee attack that costs the monk's health instead of power. | |||
| Inquisitor | Greater Invocation | 17 | Admonishing Invocation(9) / Cruel Invocation(31) | Interrupts target enemy and deals divine damage. | |||
| Templar | Greater Smite | 17 | Admonishing Smite(9) / Reproving Smite(31) | Deals instant divine damage to target enemy. | |||
| Mystic | Grey Wind | 17 | Cold Wind(9) / Touch of the Grey(31) | Deals instant cold damage and reduces the movement speed of the target. | |||
| Wizard | Incinerate | 17 | Scorch(10) / Heat Stroke(31) | Deals heat damage over time to an enemy. | |||
| Paladin | Inflame | 17 | Incite(9) / Noble Tone(31) | Increases the target's hate towards the paladin, with increasing hate over time. | |||
| Berserker | Insult | 17 | Offend(9) / Mad Cry(31) | Interrupts the target and increases their hate towards the berserker. | |||
| Illusionist | Lobotomy | 17 | Greater Migraine(10) / Tormenting Visions(31) | Deals mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage. | |||
| Troubador | Minstrel's Luck | 17 | Magical Boon(3) / Minstrel's Fortune(31) | Grants increased focus and improved effectiveness of all casting techniques of the troubador's group. Increases to casting technique make it more difficult for enemies to outright resist your group's spells and reduces the chance of spell fizzle. | |||
| Paladin | Offering of Armament | 17 | N/A / Grant of Armament(31) | Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself. | |||
| Shadowknight | Offering of Armament | 17 | N/A / Grant of Armament(31) | Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself. | |||
| Fury | Provoking Swarm | 17 | Stinging Swarm(9) / Deadly Swarm(31) | Deals divine damage over time to the target and lowers their defense. | |||
| Warlock | Shadowy Emanations | 17 | Emanate(10) / Dark Emanations(31) | Deals instant poison damage to an enemy. (Description seems incorrect, actual effect shows a poison DoT.) | |||
| Defiler | Sickening Imprecation | 17 | Greater Imprecation(9) / Vile Imprecation(31) | Deals instant disease damage to the target and decreases their noxious resistance for a short duration. | |||
| Dirge | Songster's Luck | 17 | Offensive Boon(3) / Lucky Boon(31) | Increases the combat skills of the dirge's group. | |||
| Monk | Staring Threat | 17 | Stare(9) / Silent Threat(31) | Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned. | |||
| Berserker | Surround | 17 | N/A / Furious Rush(31) | A melee attack that unteruppts the target and decreases their focus skill on a successful hit. | |||
| Bruiser | Taunting Slap | 17 | Brag(9) / Slurred Insult(31) | Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned. | |||
| Necromancer | Withering Coil | 17 | Dark Coil(10) / Withering Affliction(31) | Deals disease damage over an extended time to target enemy. | |||
| Wizard | Accord | 18 | N/A / Concurrence(33) | An augmentation cast on the wizard's ally that grants a chance to instantly increase their power when they are hit in melee combat. This spell does not require any concentration, but can only be maintained on a single ally. | |||
| Paladin | Ancient Pledge | 18 | N/A / Aegis of Hope(32) | Grants the paladin a chance to shield an ally from melee attacks, by allowing the target a chance to use the paladin's avoidance check after their own avoidance check. This also increases the paladin's defense skill. | |||
| Warlock | Boon of the Dark | 18 | N/A / Boon of the Shadowed(33) | An augmentation cast on the warlock's ally that grants a chance to drain an attacker's power over time when the ally is hit in melee combat, adding the drained power to the ally. This spell does not require any concentration, but can only be maintained on a single ally. | |||
| Coercer | Breeze | 18 | N/A / Refresh(33) | Increases in-combat power replenishment of the coercer's group. This ability does stack with the the bard's concentration group power replenishment song. | |||
| Assassin | Deft Defense | 18 | N/A / Lethal Resolve(32) | Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance. | |||
| Inquisitor | Devotee's Repentance | 18 | N/A / Devotee's Retribution(32) | An impairment on an opponent that grants a chance to counterattack when the opponent successfully attacks an ally. This debuff will expire after 3 triggers. | |||
| Brigand | Dexterity | 18 | N/A / Knave(32) | Increases defense, parry, and physical damage mitigation while reducing the offensive melee skills and combat attack damage of the brigand. This is the brigand's primary defensive stance. | |||
| Assassin | Divert | 18 | Evade(6) / Slip(32) | Reduces the target's hate towards the scout. | |||
| Brigand | Divert | 18 | Evade(6) / Slip(32) | Reduces the target's hate towards the scout. | |||
| Dirge | Divert | 18 | Evade(6) / Slip(32) | Reduces the target's hate towards the scout. | |||
| Ranger | Divert | 18 | Evade(6) / Slip(32) | Reduces the target's hate towards the scout. | |||
| Swashbuckler | Divert | 18 | Evade(6) / Slip(32) | Reduces the target's hate towards the scout. | |||
| Troubador | Divert | 18 | Evade(6) / Slip(32) | Reduces the target's hate towards the scout. | |||
| Warden | Effloresce | 18 | Florescence(10) / Nature's Embrace(32) | Replenishes a large amount of target ally's health, and replenishes their health over time for a short duration. | |||
| Shadowknight | Evasive Tactics | 18 | N/A / Evasive Maneuvers(32) | Grants the shadowknight a chance to shield an ally from melee attacks, by allowing the target a chance to use the shadowknight's avoidance check after their own avoidance check. This also increases the shadowknight's parry skill. | |||
| Swashbuckler | Fancy Footwork | 18 | N/A / Smirking Defense(32) | Increases defense, parry, and physical damage mitigation while reducing the offensive melee skills and combat attack damage of the swashbuckler. This is the swashbuckler's primary defensive stance. | |||
| Warden | Favor of the Wild | 18 | N/A / Blessing of Wild(32) | A group augmentation that increases the agility and wisdom of the warden's group. | |||
| Templar | Greater Arch Healing | 18 | Arch Healing(10) / Restoration(32) | Replenishes a large amount of target ally's health. | |||
| Fury | Greater Elixir | 18 | Elixir(10) / Wildling Elixir(32) | Replenishes a large amount of target ally's health. | |||
| Inquisitor | Greater Recovery | 18 | Recovery(10) / Dogmatic Healing(32) | Replenishes a large amount of target ally's health. | |||
| Defiler | Greater Sacrificial Heal | 18 | Sacrificial Heal(10) / Sacrificial Aid(32) | Heals a large amount of target ally's health. The defiler must sacrifice some of their own health to cast this spell. | |||
| Mystic | Healing Ritual | 18 | Ritual(10) / Spiritual Healing(32) | Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration. | |||
| Troubador | Insatiable Ardor | 18 | N/A / Daelor's Luminary Ballad(32) | Increases the defense skill of the troubador's group. | |||
| Dirge | Jael's Elusion | 18 | N/A / Jael's Mysterious Mettle(32) | Increases the parry skill of the dirge's group. | |||
| Templar | Mark of Pawns | 18 | N/A / Mark of Princes(32) | Impairment that is cast on an opponent that decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee. | |||
| Monk | Martial Order | 18 | N/A / Martial Discipline(32) | Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill. | |||
| Berserker | Reckless Aide | 18 | N/A / Infuriation(32) | Grants the berserker a chance to shield an ally from melee attacks, by allowing the target a chance to use the berserker's avoidance check after their own avoidance check. This also increases the berserker's agility. | |||
| Illusionist | Scintillation | 18 | N/A / Scintillating Aura(33) | Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song. | |||
| Mystic | Spirit of the Bull | 18 | N/A / Spirit of the Rhino(32) | A group augmentation that increases the strength and stamina of the mystic's group. | |||
| Conjuror | Splinter of Essence | 18 | N/A / Sliver of Essence(33) | Summons an item to an ally that converts health into power. Upgrades to this spell increase the effectiveness of the summoned item. | |||
| Necromancer | Splintered Heart | 18 | N/A / Dark Heart(33) | Summons an item to an ally that converts health into power over time. Upgrades to this spell increase the effectiveness of the summon item. | |||
| Bruiser | Staggering Stance | 18 | N/A / Overtaking Blows(32) | Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's agility. | |||
| Guardian | Stand Firm | 18 | N/A / Never Surrender(32) | Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill. | |||
| Ranger | Survival Instincts | 18 | N/A / Adroit(32) | Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the ranger. This is the ranger's primary defensive stance. | |||
| Defiler | Vehement | 18 | N/A / Vehemence(32) | A group augmentation that increases the strength and maximum health of the defiler's group. | |||
| Fury | Wild Spirit | 18 | N/A / Untamed Spirit(32) | A group augmentation that increases the intelligence and wisdom of the fury's group. | |||
| Guardian | Battle Tactics | 19 | N/A / Do or Die(33) | Increases the maximum health of the guardian's group. | |||
| Inquisitor | Bestowal of Vitality | 19 | 24 | Bestowal of Vitae(12) / Favor of the Repentant(26) | An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. | ||
| Templar | Bestowal of Vitality | 19 | 24 | Bestowal of Vitae(12) / Supplicant's Prayer(26) | An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. | ||
| Shadowknight | Boot | 19 | Kick(5) / Spiked Boot(33) | A kick attack that deals piercing damage and knocks the target down. | |||
| Paladin | Charge | 19 | Kick(5) / Vengeance(33) | A melee attack that deals divine damage and knocks the target down. | |||
| Shadowknight | Contract from Below | 19 | N/A / Contract of Shadows(33) | Increases the strength and stamina of the crusader's group. | |||
| Defiler | Cure Elemental | 19 | Cures elemental impairments on the target ally. This includes heat and cold effects. (Not upgradeable) | ||||
| Fury | Cure Elemental | 19 | Cures elemental impairments on the target ally. This includes heat and cold effects. (Not upgradeable) | ||||
| Inquisitor | Cure Elemental | 19 | Cures elemental impairments on the target ally. This includes heat and cold effects. (Not upgradeable) | ||||
| Mystic | Cure Elemental | 19 | Cures elemental impairments on the target ally. This includes heat and cold effects. (Not upgradeable) | ||||
| Templar | Cure Elemental | 19 | Cures elemental impairments on the target ally. This includes heat and cold effects. (Not upgradeable) | ||||
| Warden | Cure Elemental | 19 | Cures elemental impairments on the target ally. This includes heat and cold effects. (Not upgradeable) | ||||
| Templar | Daring | 19 | Courage(5) / Bravery(33) | A group augmentation which increases maximum health and physical resistance of the templar's group. | |||
| Brigand | Distracting Blade | 19 | Diversion Blade(5) / Bum Rush(33) | An attack made from the side that deals moderate damage and interrupts the target. | |||
| Dirge | Dull Blade | 19 | Side Blade(5) / Daro's Dull Blade(33) | An attack made from the side that deals moderate damage and impairs target's combat attack damage. | |||
| Necromancer | Enchain | 19 | Chain(5) / Chains of Torment(33) | Roots the necromancer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration. | |||
| Warlock | Fearful Bind | 19 | Bind(5) / Paralyzing Fear(33) | Roots the warlock's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target has a chance of running away in fear with a movement penalty for a short duration. | |||
| Fury | Feral Mask | 19 | Natural Mask(5) / Savage Mask(33) | A group augmentation that increases the physical damage resistance and in-combat health regeneration of the fury's group. | |||
| Bruiser | Flying Kick | 19 | Kick(5) / Throat Kick(33) | A kick attack that deals moderate crushing damage. | |||
| Defiler | Ghostly Ward | 19 | 24 | Spectral Ward(12) / Spectral Guard(26) | Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. | ||
| Mystic | Ghostly Ward | 19 | 24 | Spectral Ward(12) / Ancestral Ward(26) | Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. | ||
| Fury | Greater Regrowth | 19 | 24 | Regrowth(12) / Fleshweave(26) | Heals a large amount of target ally's health over time for a short duration. | ||
| Warden | Greater Regrowth | 19 | 24 | Regrowth(12) / Blessing of the Grove(26) | Heals a large amount of target ally's health over time for a short duration. | ||
| Defiler | Greater Shroud | 19 | Shroud(5) / Dire Shroud(33) | A group augmentation that increases physical damage resistance and grants a replenishing ward against non-physical damage to the defiler's group. | |||
| Swashbuckler | Gut Slice | 19 | Slice(5) / Kidney Blow(33) | An attack made from the side that deals moderate damage and decreases Trauma (crushing, slashing, and piercing) mitigation on the target. | |||
| Coercer | Hesitation | 19 | Hesitate(5) / Forced Hesitation(33) | Roots the coercer's target in place, preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect. | |||
| Ranger | Hidden Attack | 19 | Sneak Attack(5) / Pouncing Attack(33) | An attack made from the side that deals moderate damage and stealths the ranger. | |||
| Conjuror | Immobilize | 19 | Abate(5) / Quicksand(33) | Immobilizes the conjuror's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration. | |||
| Guardian | Knee Bash | 19 | Kick(5) / Invade(33) | An extra high damage single enemy attack. | |||
| Berserker | Knee Break | 19 | Kick(5) / Stomp(33) | A kick attack that deals crushing damage to the target. | |||
| Illusionist | Locking Light | 19 | Binding Light(5) / Lock Mind(33) | Roots the illusionist's target in place, preventing them from movement. This also stifles and blurs their vision and prevents them from normal combat attacks until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect. | |||
| Wizard | Manacles | 19 | Arcane Bindings(5) / Tether(33) | Roots the wizard's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration. | |||
| Monk | Mantis Jabs | 19 | N/A / Darting Sparrow(33) | Launches a flurry of attacks. | |||
| Ranger | Pounce | 19 | N/A / Spring(33) | A powerful ranged stealthed attack that strikes enemies in an area near the target. | |||
| Bruiser | Rapid Swings | 19 | N/A / One Hundred Hand Slap(33) | Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack. | |||
| Dirge | Reproaching Discante | 19 | N/A / Discouraging Discante(33) | Reduces the strength and agility of target encounter. This song requires a recurrent power cost to maintain. | |||
| Troubador | Reproaching Discante | 19 | N/A / Discouraging Discante(33) | Reduces the strength and agility of target encounter. This song requires a recurrent power cost to maintain. | |||
| Monk | Roundhouse Kick | 19 | Kick(5) / Swooping Hawk(33) | A melee attack that deals moderate slashing damage. | |||
| Mystic | Runic Symbol | 19 | Runic Mark(5) / Runic Shield(33) | A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group. | |||
| Berserker | Screaming Rage | 19 | N/A / Screaming Fury(33) | Increases the in-combat health regeneration of the berserker's group. | |||
| Assassin | Shrouded Strike | 19 | Shrouded Attack(5) / Exposed Attack(33) | An attack made from the side that deals moderate damage and stealths the assassin. | |||
| Brigand | Stay Low | 19 | N/A / Lie Low(33) | Lowers the target's hate towards the rogue and places the rogue into stealth. | |||
| Swashbuckler | Stay Low | 19 | N/A / Lie Low(33) | Lowers the target's hate towards the rogue and places the rogue into stealth. | |||
| Assassin | Surprise | 19 | N/A / Slaughter(33) | A powerful stealthed attack that strikes nearby enemies in front of the assassin. | |||
| Troubador | Taffo's Brilliant Blade | 19 | Brilliant Blade(5) / Walt's Thirsting Thrust(33) | An attack made from the side that deals moderate damage and lowers their spell resistances. | |||
| Inquisitor | Undaunted | 19 | Braveness(5) / Dauntless(33) | A group augmentation which increases stamina and physical resistance of the inquisitor's group. | |||
| Paladin | Vigor of Trust | 19 | N/A / Pious Belief(33) | Increases the wisdom of the Paladin's group. | |||
| Warden | Willowskin | 19 | Protection of the Willow(5) / Protection of the Seasons(33) | A group augmentation that increases the physical and magical damage resistance of the warden's group. | |||
| Illusionist | Alacrity | 20 | 24 | N/A / Celerity(34) | Increases the attack speed of target ally. | ||
| Templar | Amending Fate | 20 | N/A / Redemptive Fate(34) | An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent is slain. | |||
| Troubador | Arcane Chorus | 20 | N/A / Arcane Symphony(34) | Increases arcane resistance of the troubador's group. | |||
| Assassin | Assassin's Mark | 20 | N/A / Vulnerable Mark(34) | Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target takes agonizing piercing damage for up to 5 attacks. | |||
| Defiler | Baleful Countenance | 20 | 24 | N/A / Sinister Countenance(34) | The defiler takes on a wraith form, increasing their in-combat health regeneration. While in this form, the defiler also gains the ability to see invisible creatures. | ||
| Defiler | Bounty of the Virtuous | 20 | Instantly heals some of target ally's health. This spell has a chance to restore the power used to cast this spell back to the caster. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable. Shares a timer with a healing line that depends on class.) | ||||
| Fury | Bounty of the Virtuous | 20 | Instantly heals some of target ally's health. This spell has a chance to restore the power used to cast this spell back to the caster. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable. Shares a timer with a healing line that depends on class.) | ||||
| Inquisitor | Bounty of the Virtuous | 20 | Instantly heals some of target ally's health. This spell has a chance to restore the power used to cast this spell back to the caster. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable. Shares a timer with a healing line that depends on class.) | ||||
| Mystic | Bounty of the Virtuous | 20 | Instantly heals some of target ally's health. This spell has a chance to restore the power used to cast this spell back to the caster. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable. Shares a timer with a healing line that depends on class.) | ||||
| Templar | Bounty of the Virtuous | 20 | Instantly heals some of target ally's health. This spell has a chance to restore the power used to cast this spell back to the caster. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable. Shares a timer with a healing line that depends on class.) | ||||
| Warden | Bounty of the Virtuous | 20 | Instantly heals some of target ally's health. This spell has a chance to restore the power used to cast this spell back to the caster. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable. Shares a timer with a healing line that depends on class.) | ||||
| Troubador | Bria's Entrancing Sonnet | 20 | N/A / Bria's Charming Sonnet(34) | Allows the troubador to charm a target for a short duration. Higher ranks of this spell will decrease the chance that the target can resist this spell every update. | |||
| Wizard | Chilling Wind | 20 | 24 | N/A / Freezing Wind(34) | Deals cold damage over-time to the target and surrounding encounter members. | ||
| Brigand | Clobber | 20 | "Fun spell" - Knocks target ally down if the brigand is behind or flanking them. | ||||
| Coercer | Coerce | 20 | Charm(10) / Beguile(33) | Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance of a periodic resist. | |||
| Wizard | Coldshield | 20 | N/A / Chillshield(35) | Places an icy barrier surrounding target ally. Whenever that ally is struck by an enemy in combat, that enemy receives instant cold damage. This effect can trigger up to 3 times. | |||
| Assassin | Cut Throat | 20 | 24 | N/A / Slice Throat(34) | A stealthed attack that stifles the target on a successful hit. The assassin must be stealthed to use this ability. | ||
| Coercer | Damaged Psyche | 20 | 24 | N/A / Scarred Psyche(35) | Impairment that decreases Arcane, Elemental, and Noxious mitigations on an opponent. | ||
| Illusionist | Disappointment | 20 | N/A / Misfortune(35) | An impairment that decreases the enemies offensive abilities. | |||
| Bruiser | Dreadnaught Kata | 20 | "Fun Spell" - Makes the bruiser perform a martial arts routine for show only. | ||||
| Warden | Dust Cloud | 20 | "Fun spell" - Swirling leaves illusion around target. | ||||
| Fury | Faerie Fire | 20 | "Fun spell" - Wreaths the target in a green, glowing flame. | ||||
| Templar | Faith of Respect | 20 | "Fun spell" - Makes target bow. | ||||
| Conjuror | Fireshield | 20 | 24 | N/A / Scorchshield(35) | An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally. | ||
| Swashbuckler | Flamboyant Swathe | 20 | 24 | N/A / Rakish Swathe(34) | A powerful attack that strikes all enemies surrounding the swashbuckler. Anyone struck by this attack will be knocked down for a short time. | ||
| Berserker | Focus Rage | 20 | 24 | Focus Hate(10) / Rage(34) | Builds rage within the berserker, granting a chance at becoming berserk while in combat. While berserk, attack speed and melee combat damage is increased. | ||
| Inquisitor | Forced Submission | 20 | N/A / Forced Acquiescence(34) | An impairment that decreases the offensive skills of an opponent and its surrounding allies. | |||
| Berserker | Fury of Fire | 20 | "Fun spell" - Fire visual effect. | ||||
| Berserker | Goading Gesture | 20 | Increases your hate level with the target, with a chance at double the amount of hate increase. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable.) | ||||
| Bruiser | Goading Gesture | 20 | Increases your hate level with the target, with a chance at double the amount of hate increase. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable.) | ||||
| Guardian | Goading Gesture | 20 | Increases your hate level with the target, with a chance at double the amount of hate increase. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable.) | ||||
| Monk | Goading Gesture | 20 | Increases your hate level with the target, with a chance at double the amount of hate increase. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable.) | ||||
| Paladin | Goading Gesture | 20 | Increases your hate level with the target, with a chance at double the amount of hate increase. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable.) | ||||
| Shadowknight | Goading Gesture | 20 | Increases your hate level with the target, with a chance at double the amount of hate increase. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable.) | ||||
| Assassin | Greth's Willing Scout | 20 | "Fun spell" - Summons a pet rat. (Pet performs no actions, visual only) | ||||
| Necromancer | Grim Spellbinder | 20 | N/A / Grim Thulian(34) | Summons an evil warlock spirit to obey the necromancer. | |||
| Guardian | Hand of the Just | 20 | "Fun spell" - Causes the guardian's hand to glow. | ||||
| Shadowknight | Harm Touch | 20 | N/A / Malefic Touch(34) | Deals a great amount of disease damage to the target that is difficult for the target to resist against. This ability does not have a casting time, nor does it cost power, but it has a significant reuse timer. | |||
| Paladin | Holy Steed | 20 | "Fun spell" - Summons a steed with a 10% out of combat movement bonus. | ||||
| Conjuror | Igneous Apprentice | 20 | N/A / Igneous Adept(34) | Summons a native of the Plane of Fire to do the Conjuror's bidding. | |||
| Bruiser | Ignore Pain | 20 | Ignore Wounds(10) / Ignore Hurt(34) | Heals a percentage of the bruiser's health. | |||
| Conjuror | Illusion: Fire Elemental | 20 | "Fun spell" - Shapechanges caster. (Fire Elemental illusion) | ||||
| Illusionist | Illusion: Half Elf | 20 | "Fun spell" - Shapechanges caster. (Half Elf illusion) | ||||
| Illusionist | Illusion: Human | 20 | "Fun spell" - Shapechanges caster. (Human illusion) | ||||
| Berserker | Intercept | 20 | Intervene(6) / Intercede(34) | Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. | |||
| Bruiser | Intercept | 20 | Intervene(6) / Intercede(34) | Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. | |||
| Guardian | Intercept | 20 | Intervene(6) / Intercede(34) | Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. | |||
| Monk | Intercept | 20 | Intervene(6) / Intercede(34) | Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. | |||
| Paladin | Intercept | 20 | Intervene(6) / Intercede(34) | Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. | |||
| Shadowknight | Intercept | 20 | Intervene(6) / Intercede(34) | Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. | |||
| Warlock | Kraylith's Curse of the Toad | 20 | "Fun spell" - Shapechanges target ally. (Toad illusion) | ||||
| Dirge | Lanet's Excruciating Scream | 20 | 24 | N/A / Lanet's Agonizing Scream(34) | Dazes the target for a short duration. When the daze effect expires, it deals disease damage to the target. | ||
| Paladin | Lay on Hands | 20 | N/A / Virtuous Touch(34) | Replenishes health instantly. This replenishment does not have a casting time, nor does it cost power, but it has a significant reuse timer. | |||
| Necromancer | Lifetap | 20 | 24 | N/A / Draw Life(35) | Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health. | ||
| Coercer | Lysira's Forced Jig | 20 | "Fun spell" - Forces target to perform the dance emote. | ||||
| Coercer | Lysira's Forced Mirth | 20 | "Fun spell" - Forces target to perform the laugh emote. | ||||
| Ranger | Makeshift Arrows | 20 | 24 | N/A / Salvaged Arrows(34) | Creates arrows in the ranger's inventory. | ||
| Dirge | Melancholy Melody | 20 | "Fun spell" - Creates a pulsing black aura around the dirge's group. | ||||
| Monk | Mend | 20 | Patch(10) / Compress(34) | Heals a percentage of target's health and cures noxious impairments. | |||
| Coercer | Mind Splice | 20 | Mind Jolt(12) / Muddled Thinking(29) | Deals instant mental damage and interrupts an opponent. This spell has a fast casting time. | |||
| Warlock | Negative Absolution | 20 | 24 | N/A / Null Absolution(34) | Deals instant disease damage to the target and surrounding encounter members. | ||
| Warlock | Noxious Blast | 20 | Corrosive Bolt(12) / Noxious Bolt(29) | Deals instant poison damage to the targeted enemy. | |||
| Dirge | Noxious Chorus | 20 | N/A / Noxious Symphony(34) | Increases noxious resistance of the dirge's group. | |||
| Necromancer | Nylph's Bone Form | 20 | "Fun spell" - Shapechanges caster. (Skeleton illusion) | ||||
| Fury | Peerless Predator | 20 | 24 | N/A / Transcendant Predator(34) | The fury takes on the form of a lion, greatly increasing stamina and agility. While in this form, the fury also gains the ability to see stealthed creatures. | ||
| Illusionist | Personae Split | 20 | Personae Twin(10) / Personae Shift(33) | The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells. | |||
| Illusionist | Phantasmal Ray | 20 | Phantasmal Jolt(12) / Phantasmal Charge(29) | Deals instant mental damage. This spell has a fast casting time. | |||
| Ranger | Phyn's Hunting Hawk | 20 | "Fun spell" - Summons a pet hawk. (Pet performs no actions, visual only) | ||||
| Wizard | Plasma Strike | 20 | Plasma Burst(11) / Plasmatic Pulse(29) | Deals instant heat damage to the targeted enemy. | |||
| Warlock | Poisonous Veil | 20 | N/A / Poisonous Shroud(35) | An augmentation which grants an ally the chance at dealing poison damage to all encounter members surrounding the enemy that struck the ally in combat. | |||
| Warden | Protector of the Forest | 20 | 24 | N/A / Warden of the Forest(34) | The warden takes on the form of a wolf, increasing physical resistances against slashing, piercing, and crushing attacks, as well as increased focus. While in this form, the warden also gains the ability to see invisible creatures. | ||
| Brigand | Rake | 20 | 24 | N/A / Vicious Rake(34) | An attack from behind the target that cripples their arcane (Magic, Divine, and Mental), noxious (Poison and Disease), and elemental (Heat and Cold) mitigations. | ||
| Coercer | Recklessness | 20 | 24 | N/A / Bravado(34) | Increases the combat attack damage of target ally. | ||
| Necromancer | Rotten Blast | 20 | Seething Rot(12) / Pestilential Blast(29) | Quickly deals disease damage over time to an enemy. | |||
| Troubador | Rousing Celebration | 20 | "Fun spell" - Creates a fountain of light visual effect on target ally. | ||||
| Brigand | Ruse | 20 | 24 | N/A / Trickery(34) | A cunning attempt to trick the target into believing the brigand is bleeding to death, increasing its hate towards the brigand. The brigand launches a powerful surprise attack if the target strikes within the next few seconds. | ||
| Guardian | Sentinel | 20 | N/A / Safe Guard(34) | Allows the guardian to protect an ally, sometimes absorbing most of the physical damage an ally would otherwise take. This ability cannot be used on Fighters or Scouts. | |||
| Monk | Silent Fist Kata | 20 | "Fun Spell" - Makes the monk perform a martial arts routine for show only. | ||||
| Conjuror | Spiked Earth | 20 | Rock Blast(12) / Spiked Rain(29) | Deals instant magic damage to the target. | |||
| Swashbuckler | Swarthy Distraction | 20 | N/A / Swarthy Deception(34) | The swashbuckler can transfer some of the blame taken for attacking enemies to an ally instead. This ability does not require any concentration. | |||
| Swashbuckler | Swashbuckler's Charm | 20 | "Fun spell" - Makes target ally perform flustered emote. | ||||
| Wizard | T'Lys' Minor Familiar | 20 | "Fun spell" - Summons a pet cat. (Visual only, pet won't perform any actions.) | ||||
| Assassin | Trick of the Hunter | 20 | Slows target's movement speed for a short time and decreases their magic resist. The slow effect has a chance to break each time the target is attacked. There is a small chance that the slow effect will root the target in place. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable.) | ||||
| Brigand | Trick of the Hunter | 20 | Slows target's movement speed for a short time and decreases their magic resist. The slow effect has a chance to break each time the target is attacked. There is a small chance that the slow effect will root the target in place. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable.) | ||||
| Dirge | Trick of the Hunter | 20 | Slows target's movement speed for a short time and decreases their magic resist. The slow effect has a chance to break each time the target is attacked. There is a small chance that the slow effect will root the target in place. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable.) | ||||
| Ranger | Trick of the Hunter | 20 | Slows target's movement speed for a short time and decreases their magic resist. The slow effect has a chance to break each time the target is attacked. There is a small chance that the slow effect will root the target in place. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable.) | ||||
| Swashbuckler | Trick of the Hunter | 20 | Slows target's movement speed for a short time and decreases their magic resist. The slow effect has a chance to break each time the target is attacked. There is a small chance that the slow effect will root the target in place. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable.) | ||||
| Troubador | Trick of the Hunter | 20 | Slows target's movement speed for a short time and decreases their magic resist. The slow effect has a chance to break each time the target is attacked. There is a small chance that the slow effect will root the target in place. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable.) | ||||
| Mystic | Udor's Spirit of the Hawk | 20 | "Fun spell" - Shapechanges caster. (Hawk illusion) | ||||
| Inquisitor | Unholy Fear | 20 | "Fun spell" - Creates the visual effect of a gout of agonizing flames under each group member. | ||||
| Shadowknight | Unholy Steed | 20 | "Fun spell" - Summons a mount with a 10% out of combat movement speed bonus. | ||||
| Mystic | Ursine Elder | 20 | 24 | N/A / Ursine Oracle(34) | The mystic takes on the form of a bear, increasing strength and maximum health. While in this form, the mystic also gains the ability to see stealthed creatures. | ||
| Coercer | Word of Force | 20 | Deals instant magic damage to the targeted enemy, with a chance at dealing additional magic damage. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable.) | ||||
| Conjuror | Word of Force | 20 | Deals instant magic damage to the targeted enemy, with a chance at dealing additional magic damage. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable.) | ||||
| Illusionist | Word of Force | 20 | Deals instant magic damage to the targeted enemy, with a chance at dealing additional magic damage. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable.) | ||||
| Necromancer | Word of Force | 20 | Deals instant magic damage to the targeted enemy, with a chance at dealing additional magic damage. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable.) | ||||
| Warlock | Word of Force | 20 | Deals instant magic damage to the targeted enemy, with a chance at dealing additional magic damage. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable.) | ||||
| Wizard | Word of Force | 20 | Deals instant magic damage to the targeted enemy, with a chance at dealing additional magic damage. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable.) | ||||
| Ranger | Wounding Arrow | 20 | 24 | N/A / Crippling Arrow(34) | A precise ranged attack that cripples target's parry and deflection skills. | ||
| Defiler | Yoppa's Rodent Form | 20 | "Fun spell" - Shapechanges caster. (Lasher illusion) | ||||
| Guardian | Allay | 21 | N/A / Maneuver(35) | Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation. | |||
| Wizard | Amplification | 21 | 24 | Amplify(7) / Intensify(35) | An augmentation that increases the power pool and elemental resistance for the wizard's group. The elemental resist protects more against heat than cold. | ||
| Illusionist | Blessing of the Prism | 21 | 24 | Aspect of Thought(7) / Mental Bulwark(35) | An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental. | ||
| Berserker | Blood Rage | 21 | N/A / Blood Flow(35) | Every time the berserker receives damage in melee combat, the berserker begins regenerating health slowly while in combat. | |||
| Warlock | Boon of the Void | 21 | 24 | Boon of the Shadows(7) / Bolster Energy(35) | An augmentation that increases the power pool and noxious resistance for the warlock's group. The noxious resist protects more against poison than disease. | ||
| Guardian | Bury | 21 | Assault(7) / Topple(35) | A melee attack that strikes all nearby enemies surrounding the guardian. | |||
| Necromancer | Clinging Darkness | 21 | N/A / Decaying Darkness(36) | Deals disease damage over time and reduces the movement speed of the target. | |||
| Mystic | Delusion | 21 | Enfeeble(7) / Fallacy(35) | An impairment that decreases the target's strength and stamina. | |||
| Paladin | Divine Wrath | 21 | Divine Circle(7) / Flatedge Twirl(35) | A melee attack that strikes all nearby enemies surrounding the paladin, and replenishes some health of nearby group members. | |||
| Warden | Ensnaring Roots | 21 | Root(7) / Grasping Roots(35) | Roots the warden's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration. | |||
| Necromancer | Favor of the Fallen | 21 | 24 | Favor of the Dead(7) / Unholy Covenant(35) | An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison. | ||
| Fury | Feral Intimidation | 21 | Intimidation(7) / Brutal Intimidation(35) | Impairs the target's agility and wisdom. | |||
| Bruiser | Fiery Fists | 21 | Heated Fists(4) / Lava Fists(35) | Increases the bruiser's offensive melee skills and engulfs the bruiser's hands in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance. | |||
| Berserker | Furious Onslaught | 21 | Whirl(7) / Whirlwind(35) | A melee attack that strikes all nearby enemies surrounding the berserker, and knocking them down for a short duration if this attack hits. | |||
| Shadowknight | Graven Embrace | 21 | N/A / Solemn Embrace(35) | Causes an ally to temporarily die, often causing enemies to ignore that ally. | |||
| Inquisitor | Iniquity | 21 | 24 | Weakness(7) / Depravity(35) | An impairment that decreases the target's strength and intelligence. | ||
| Troubador | Luckblade | 21 | 24 | Midnight Blade(9) / Clara's Midnight Cadence(35) | A stealth attack that deals great damage and decreases target's intelligence. | ||
| Dirge | Misfortune's Kiss | 21 | Wailing Strike(9) / Delusory Trill(35) | A stealth attack that deals great damage and reduces the target's wisdom. | |||
| Assassin | Poisoner's Blade | 21 | 24 | Assail(9) / Murderous Blade(35) | A stealthed attack that deals great damage. It can only be used while in stealth. | ||
| Coercer | Power of Suggestion | 21 | Power of Mind(7) / Exhortation(35) | An augmentation that increases the power pool and arcance resistance for the coercer's group. The arcane resist protects more against mental than magic and divine. | |||
| Conjuror | Pullulation | 21 | Elemental Cover(7) / Embers(35) | An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat. | |||
| Paladin | Redemption | 21 | 24 | N/A / Atonement(35) | Grants the target a redemptive aura. Whenever the target accrues hate, some of that hate is transferred to the paladin. | ||
| Defiler | Revulsion | 21 | Repulsion(7) / Loathing(35) | Reduces all of target's attributes, which includes strength, agility, stamina, wisdom and intelligence. | |||
| Ranger | Shadowflame | 21 | 24 | Shadowfire(9) / Raven Embers(35) | A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth. | ||
| Swashbuckler | Shanghai | 21 | 24 | Route(9) / Ambuscade(35) | A stealth attack that deals great damage and knocks the target down. | ||
| Shadowknight | Sickening Decay | 21 | Sickening Circle(7) / Swarming Spirits(35) | A melee attack that strikes all nearby enemies surrounding the shadowknight, and slowly deals disease damage to them over time. | |||
| Templar | Sign of Weakness | 21 | 24 | Sign of Pacification(7) / Sign of Debility(35) | Places an impairment on the target that dazes them, preventing them from making auto attacks. | ||
| Monk | Sparking Cobra | 21 | 24 | Cobra Circle(7) / Swooping Eagle(35) | A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit. | ||
| Brigand | Tangling Strike | 21 | Skew(9) / Bushwhack(35) | A stealth attack that deals great damage and decreases the target's strength. This can only be used while in stealth. | |||
| Monk | Tranquil Blessing | 21 | Trainee's Blessing(4) / Whispering Blessing(35) | Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance. | |||
| Bruiser | Whirling Blaze | 21 | 24 | Blazing Strikes(7) / Beatdown(35) | A melee attack that strikes nearby enemies surrounding the bruiser. | ||
| Templar | Ameliorate | 22 | Greater Healing(15) / Amelioration(29) | Instantly heals some of target ally's health. | |||
| Troubador | Aria of Excitement | 22 | 24 | N/A / Aria of Inspiration(36) | Grants the troubador's group a chance to strike for additional mental damage before every hostile spell they cast on a target. | ||
| Templar | Battle's Reprieve | 22 | Resurrects a fallen ally and increases their physical resistance for a short duration. This spell can be cast during combat. (Not upgradeable) | ||||
| Brigand | Black Jack | 22 | 24 | N/A / Sap(36) | A powerful crushing attack that prevents them from changing the direction they are facing. | ||
| Paladin | Blessed Aid | 22 | 24 | N/A / Devout Aid(36) | Replenishes some of target ally's health. | ||
| Necromancer | Blight | 22 | 24 | Locusts(8) / Locust Swarm(36) | Deals disease damage over time to the targeted enemy and surrounding encounter members. | ||
| Paladin | Blinding Light | 22 | 24 | Blinding Rays(8) / Smite Prayer(36) | Increases the hate of all enemies in an encounter towards the paladin and decreases their divine resistance. | ||
| Illusionist | Chromatic Storm | 22 | 24 | Storm of Colors(8) / Cerebral Tempest(36) | Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again. | ||
| Ranger | Corner | 22 | Trap(8) / Pick Off(36) | Decreases target's defense. | |||
| Paladin | Courageous Wrath | 22 | Courageousness(4) / Implacable Wrath(32) | Increases the paladin's offensive melee skills and intelligence, at the cost of decreased defense skill. This is the paladin's primary offensive stance. | |||
| Dirge | Crypt's Quiet | 22 | 24 | N/A / Grave's Peace(36) | Grants the dirge's group a chance to strike for additional disease damage on a successful attack. | ||
| Shadowknight | Dark Sword | 22 | Dark Blade(4) / Grim Sword(32) | Increases the shadowknight's offensive melee skills and intelligence, at the cost of decreased defense skill. This is the shadowknight's primary offensive stance. | |||
| Shadowknight | Decree of Decay | 22 | 24 | Decree(8) / Shriek of Terror(36) | Increases the hate of all enemies in an encounter towards the shadowknight and decreases their disease resistance. | ||
| Berserker | Enrage | 22 | 24 | Growl(8) / Sunder(36) | Increases the hate of all enemies in an encounter towards the berserker. This ability can be used while stifled or stunned. | ||
| Fury | Fierce Rousing | 22 | Resurrects a fallen ally. This spell can be used in combat and cannot be interrupted. (Not upgradeable) | ||||
| Swashbuckler | Flashy Trick | 22 | Dirty Tricks(8) / Tricky Display(36) | Decreases target's defense and wisdom. | |||
| Berserker | Fury | 22 | Uproar(4) / Greater Fury(36) | Increases the berserker's offensive melee skills and grants a chance to attack all nearby enemies in an encounter with each melee attack, but at the cost of decreased defense and parry skill. This is the berserker's primary offensive stance. | |||
| Shadowknight | Grim Coil | 22 | 24 | N/A / Vile Coil(36) | Inflicts disease damage over time to the target. | ||
| Monk | Hand Clap | 22 | 24 | Beckon(8) / Focus Energy(36) | Interrupts and increases the hate of all enemies in an encounter towards the monk. | ||
| Bruiser | Jeer | 22 | 24 | Impose(8) / Boast(36) | Interrupts and increases the hate of all enemies in an encounter towards the bruiser. | ||
| Brigand | Knockaround | 22 | Bruise(8) / Mug(36) | Decreases target's defense and agility. | |||
| Wizard | Lightning Flash | 22 | Storm of Lightning(8) / Pulsing Flash(36) | Deals magic damage over time for a short duration to target enemy and surrounding encounter members. | |||
| Troubador | Lore's Snapping Sonnet | 22 | 24 | Lore's Shuddering Song(8) / Lore's Lurching Limerick(36) | Decreases target's defense and burns their power and health every time they use an ability. | ||
| Warden | Nature's Healing | 22 | Greater Bloom(15) / Nature's Caress(29) | Instantly heals some of target ally's health, and replenishes their health over time for a short duration. | |||
| Fury | Nature's Salve | 22 | Greater Salve(15) / Predatory Salve(29) | Instantly heals some of target ally's health. | |||
| Warden | Nature's Touch | 22 | Resurrects a fallen ally and replenishes their health over time. This spell can be used in combat. | ||||
| Mystic | Path of the Grey | 22 | Resurrects a dead ally. This spell can be used in combat and has a longer range than normal. (Not upgradeable) | ||||
| Warlock | Putrid Cloud | 22 | Gas Cloud(8) / Grievous Blast(36) | Deals instant poison damage to target enemy and surrounding encounter members, and leaving them stunned for a short duration. | |||
| Defiler | Reanimate | 22 | Resurrects a fallen ally and grants them increased power regeneration. This spell can be cast during combat. | ||||
| Inquisitor | Reforming Soul | 22 | Resurrects a fallen ally and increases their non-physical resistance for a short duration. This spell can be cast during combat. (Not upgradeable) | ||||
| Mystic | Replenishment | 22 | Totemic Aid(15) / Spiritual Replenishment(29) | Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration. | |||
| Bruiser | Rough House | 22 | 24 | N/A / Brawl(36) | Increases your chance at an additional attack with increased hate every time you strike in melee. | ||
| Conjuror | Shards of Ice | 22 | 24 | Sleet(8) / Rockslide(36) | Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members. | ||
| Guardian | Shouting Cry | 22 | 24 | Shout(8) / Smothering Cry(36) | Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned. | ||
| Coercer | Simple Minds | 22 | Lashing Gaze(8) / Discomfiting Gaze(36) | Deals mental damage over time and drains power of target enemy and surrounding encounter members. | |||
| Guardian | Slam | 22 | 24 | N/A / Crush(36) | A high damage crushing melee attack. | ||
| Assassin | Slip Away | 22 | An out of combat stealth that grants a higher movement rate than other stealth abilities. This stealthing ability doesn't require a casting time. | ||||
| Ranger | Steady Aim | 22 | N/A / Take Aim(36) | Greatly improves the ranger's ranged skill and critical chances with increased attack speed and combat attack damage for a short duration at the cost of all melee skills. This ability does not cost power and can be used while stifled. | |||
| Monk | Swooping Dragon | 22 | N/A / Diving Dragon(36) | A flying kick attack that deals additional heat damage over time on the target. | |||
| Dirge | Tarven's Crippling Crescendo | 22 | Tarven's Confounding Chorus(8) / Tarven's Bedeviled Undersong(36) | Decreases target's defense, interrupts them and deals minor disease damage. | |||
| Inquisitor | Treat Wounds | 22 | Combat Healing(15) / Minister Wounds(29) | Instantly heals some of target ally's health. | |||
| Swashbuckler | Undercut | 22 | 24 | N/A / Hamstring(36) | Deals damage and snares target on a successful hit. | ||
| Defiler | Untreated Balm | 22 | Greater Balm(15) / Putrified Balm(29) | Instantly heals some of target ally's health. The defiler must sacrifice some of their own health to cast this spell. | |||
| Assassin | Vex | 22 | Torture(8) / Torment(36) | Decreases target's defense and trauma resistance. | |||
| Defiler | Abominus | 23 | Augmentation which grants the defiler's group the ability to walk and breathe under water. (Not upgradeable) | ||||
| Wizard | Ball of Fire | 23 | 24 | N/A / Ball of Flames(37) | Launches a ball of fire towards the enemy, dealing instant heat damage. | ||
| Berserker | Bloodlust | 23 | 24 | Bloodthirst(9) / Tides of War(37) | Increases the strength of the berserker's group. | ||
| Assassin | Caltrops | 23 | Spikes(7) / Moor(37) | Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. | |||
| Conjuror | Cat's Eye | 23 | A group augmentation that grants sonic vision and allows the conjuror's allies to see invisible enemies. (Not upgradeable) | ||||
| Inquisitor | Cleansing Fire | 23 | 24 | N/A / Cleansing Flames(37) | Deals heat damage over time to the inquisitor's target and lowers their divine resistance. | ||
| Mystic | Cold Flame | 23 | 24 | N/A / Icy Flames(37) | An impairment that deals cold damage over time to the enemy. | ||
| Warden | Cold Snap | 23 | 24 | N/A / Frostbite(37) | Deals cold damage over time and decreases the elemental resistance of the target. | ||
| Templar | Combative Faith | 23 | 24 | N/A / Warring Faith(37) | Deals divine damage over time to the target. | ||
| Warlock | Dark Distortion | 23 | 24 | N/A / Nil Distortion(37) | Deals instant poison damage to an enemy and returns a portion of this damage as power replenishment to the warlock. | ||
| Paladin | Divine Inspiration | 23 | Call of Inspiration(9) / Call to Glory(37) | Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage. | |||
| Fury | Ferocity of the Eel | 23 | Augmentation which grants the fury's group the ability to clearly see and breathe under water. | ||||
| Conjuror | Fire Seed | 23 | 24 | N/A / Infernus Seed(37) | An augmentation placed by the conjuror on target ally that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter. | ||
| Defiler | Fuliginous Sphere | 23 | 24 | N/A / Fuliginous Coil(37) | Deals disease damage over time and decreases the attack speed of the target. | ||
| Guardian | Guardian's Call | 23 | 24 | Call to Arms(9) / Call to Battle(37) | Increases the offensive combat skills of the guardian's group. | ||
| Ranger | Impede | 23 | Ensnare(7) / Entrap(37) | Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. | |||
| Bruiser | Intimidating Orders | 23 | Brutality(9) / Rousing Cry(37) | Increases the non-combat art attack damage of the bruiser's group. | |||
| Warden | Nereid's Boon | 23 | Augmentation which grants the warden's group the ability to clearly see and breathe under water. | ||||
| Swashbuckler | Neutralize | 23 | Hold(7) / Checkmate(37) | Severely decreases target's resistance to magic divine and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. | |||
| Illusionist | Phantasmal Splendor | 23 | N/A / Phantasmal Grandeur(37) | Mesmerizes target opponent and nearby encounter members, and removes them from being affected by any area effects. | |||
| Warlock | Shadowsight | 23 | A group augmentation that grants sonicvision and allows the warlock's allies to see invisible enemies. (Not upgradeable) | ||||
| Illusionist | Shift Vision | 23 | A group augmentation that allows the illusionist's allies to see invisible enemies and grants infravision. (Not upgradeable) | ||||
| Coercer | Sibyllant | 23 | 24 | N/A / Haruspex(37) | An impairment that has a chance to cause the target mental damage every time it lands an attack for up to 3 attacks. If the target dies while under the effect of this impairment, a thoughtstone is granted to the coercer. | ||
| Wizard | Snow-Filled Steps | 23 | A group augmentation that grants underwater vision and allows the wizard's allies to see invisible enemies. (Not upgradeable) | ||||
| Fury | Strike of Thunder | 23 | 24 | N/A / Strike of Storms(37) | Instantly deals a significant amount of magic damage to a target. | ||
| Necromancer | Swarm of Rats | 23 | 24 | N/A / Plague of Rats(37) | Summons a swarm of plague rats on the necromancer's victim. | ||
| Inquisitor | Swill | 23 | An augmentation which grants the inquisitor's group the ability to breathe under water and increase their swimming speed. (Not upgradeable) | ||||
| Troubador | Sybil's Shuddering Sonnet | 23 | Sybil's Slowing Chant(7) / Guviena's Disparate Chant(37) | Severely decreases target's resistance to mental and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. | |||
| Brigand | Tie up | 23 | Tie(7) / Snag(37) | Severely decreases target's resistance to cold and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. | |||
| Shadowknight | Unholy Order | 23 | Unholy Hunger(9) / Insatiable Hunger(37) | Curses the weapons of the shadowknight's group, granting them a chance to drain health in combat with each hit. | |||
| Necromancer | Unliving Eyes | 23 | A group augmentation that grants ultravision and allows the necromancer's allies to see invisible enemies. (Not upgradeable) | ||||
| Coercer | Unveil | 23 | A group augmentation that grants ultravision and allows the coercer's allies to see invisible enemies. (Not upgradeable) | ||||
| Dirge | Verlien's Enigmatic Falsetto | 23 | Verlien's Keen of Slowness(7) / Verlien's Keen of Woe(37) | Severely decreases target's resistance to disease and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. | |||
| Mystic | Water Spirit | 23 | Augmentation which grants the mystic's group the ability to walk and breathe under water. | ||||
| Templar | Watery Respite | 23 | An augmentation which grants the templar's group the ability to breathe under water and increase their swimming speed. (Not upgradeable) | ||||
| Monk | Wisdom of Zephyl | 23 | 24 | Swiftness(9) / Quiet Purity(37) | Increases the attack speed of the group. | ||
| Troubador | Alin's Soothing Serenade | 24 | N/A / Alin's Calming Serenade(38) | Places a serenading song surrounding all non-fighters in the troubador's group. This song reduces enemy hate towards any of the troubador's allies that they damage, and decreases the overall amount of hate that is generated by the troubador's allies. | |||
| Conjuror | Aqueous Stalkers | 24 | 24 | N/A / Aqueous Hunters(38) | Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjuror. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane. | ||
| Assassin | Assassin's Blade | 24 | 24 | N/A / Condemning Blade(38) | Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art. | ||
| Warden | Barbcoat | 24 | 24 | Nettlecoat(10) / Bramblecoat(38) | An augmentation placed on the warden's ally, that deals instant piercing damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally. | ||
| Berserker | Battle Chant | 24 | N/A / War Chant(38) | Grants a chance for the berserker's group to berserk in combat for a short duration. | |||
| Wizard | Benumb | 24 | Tongue Twist(10) / Enfeeblement(38) | Instantly interrupts and stifles the wizard's target for a brief duration, and lowers the target's hate towards the wizard. This spell is cast very quickly and at a small power cost. | |||
| Paladin | Blessing of the Penitent | 24 | N/A / Blessing of the Devout(38) | Increases your maximum hit points. Also grants the paladin a chance to summon a shard spell component when the paladin is struck. | |||
| Wizard | Breath of the Tyrant | 24 | 24 | Blaze(10) / Immolation(38) | Deals heat damage over a short time to the target. | ||
| Fury | Bristlepelt | 24 | 24 | Bristleskin(10) / Barbed Skin(38) | An augmentation placed on the fury's ally, that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker. This spell does not require any concentration, but can only be maintained on a single ally. | ||
| Guardian | Call of Command | 24 | N/A / Call of Protection(38) | Increases the defense skill of the guardian's group. | |||
| Dirge | Clara's Chaotic Cacophony | 24 | 24 | N/A / Clara's Crazed Cacophony(38) | Decreases target encounter's crushing, piercing, and slashing resistance. This song requires a recurrent power cost to maintain. | ||
| Inquisitor | Condemn | 24 | 24 | Guilt(10) / Contempt(38) | An impairment that decreases all resistances of target enemy. | ||
| Bruiser | Crash | 24 | 24 | Stamp(10) / Merciless Stomp(38) | A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again. | ||
| Brigand | Cuss | 24 | N/A / Upbraid(38) | Infuriates the target towards the brigand, increasing hate towards the brigand, interrupting them, and dispelling divine-based benefits on the target. | |||
| Warlock | Dark Siphoning | 24 | N/A / Dark Pillaging(38) | Drains power from an enemy and surrounding encounter members, and converts a portion of this damage into power over time replenishment for the party. | |||
| Defiler | Degeneration | 24 | 24 | Greater Curse(10) / Atrophy(38) | Impairment that decreases target's attack speed. | ||
| Templar | Disgrace | 24 | 24 | Scorn(10) / Templar: Reproach(38) | Impairment that reduces the physical damage resistance of the target. | ||
| Assassin | Ebon Blade | 24 | 24 | Shadow Blade(10) / Bloodthirster(38) | A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. | ||
| Illusionist | Entrance | 24 | 24 | Trance(12) / Capture Mind(38) | Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted or fizzled. | ||
| Necromancer | Fear | 24 | N/A / Terror(38) | Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon. | |||
| Swashbuckler | Gibe | 24 | N/A / Swashbuckler: Reproach(38) | Infuriates the target towards the swashbuckler, increasing hate towards the swashbuckler, interrupting them, and dispelling magic and mental-based benefits on the target. | |||
| Paladin | Glorious Weapon | 24 | 24 | Blessed Weapon(10) / Righteous Cause(38) | Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage. | ||
| Monk | Grappling Bear | 24 | 24 | Power Strike(10) / Striking Cobra(38) | A melee attack that deals moderate damage and decreases the target's defense if it hits. | ||
| Shadowknight | Grim Harbinger | 24 | 24 | Unholy Weapon(10) / Unhallowed Aura(38) | Curses the shadowknight's weapon, granting a chance to drain health in combat with each hit. | ||
| Dirge | Harl's Quickening Euphony | 24 | 24 | Harl's Rousing Tune(10) / Harl's Kindling Strain(38) | Increases the strength and agility of the dirge's group. | ||
| Brigand | Hidden Shiv | 24 | 24 | Backstab(10) / Craven Delight(38) | An attack from behind that deals additional piercing damage over time. | ||
| Illusionist | Illusory Mask | 24 | An augmentation that grants invisibility to the illusionist's group. (Not upgradeable) | ||||
| Bruiser | Intimidate | 24 | N/A / Strong Arm(38) | Prevents the target from doing anything and removes them from being affected by area of effect spells for a short duration. It will break if the target is struck for damage. Upgrades to this ability decrease the chance to resist the duration of this effect. This ability shares its reuse timer with the Instill Doubt line of combat arts. | |||
| Mystic | Keening Haze | 24 | 24 | Wailing Haze(10) / Howling Haze(38) | Impairment that decreases target's attack speed and offensive melee skills. | ||
| Coercer | Mesmerize | 24 | 24 | Fascinate(12) / Enthrall(38) | Mesmerizes the target and removes then from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell can be cast while stunned or stifled. | ||
| Warlock | Nullification | 24 | Interference(10) / Vulian Interference(38) | Instantly Interrupts and dazes target encounter for a brief duration. All nearby encounter members have their hate slightly reduced towards the warlock. This spell has a short time and a small power cost. | |||
| Wizard | Portal | 24 | Teleports the wizard to the nearest designated safe spot in the current adventuring area. (Not upgradeable) | ||||
| Berserker | Raging Strike | 24 | 24 | Raging Blow(10) / Violent Promise(38) | A melee attack that increases the target's hate towards the berserker if it hits. | ||
| Troubador | Raxxyl's Energizing Harmony | 24 | 24 | Raxxyl's Rousing Tune(10) / Raxxyl's Vivacious Descant(38) | Increases the strength and stamina of the troubador's group. | ||
| Ranger | Shadow Lunge | 24 | 24 | Shadow Leap(10) / Crippling Blade(38) | A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth. | ||
| Coercer | Smirking Demeanor | 24 | N/A / Annoying Demeanor(38) | An augmentation cast on an ally, that causes them to generate additional hate towards any enemies they attack. This spell does not require any concentration cost, but can only be maintained on a single ally. | |||
| Warlock | Suffocating Breath | 24 | 24 | Suffocation(10) / Dark Pyre(38) | Deals disease damage over time to the target. | ||
| Shadowknight | Tainted Caress | 24 | 24 | Tarnished Caress(12) / Cursed Caress(38) | Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight. A tainted essence is sometimes summoned to the shadowknight on each melee attack. | ||
| Guardian | Taunting Challenge | 24 | 24 | Taunting Blow(10) / Vengeful Strike(38) | A melee attack that increases the target's hate towards the guardian if it hits. | ||
| Conjuror | Tellurian Soldier | 24 | Tellurian Follower(12) / Tellurian Avenger(38) | Summons an inhabitant of the Plane of Earth to do the Conjuror's bidding. | |||
| Ranger | Trick Shot | 24 | N/A / Trick Arrow(38) | Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration. | |||
| Necromancer | Undying Adherent | 24 | Summon Servant(12) / Rotting Thrall(38) | Summons an undead fighter to obey the necromancer. | |||
| Swashbuckler | Unfriendly Reminder | 24 | 24 | Viscerate(10) / Cats Paw(38) | An attack from behind that deals great damage and decreases the target's agility. | ||
| Monk | Wind Walk | 24 | Allows a monk to travel invisibly until the monk is drained of power. | ||||
| Necromancer | Boon of the Lifeless | 25 | Aggression(11) / Words of the Wicked(39) | An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell. This augmentation also increases their attack speed and offensive casting skills, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance. | |||
| Wizard | Boreal | 25 | N/A / Aurora(39) | An emergency spell that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. While this spell is maintained, the wizard is mesmerized, but the wizard can choose to not maintain the spell before the full duration expires. Mesmerization breaks if the target receives any damage. | |||
| Bruiser | Break Through | 25 | Burn Through(11) / Burning Lunge(39) | A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time. | |||
| Brigand | Burgle | 25 | Smuggle(11) / N/A | Allows the brigand's group to move undetected only for a short duration, but with faster stealthed movement. | |||
| Templar | Celestial Strike | 25 | Radiant Strike(11) / Divine Strike(38) | Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage. | |||
| Defiler | Contamination | 25 | Infection(11) / Suppuration(39) | Deals poison damage over time to the target. | |||
| Warlock | Curse of Darkness | 25 | N/A / Curse of Emptiness(39) | Impairment that reduces the target's maximum health and power pools. If any targets are slain while under this curse, a Nil Crystal is granted to the Warlock. | |||
| Fury | Cyclone | 25 | Twirl(11) / Whirlwind(39) | Deals cold damage over time to an opponent. Deals extra damage to Elementals. | |||
| Dirge | Darksong Blade | 25 | Diseased Blade(11) / Afflicted Blade(39) | Two quick attacks that deal disease damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target suffers additional disease damage over time. | |||
| Paladin | Divine Vengeance | 25 | Righteous Blow(11) / Shatter Will(39) | A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead. | |||
| Coercer | Ego Strike | 25 | Ego Shock(11) / Ego Blast(39) | Dazes target and nearby encounter members and deals instant mental damage to them. Daze prevents targets from making normal auto attacks. | |||
| Assassin | Escape | 25 | Teleports the scout and all nearby group members to the nearest designated safe spot in the current adventuring area. (Not upgradeable) | ||||
| Brigand | Escape | 25 | Teleports the scout and all nearby group members to the nearest designated safe spot in the current adventuring area. (Not upgradeable) | ||||
| Dirge | Escape | 25 | Teleports the scout and all nearby group members to the nearest designated safe spot in the current adventuring area. (Not upgradeable) | ||||
| Ranger | Escape | 25 | Teleports the scout and all nearby group members to the nearest designated safe spot in the current adventuring area. (Not upgradeable) | ||||
| Swashbuckler | Escape | 25 | Teleports the scout and all nearby group members to the nearest designated safe spot in the current adventuring area. (Not upgradeable) | ||||
| Troubador | Escape | 25 | Teleports the scout and all nearby group members to the nearest designated safe spot in the current adventuring area. (Not upgradeable) | ||||
| Shadowknight | Fetid Grasp | 25 | Fetid Strike(11) / Baleful Smite(39) | A melee attack that strikes with additional disease damage and drains a portion of that damage as health replenishment for the shadowknight on a successful hit. | |||
| Wizard | Flametongue | 25 | Burning Radiance(11) / Fiery Grandeur(39) | Places an augmentation that engulfs an ally's weapon in flames, that grants the chance to strike for additional heat damage with each successful attack. | |||
| Illusionist | Fleeting Thoughts | 25 | N/A / Fleeting Sentiment(39) | A group augmentation that significantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells and reduces the chance of spell fizzle. | |||
| Assassin | Friendly Shadows | 25 | Shadows(11) / Murderous Intent(39) | Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally. | |||
| Warden | Frost | 25 | Chill(11) / Bitter Frost(39) | Deals instant cold damage to an enemy. Additional damage is done to Elemental enemies. | |||
| Troubador | Fulgent Blade | 25 | Sparkling Blade(11) / Elegant Blade(39) | Two quick attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. | |||
| Necromancer | Grisly Mark | 25 | N/A / Horrific Mark(39) | Drains the target's stamina and wisdom, adding it to the necromancer's benefit. An essence of anguish is granted if the afflicted enemy dies while under the effects of this spell. | |||
| Berserker | Maul | 25 | Mangle(11) / Relentless Battering(39) | A melee attack that decreases target's offensive melee skills on a successful hit. | |||
| Mystic | Miasma | 25 | Sickness(11) / Pox(39) | Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow. | |||
| Ranger | Natural Instinct | 25 | Reconnoiter(11) / Primal Reflexes(39) | Reduces the amount of hate that the ranger accumulates in combat. | |||
| Inquisitor | Oppression | 25 | Oppress(11) / Torment(39) | An impairment that decreases the mental resistance of the target while dealing mental damage over time. | |||
| Monk | Plodding Tortoise | 25 | Thrust Kick(11) / Biting Mantis(39) | A powerful kick attack that deals crushing damage and knocks the target down on a successful hit. | |||
| Conjuror | Provocation | 25 | Agitation(11) / Vexation(39) | An augmentation cast on the conjuror's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance. | |||
| Illusionist | Psychic Assailant | 25 | Headache(11) / Aneurysm(39) | Dazes the target and deals instant mental damage. Daze prevents the target from making normal auto attacks. | |||
| Berserker | Rescue | 25 | Greatly increases the target's hate towards the fighter. | ||||
| Bruiser | Rescue | 25 | Greatly increases the target's hate towards the fighter. | ||||
| Guardian | Rescue | 25 | Greatly increases the target's hate towards the fighter. | ||||
| Monk | Rescue | 25 | Greatly increases the target's hate towards the fighter. | ||||
| Paladin | Rescue | 25 | Greatly increases the target's hate towards the fighter. | ||||
| Shadowknight | Rescue | 25 | Greatly increases the target's hate towards the fighter. | ||||
| Guardian | Ruin | 25 | Crumble(11) / Ferocious Charge(39) | A melee attack that decreases target's offensive melee skills and deal additional slashing damage over time on a successful hit. | |||
| Conjuror | Shattered Ground | 25 | N/A / Shattered Earth(39) | Deals magic damage over time and dazes target encounter, preventing them from auto attacking for the duration of the spell. | |||
| Coercer | Terrible Awe | 25 | N/A / Dreadful Awe(39) | Mesmerizes target opponent and nearby encounter members, and removes them from being affected by any area affects. This spell requires a thoughtstone to cast. | |||
| Warlock | Venomous Runes | 25 | Venomous Grasp(11) / Toxic Grasp(39) | Augmentation which grants an ally a chance of causing poison damage over time when they successfully attack an opponent. | |||
| Assassin | Agonizing Wound | 26 | Bleed(12) / Seeping Wound(40) | A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires. | |||
| Conjuror | Alluvial Brand | 26 | Earthly Brand(12) / Geotic Brand(40) | A group augmentation that increases resistance to all types for the conjuror's group and their pets. Pets in the conjuror's group receive an additional bonus to their defense. | |||
| Mystic | Ancestral Ward | 26 | Ghostly Ward(19) / Ancestral Aegis(40) | Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. | |||
| Guardian | Battle Cry | 26 | Rallying Cry(12) / Commanding Presence(40) | Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved. | |||
| Brigand | Beg for Mercy | 26 | N/A / Plead for Mercy(40) | Target ally begs for forgiveness from enemy attacks, allowing the brigand to intervene and take some of the damage and decrease the encounter's hate towards that ally. | |||
| Warden | Blessing of the Grove | 26 | Greater Regrowth(19) / Chloroplast(40) | Heals a large amount of target ally's health over time for a short duration. | |||
| Bruiser | Bob and Weave | 26 | Dodge and Strike(12) / Battle Fury(40) | Increases the bruiser's strength and agility. | |||
| Bruiser | Bruising Spirit | 26 | N/A / Strapping Spirit(40) | Increases the bruiser's physical mitigation at the cost of health over time. | |||
| Mystic | Cry of the Ancients | 26 | N/A / Howl of the Ancients(40) | An impairment that reduces the stamina, poison resistance, and elemental resistance to an entire enemy encounter. | |||
| Defiler | Curse of Shielding | 26 | N/A / Bane of Shielding(40) | A curse placed on an enemy that causes them to sometimes ward the target of against the enemy's hostile spells and attacks. | |||
| Warlock | Dark Pact | 26 | Spellbinding Pact(12) / Seal of Dark Rumination(40) | A group augmentation that increases the effectiveness of all casting techniques of the warlock's group. Increases to casting technique make it more difficult for enemies to outright resist your group's spells and reduces the chance of spell fizzle. | |||
| Wizard | Dazzling Seal | 26 | Vivid Seal(12) / Hand of the Tyrant(40) | A group augmentation that increases the strength and intelligence of the wizard's group. | |||
| Swashbuckler | Disarming Grin | 26 | N/A / Disarming Smirk(40) | Mesmerizes a single target and removes them from being affected by area of effect spells for a short duration. | |||
| Troubador | Dissenting Cantata | 26 | Piercing Shrill(12) / Exquisite Shrill(40) | Does a moderate amount of mental damage to the target. | |||
| Troubador | Eli's Thunderous Hymn | 26 | N/A / Eli's Thunderous Anthem(40) | A short range spell that inflicts mental damage on a single target with a fast reuse. | |||
| Monk | Face of the Mountain | 26 | N/A / Walk Like Mountain(40) | Increases slashing, piercing, and crushing resistance and roots the monk in place. | |||
| Paladin | Faithful Zeal | 26 | Demonstration of Faith(12) / Display of Devotion(40) | Wards the paladin's target, preventing them from taking damage. | |||
| Inquisitor | Favor of the Repentant | 26 | Bestowal of Vitality(19) / Stinging Penance(40) | An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. | |||
| Fury | Fleshweave | 26 | Greater Regrowth(19) / Wild Bloodflow(40) | Heals a large amount of target ally's health over time for a short duration. | |||
| Dirge | Garsin's Funeral March | 26 | N/A / Garsin's Burial March(40) | Causes the target to flee. | |||
| Berserker | Havoc | 26 | Disorder(12) / Anarchy(40) | Increases the physical defense of the berserker's group against slashing, piercing, and crushing attacks for a short duration. Defense versus crushing attacks is especially improved. | |||
| Assassin | Head Shot | 26 | N/A / Assassin's Shot(40) | A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target. | |||
| Inquisitor | Heretic's Demise | 26 | N/A / Heretic's Fate(40) | An impairment that deals instant Heat damage to the enemy's allies when the enemy is slain. | |||
| Ranger | Hidden Shot | 26 | N/A / Hidden Fire(40) | A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art. | |||
| Shadowknight | Infernal Pact | 26 | Infernal Blessing(12) / Unholy Blessing(40) | Places an augmentation on a group member that drains health from any opponents that attack them. This effect can trigger 5 times. | |||
| Monk | Karmic Focus | 26 | Martial Focus(12) / Control Breathing(40) | Increases the monk's strength and wisdom. | |||
| Ranger | Leaping Cut | 26 | Bleeding Cut(12) / Deadly Reminder(40) | A penetrating attack that deals significant damage over time. | |||
| Dirge | Luda's Wicked Warble | 26 | Piercing Shriek(12) / Luda's Fiendish Howl(40) | Does a moderate amount of disease damage to the target. | |||
| Necromancer | Mark of the Miasmic | 26 | Mark of the Dead(12) / Teachings of the Dead(40) | A group augmentation that increases stamina and intelligence for the necromancer's group and their pets. | |||
| Paladin | Penitent Sacrament | 26 | N/A / Devout Sacrament(40) | Heals the paladin. | |||
| Warden | Primeval Instinct | 26 | N/A / Primal Instinct(40) | Augmentation cast by the warden that greatly increases all offensive skills of an ally. This spell does not require any concentration, but can only be maintained on a single ally. | |||
| Templar | Protectorate | 26 | N/A / Praetorate(40) | An augmentation that increases the strength and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally. | |||
| Illusionist | Rune of Understanding | 26 | Rune of Thought(12) / Seal of Comprehension(40) | A group augmentation that increases the intelligence and wisdom of the illusionist's group. | |||
| Fury | Savagery | 26 | N/A / Fury: Bloodlust(40) | An augmentation that increases strength and agility and grants the chance for increased attack speed and combat attack damage in combat of an ally. This spell does not require any concentration, but can only be maintained on a single ally. | |||
| Coercer | Signet of Insight | 26 | Signet of Intuition(12) / Signet of Realization(40) | A group augmentation that increases the intelligence and agility of the coercer's group. | |||
| Swashbuckler | Snap of the Wrist | 26 | Quick Flurry(12) / Uncanny Speed(40) | Two precise quick attacks. If one of these attacks misses, the successive ones will miss automatically. | |||
| Defiler | Spectral Guard | 26 | Ghostly Ward(19) / Malefic Shroud(40) | Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. | |||
| Berserker | Stifled Rage | 26 | N/A / Controlled Rage(40) | Decreases the berserker's attack rate and combat damage in exchange for increased defense for a short duration. | |||
| Templar | Supplicant's Prayer | 26 | Bestowal of Vitality(19) / Greater Intercession(40) | An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. | |||
| Shadowknight | Tainted Sacrament | 26 | N/A / Cursed Sacrament(40) | Drags the souls of your victims from their final place of rest. They briefly fight for you and then disappear into nothingness. | |||
| Guardian | True Strike | 26 | N/A / Unerring Strike(40) | A very accurate melee attack that rarely misses. | |||
| Brigand | Vicious Flurry | 26 | Flurry(12) / Aggravated Assault(40) | Two quick attacks. If one of these attacks misses, the successive ones will miss automatically. | |||
| Assassin | Bleeder's Talent | 27 | Villainy(13) / Merciless Villainy(41) | Increases agility and combat attack damage of the assassin. | |||
| Paladin | Blinding Bash | 27 | Bash(13) / Courageous Dash(41) | A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the paladin. This attack requires a shield. | |||
| Necromancer | Bloody Ritual | 27 | Bleeding Ritual(13) / Devour Health(41) | Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer. | |||
| Dirge | Bria's Thrilling Ballad | 27 | Bria's Stirring Ballad(13) / Bria's Exalting Ballad(41) | Increases in-combat power replenishment of the bard's group. This ability does stack with the enchanter's concentration group power replenishment spell. | |||
| Troubador | Bria's Thrilling Ballad | 27 | Bria's Stirring Ballad(13) / Bria's Exalting Ballad(41) | Increases in-combat power replenishment of the bard's group. This ability does stack with the enchanter's concentration group power replenishment spell. | |||
| Guardian | Bull Rush | 27 | Shield Rush(13) / Staggering Slam(41) | A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. | |||
| Bruiser | Burning Will | 27 | Indomitable Will(13) / Cerebral Will(41) | Dispels hostile mental and trauma effects on the bruiser. This ability can be used while stifled or stunned. | |||
| Shadowknight | Condemning Spirit | 27 | Condemning Anger(13) / Sickening Anger(41) | Inflicts instant disease damage to the target. | |||
| Fury | Confounding Brambles | 27 | Brambles(13) / Seizing Brambles(41) | Snares and stifles all enemies near the fury and reduces their hate towards the fury. Any hostile actions taken on them have a chance at breaking this effect. | |||
| Dirge | Death's Scent | 27 | Death's Door(13) / Lithe Disbelief(41) | Increases the agility and intelligence of the dirge, and grants a chance at dealing disease damage to anyone that attacks the dirge. | |||
| Shadowknight | Decrepit Slam | 27 | Shield Slam(13) / Destructive Slam(41) | A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate over time towards the shadowknight. This attack requires a shield. | |||
| Defiler | Devigorating Chant | 27 | Fearful Chant(13) / Devitalizing Chant(41) | Fears enemies near the defiler and reduces their hate towards the defiler. Any hostile actions taken on them have a chance at breaking the fear effect. | |||
| Wizard | Discretionary Flow | 27 | Painful Meditation(13) / Vital Flow(41) | Converts some of the wizard's health into power. | |||
| Inquisitor | Disorient | 27 | Distract(13) / Digression(41) | Reduces the hate of all enemies near the inquisitor and stuns them for a short duration. | |||
| Troubador | Elise's Ditty | 27 | Performer's Talent(13) / Daelis' Dance of Blades(41) | Increases the agility and intelligence of the troubador, and grants a chance at dealing mental damage to anyone that attacks that troubador. | |||
| Coercer | Essence Fluctuation | 27 | Consume Ego(13) / Transference(41) | Slowly converts the coercer's health into power over time. | |||
| Illusionist | Excruciating Reverie | 27 | Tap Mind(13) / Siphon Self(41) | Slowly converts the illusionist's health into power over time. | |||
| Bruiser | Fierce Punch | 27 | Shoulder Charge(13) / Hammer Fist(41) | A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit. | |||
| Swashbuckler | Flight of Fancy | 27 | Flight of Foot(13) / Bladeweaver(41) | Increases the agility of the swashbuckler and increases the effectiveness of all combat arts used by the swashbuckler. | |||
| Ranger | Forester's Insight | 27 | Hunter's Instinct(13) / Veil of the Forest(41) | Increases agility, attack speed, and the in-combat movement speed of the ranger. | |||
| Wizard | Icy Coil | 27 | Freezing Whorl(13) / Piercing Icicles(41) | Deals cold damage over time and decreases target's elemental resistance. | |||
| Assassin | Insidious Cut | 27 | Impale(13) / Infected Wound(41) | Deals medium damage and causes the target to bleed, dealing additional piercing damage over time. | |||
| Conjuror | Instant Vim | 27 | Essence Shift(13) / Instant Vigor(41) | Converts health from a summoned minion into power for the conjuror. | |||
| Warlock | Invite Void | 27 | Tap Void(13) / Grisly Contract(41) | Converts some of the warlock's health into power. | |||
| Ranger | Lunging Thrust | 27 | Lunge(13) / Survival of the Fittest(41) | Deals damage and roots the target in place for a very short duration. | |||
| Paladin | Omen of Battle | 27 | Righteous Judgement(13) / Divine Judgement(41) | Interrupts the target and deals instant divine damage. | |||
| Templar | Placate | 27 | Complacent(13) / Harmony(41) | Pacifies all enemies near the templar, preventing them from making normal combat attacks, and reduces their hate towards the templar. Any hostile actions taken on them will break the pacify effect. | |||
| Berserker | Press | 27 | Tackle(13) / Raging Press(41) | A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. | |||
| Mystic | Quelling Spirits | 27 | Phantasmal Spirits(13) / Accordant Spirits(41) | Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect. | |||
| Brigand | Risky Advance | 27 | Rash Advance(13) / Daring Advance(41) | Increases offensive skills at the cost of the rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance. | |||
| Swashbuckler | Risky Advance | 27 | Rash Advance(13) / Daring Advance(41) | Increases offensive skills at the cost of the rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance. | |||
| Brigand | Rough Skin | 27 | Street Smarts(13) / Aegis(41) | Increases the strength and trauma resistance of the brigand. | |||
| Monk | Rushing Bear | 27 | Pouncing Leopard(13) / Charging Tiger(41) | A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit. | |||
| Dirge | Selo's Rhythm of Speed | 27 | Selo's Accelerando(13) / Selo's Accelerating Chorus(41) | A song that increases the movement speed of the bard's group. It suspends during combat. | |||
| Troubador | Selo's Rhythm of Speed | 27 | Selo's Accelerando(13) / Selo's Accelerating Chorus(41) | A song that increases the movement speed of the bard's group. It suspends during combat. | |||
| Warlock | Steal Breath | 27 | Shorten Breath(13) / Chaotic Maelstrom(41) | Reduces target encounter's poison and disease resist. | |||
| Illusionist | Uncertainty | 27 | Paranoia(13) / Drain Will(41) | Stuns the illusionist's target and drains some of their power instantly. | |||
| Coercer | Unnerving Stare | 27 | Daunting Gaze(13) / Eerie Focus(41) | Stuns the coercer's target and drains some of their power over time. | |||
| Guardian | Wall of Flesh | 27 | Hunker Down(13) / Wall of Brawn(41) | Increases the defense of the guardian in exchange for decreased movement and attack speeds. Also grants a chance to root opponents that attack the guardian in melee. | |||
| Berserker | Wall of Fury | 27 | Hunker(13) / Wall of Wrath(41) | Increases the agility of the berserker in exchange for decreased movement and attack speeds. Also grants a chance to snare nearby opponents when the berserker is attacked in melee. | |||
| Monk | Will of the Serpent | 27 | Will of the Void(13) / Will of the Wind(41) | Dispels hostile mental and noxious effects on the monk. This ability can be used while stifled or stunned. | |||
| Warden | Wisp | 27 | Willow(13) / Sylph(41) | Roots all enemies near the warden and reduces their hate towards the warden. Any hostile actions taken on them have a chance at breaking the root effect. | |||
| Berserker | Barrage | 28 | N/A / Berserker Assault(42) | A powerful melee attack that strikes all enemies in an arc in front of the the berserker. | |||
| Warden | Blessing of Earth | 28 | Winds of Renewal(14) / Chlorostorm(42) | Replenishes health over time for a short duration to the warden's group. | |||
| Fury | Breath of the Untamed | 28 | Recovery of the Untamed(14) / Howl of the Untamed(42) | Heals all allies near the fury. | |||
| Conjuror | Conjuror's Mark | 28 | Conjuror's Symbol(14) / Conjuror's Signet(42) | An augmentation for the conjuror's summoned minion that grants it a chance to decrease an enemy's cold and heat resist every time it attacks or receives damage. | |||
| Shadowknight | Consume Vitae | 28 | N/A / Devour Vitae(42) | Drains life from the target, and returns a portion as health replenishment to the shadowknight. | |||
| Inquisitor | Contrite Grace | 28 | Soothing Sermon(14) / Salutary Diatribe(42) | A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. | |||
| Shadowknight | Cruel Intent | 28 | Cruel Aura(14) / Unending Pain(42) | Does disease damage over time to nearby enemies surrounding the shadowknight. | |||
| Dirge | Cry of the Departed | 28 | N/A / Cry of the Dead(42) | A short range spell that deals disease damage, and returns a portion of this damage as health to the dirge. | |||
| Defiler | Cure Arcane | 28 | Cures arcane impairments on the target ally. This includes magic, mental, and divine effects. (Not upgradeable) | ||||
| Fury | Cure Arcane | 28 | Cures arcane impairments on the target ally. This includes magic, mental, and divine effects. (Not upgradeable) | ||||
| Inquisitor | Cure Arcane | 28 | Cures arcane impairments on the target ally. This includes magic, mental, and divine effects. (Not upgradeable) | ||||
| Mystic | Cure Arcane | 28 | Cures arcane impairments on the target ally. This includes magic, mental, and divine effects. (Not upgradeable) | ||||
| Templar | Cure Arcane | 28 | Cures arcane impairments on the target ally. This includes magic, mental, and divine effects. (Not upgradeable) | ||||
| Warden | Cure Arcane | 28 | Cures arcane impairments on the target ally. This includes magic, mental, and divine effects. (Not upgradeable) | ||||
| Warlock | Curse of Null | 28 | N/A / Curse of Nil(42) | Impairment which reduces an enemy's strength and intelligence. If the enemy is slain while under this curse, a Nil Crystal is sometimes granted to the Warlock. | |||
| Swashbuckler | Deft Rush | 28 | Circle Blade(14) / Lucky Gambit(42) | An attack that strikes all enemies surrounding the swashbuckler. | |||
| Coercer | Despotic Mind | 28 | N/A / Tyrannical Mind(42) | An impairment that causes the target mental damage for every point of power they spend. Upgrades to this spell improve the ratio of power spent to mental damage dealt. If the target dies while under the effect of this impairment, a thoughtstone is granted to the coercer. | |||
| Monk | Dragon Stance | 28 | N/A / Dragon Advance(42) | Every attack the monk makes has a chance to increase hate with the attacked target. | |||
| Wizard | Essence Harvest | 28 | N/A / Vitalic Harvest(42) | Allows the wizard to harvest health over time into power, stunning the wizard during the conversion process. It lasts for up to 15 seconds, and the wizard can terminate the harvest conversion early. | |||
| Bruiser | Eye Gouge | 28 | N/A / Eye Rake(42) | An extra attack that decreases the target's accuracy on a successful hit. | |||
| Swashbuckler | Flurry of Arms | 28 | N/A / Flurry of Blades(42) | Three quick attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, target's physical damage resistance is decreased. | |||
| Troubador | Gerard's Resonant Sonata | 28 | Merciless Melody(14) / Invigorating Opus(42) | Increases the attack speed of the troubador's group. | |||
| Necromancer | Grisly Brace | 28 | 34 | Grisly Defense(14) / Grisly Stele(42) | An augmentation cast on the necromancer's minion that places them into an defensive stance, increasing their spell resistance, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance. | ||
| Warden | Healing Breeze | 28 | Sylvan Wind(14) / Gale of Healing(42) | Heals all allies near the warden, and replenishes their health over time for a short duration. | |||
| Templar | Healing Touch | 28 | Healing Word(14) / Word of Restoration(42) | Heals all allies near the templar. | |||
| Assassin | Hidden Assault | 28 | N/A / Shadow Assault(42) | A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it hits. The assassin must be stealthed to use this ability. | |||
| Templar | Intercession | 28 | Soothing Sermon(14) / Crucial Intercession(42) | A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. | |||
| Guardian | Iron Will | 28 | N/A / Iron Conviction(42) | Increases the guardian's stamina. | |||
| Guardian | Maim | 28 | Wound(14) / Cleave(42) | A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit. | |||
| Coercer | Melancholy | 28 | Gloom(14) / Despair(42) | Deals mental damage over time to the target and decreases their arcane resistance. If the target still has more than 50% of their power after this spell expires, the receive additional mental damage. | |||
| Necromancer | Mend Bones | 28 | Repair Bones(14) / Necrotic Mending(42) | Transfers health from the necromancer to the pet. | |||
| Necromancer | Necromantic Rune | 28 | Necromantic Mark(14) / Necromantic Symbol(42) | An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. | |||
| Illusionist | Nightmare | 28 | Sadness(14) / Wither Hope(42) | Deals mental damage over time to the target and decreases their arcane resistance. | |||
| Paladin | Oath Strike | 28 | N/A / Sworn Strike(42) | A melee attack that deals divine damage and additional divine damage over time. | |||
| Inquisitor | Penitent's Sermon | 28 | Penitent's Alleviation(14) / Scolding Alleviation(42) | Heals all allies near the inquisitor. | |||
| Bruiser | Play Dead | 28 | Feign Death(14) / Stop Heart(42) | Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. | |||
| Monk | Play Dead | 28 | Feign Death(14) / Stop Heart(42) | Allows the brawler to sometimes trick enemies into thinking that the brawler is dead. | |||
| Illusionist | Prismatic Discord | 28 | N/A / Prismatic Strife(42) | An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits. | |||
| Defiler | Profane Accretion | 28 | Accretion(14) / Venal Accretion(42) | Heals all allies near the defiler. The defiler must sacrifice some of their own health to cast this spell. | |||
| Wizard | Pyre | 28 | Conflagration(14) / Inferno(42) | Deals great amounts of heat damage to all enemies surrounding the wizard. | |||
| Fury | Ram's Growth | 28 | Winds of Renewal(14) / Owl's Restoration(42) | Replenishes health over time for a short duration to the druid's group. | |||
| Conjuror | Repair Servant | 28 | Soothe Servant(14) / Renew Servant(42) | Heals the conjuror's pet. | |||
| Brigand | Restitution | 28 | Circular Strike(14) / Forceful Negotiation(42) | An attack that strikes all enemies surrounding the brigand. Anyone hit by this attack gets interrupted. | |||
| Dirge | Riana's Relentless Tune | 28 | Relentless Tune(14) / Riana's Spiteful Sustain(42) | Increases the combat attack damage of the dirge's group. | |||
| Defiler | Seeping Eschar | 28 | Wards of Spirit(14) / Carrion Shield(42) | Applies a powerful ward for a short duration on the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage. | |||
| Assassin | Shadow | 28 | Stalk(14) / Surveil(42) | Lowers target's hate towards the predator and places the predator into stealth. | |||
| Ranger | Shadow | 28 | Stalk(14) / Surveil(42) | Lowers target's hate towards the predator and places the predator into stealth. | |||
| Brigand | Snarl | 28 | N/A / Tangle(42) | The brigand traps target encounter, slowing their movement speed. Every attack or hostile acount on them have a chance at breaking this effect. When the initial effect expires, the target's movement speed is hindered again for a short duration. | |||
| Mystic | Spiritist's Salve | 28 | Breath of Spirits(14) / Transcendant Blessing(42) | Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration. | |||
| Warlock | Suffocating Cloud | 28 | Suffocate(14) / Abysmal Fury(42) | Interrupts and deals great amounts of poison damage over time to all enemies surrounding the warlock. | |||
| Troubador | Swindle Essence | 28 | N/A / Purloin Essence(42) | Drains health from the target, returning a portion of the drained health as power to the troubador. | |||
| Ranger | Triple Shot | 28 | N/A / Triple Fire(42) | Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow. | |||
| Paladin | Unyielding Conviction | 28 | Cry of Conviction(14) / Ancient Wrath(42) | Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages. | |||
| Berserker | Vicious Blow | 28 | Vicious Cut(14) / Mutilate(42) | A melee attack that deals additional slashing damage over time and reduces the target's attack speed on a successful hit. | |||
| Conjuror | Volatile Refuge | 28 | 34 | Volatile Brace(14) / Volatile Haven(42) | An augmentation cast on the conjuror's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance. | ||
| Mystic | Wards of Shadow | 28 | Wards of Spirit(14) / Umbral Ritual(42) | Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage. | |||
| Troubador | Alin's Melodic Refrain | 29 | Alin's Keening Lamentation(15) / Alin's Coruscating Concord(43) | Does a medium amount of mental damage to the target encounter and interrupts them. | |||
| Templar | Amelioration | 29 | Ameliorate(22) / Greater Amelioration(43) | Instantly heals some of target ally's health. | |||
| Paladin | Blazing Faith | 29 | Faithful Strike(15) / Condemnation(43) | A melee attack that deals some damage and replenishes some of the paladin's health. | |||
| Bruiser | Blitz | 29 | Knuckle(15) / Pummel(43) | A melee attack that does some extra damage. | |||
| Assassin | Cloaked Barb | 29 | Shadow Shot(15) / Spitting Viper(43) | A ranged attack that deals very high damage from behind. It requires a ranged weapon. | |||
| Berserker | Coup de Grace | 29 | Wild Strike(15) / Rupture(43) | A melee attack that does some extra damage. | |||
| Assassin | Cut | 29 | Pierce(15) / Lingering Blow(43) | A quick attack that deals medium damage and does slashing damage over time. | |||
| Brigand | Disarming Thrust | 29 | Puncture(15) / Concealed Blade(43) | A quick attack that lowers the target's attack speed. | |||
| Dirge | Dissonant Rhythm | 29 | Dissonance(15) / Jarol's Melancholy Requiem(43) | Does a medium amount of disease damage to target encounter. This spell is difficult to resist against. | |||
| Defiler | Distill Soul | 29 | N/A / Crystalize Soul(43) | An impairment that has a chance at dealing disease damage to the target every time they are healed. If the impairment is still on the target when they are killed, a soul essence item is granted to the defiler. | |||
| Warden | Favor of the Untamed | 29 | N/A / Praise of the Untamed(43) | A group augmentation that places a protective barrier over the warden's group, that increases elemental resistance and wards elemental sources of damage for a limited duration. | |||
| Guardian | Goading Defense | 29 | Hold the Fort(15) / Maddening Defense(43) | Grants a chance to increase hate with any opponent that damages the guardian. This ability also roots the guardian in place. | |||
| Paladin | Holy Sunder | 29 | Power Cleave(15) / Judgement Strike(43) | A powerful melee attack that strikes for divine damage. | |||
| Bruiser | Jolting Fists | 29 | Thundering Fists(15) / Shocking Fists(43) | The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks. | |||
| Monk | Jolting Hand | 29 | Thundering Hand(15) / Shocking Hand(43) | For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks. | |||
| Ranger | Lightning Strike | 29 | Shocking Strike(15) / Blazing Thrust(43) | A quick attack that strikes with lightning, inflicting heat damage. | |||
| Inquisitor | Minister Wounds | 29 | Treat Wounds(22) / Faithful Ministration(43) | Instantly heals some of target ally's health. | |||
| Coercer | Muddled Thinking | 29 | Mind Splice(20) / Seizure(43) | Deals instant mental damage and interrupts an opponent. This spell has a fast casting time. | |||
| Warden | Nature's Caress | 29 | Nature's Healing(22) / Sylvan Waters(43) | Instantly heals some of target ally's health, and replenishes their health over time for a short duration. | |||
| Swashbuckler | Nimble Cut | 29 | 34 | Poke(15) / Razor Edge(43) | An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry. | ||
| Warlock | Noxious Bolt | 29 | Noxious Blast(20) / Soul Flay(43) | Deals instant poison damage to the targeted enemy. | |||
| Shadowknight | Painbringer | 29 | Painful Strike(15) / Pariah's Mark(43) | An extra attack that deals additional damage over time. | |||
| Necromancer | Pestilential Blast | 29 | Rotten Blast(20) / Skinrot(43) | Quickly deals disease damage over time to an enemy. | |||
| Illusionist | Phantasmal Charge | 29 | Phantasmal Ray(20) / Scorching Beam(43) | Deals instant mental damage. This spell has a fast casting time. | |||
| Wizard | Plasmatic Pulse | 29 | Plasma Strike(20) / Flamestrike(43) | Deals instant heat damage to the targeted enemy. | |||
| Swashbuckler | Playful Swipe | 29 | Edged Swipe(15) / Flash of Steel(43) | A quick attack that lowers the target's combat attack damage. | |||
| Monk | Pouncing Tiger | 29 | Focused Strike(15) / Waking Dragon(43) | A melee attack that does some extra damage. | |||
| Fury | Predatory Salve | 29 | Nature's Salve(22) / Feral Salve(43) | Instantly heals some of target ally's health. | |||
| Mystic | Prophetic Guard | 29 | N/A / Prophetic Shield(43) | A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited duration. | |||
| Templar | Protective Faith | 29 | N/A / Shielding Faith(43) | A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration. | |||
| Berserker | Provoking Defense | 29 | Intimidating Defense(15) / Offending Defense(43) | Grants a chance to counter attack with increased hate towards any opponent that damages the berserker in melee. This ability also roots the berserker in place. | |||
| Defiler | Putrified Balm | 29 | Untreated Balm(22) / Fetid Balm(43) | Instantly heals some of target ally's health. The defiler must sacrifice some of their own health to cast this spell. | |||
| Inquisitor | Retaliation | 29 | N/A / Vengeance(43) | An impairment that deals instant divine damage when the target successfully attacks, for up to 5 attacks. | |||
| Troubador | Sandra's Deafening Strike | 29 | Deafening Thrust(15) / Sandra's Befuddling Incursion(43) | A quick attack that deals mental and power damage. | |||
| Guardian | Shatter | 29 | Strike(15) / Overwhelm(43) | A melee attack that does some extra damage. | |||
| Ranger | Sniping Shot | 29 | Back Shot(15) / Culling the Herd(43) | A ranged attack that deals very high damage from behind. If it lands, the target's movement speed is slower. It requires a bow. | |||
| Shadowknight | Sorrow | 29 | Cleave Flesh(15) / Agonizing Cry(43) | A powerful attack that strikes for disease damage and decreases the target's wisdom for a short duration. | |||
| Conjuror | Spiked Rain | 29 | 34 | Spiked Earth(20) / Klicnik's Bite(43) | Deals instant magic damage to the target. | ||
| Mystic | Spiritual Replenishment | 29 | Replenishment(22) / Rejuvenating Chant(43) | Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration. | |||
| Dirge | Thuri's Doleful Thrust | 29 | Singing Thrust(15) / Bereavement(43) | A quick attack that drains the target's health, granting a portion of it to the dirge. | |||
| Fury | Vicious Feast | 29 | N/A / Savage Feast(43) | An impairment placed on the target, that heals the fury's group over a period of time and increases the group's strength and stamina when that target dies. | |||
| Brigand | Vicious Stab | 29 | Gouge(15) / Waylay(43) | An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry. | |||
| Inquisitor | Abject Blessing | 30 | Blessing(16) / Hallowed Aura(44) | An augmentation that increases the health pool and combat attack damage of the inquisitor's ally. | |||
| Wizard | Al'Kabor's Flaming Visage | 30 | "Fun spell" - Covers the caster in an orange flame visual effect. | ||||
| Coercer | Bewilder | 30 | 34 | Stupefy(16) / Perplexity(44) | Stuns the target and nearby encounter members. | ||
| Illusionist | Bewildering Cascade | 30 | Bewilderment(16) / Stunning Array(44) | Stuns the target and nearby encounter members for a short duration. | |||
| Wizard | Blazing Intimidation | 30 | Flame Chamber(16) / Paralyze(44) | Stuns the wizard's target briefly and deals instant heat damage. | |||
| Templar | Blessing | 30 | "Fun spell" - Creates a glowing orb that circles target for a few seconds. | ||||
| Bruiser | Bouncer | 30 | Bouncer's Stance(16) / Retaliation(44) | Greatly increases defense, deflection, physical and poison damage mitigation at the cost of offensive melee skills and combat attack damage. This is the bruiser's primary defensive stance. | |||
| Necromancer | Breath of the Unearthed | 30 | 34 | Siphon Cloud(16) / Accursed Cloud(44) | Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer. | ||
| Swashbuckler | Chilling Throw | 30 | Cold Throw(16) / Frigid Throw(44) | Two precise throwing attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged throwing weapon. | |||
| Dirge | Daro's Doleful Dirge | 30 | N/A / Daro's Sorrowful Dirge(44) | Decreases target encounter's movement speed and attack rate. This song requires a recurrent power cost to maintain. | |||
| Assassin | Deadly Shot | 30 | 34 | Open Shot(16) / Faltering Blast(44) | Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon. | ||
| Troubador | Deafening Missile | 30 | Singing Shot(16) / Guviena's Osmotic Ovation(44) | Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a bow. | |||
| Guardian | Desperate Flurry | 30 | Offense(4) / Desperate Rush(44) | Increases the guardian's offensive melee skills and strength, at the cost of decreased defense and parry skill. This is the guardian's primary offensive stance. | |||
| Guardian | Dig In | 30 | Brace(16) / Fortified Stance(44) | Greatly increases defense, parry, physical and heat damage mitigation at the cost of offensive melee skills and combat attack damage. This is the guardian's primary defensive stance. | |||
| Defiler | Dire Effluence | 30 | Efflux(16) / Baleful Efflux(44) | A group augmentation that increases the noxious resistance and health pool of the defiler's group. The noxious resistance protects more against disease than poison. | |||
| Shadowknight | Draw Strength | 30 | N/A / Siphon Strength(44) | Draws strength from the target and grants it to the shadowknight. | |||
| Inquisitor | Enforced Reverence | 30 | "Fun spell" - Knocks target ally, who is of a lower level, to their knees. | ||||
| Swashbuckler | False Blade | 30 | N/A / Treacherous Blade(44) | An attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration. | |||
| Inquisitor | Fanatical Reverence | 30 | Conviction(16) / Zealot's Conviction(44) | A group augmentation that increases the arcane resistance and health pool of the inquisitor's group. The arcane resistance protects more against mental than divine and magic. | |||
| Ranger | Flaming Shot | 30 | Heated Shot(16) / Sharp Shot(44) | Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow. | |||
| Warlock | Flashfreeze | 30 | Freeze(16) / Deter(44) | Stuns the warlock's target briefly and deals instant cold damage. | |||
| Defiler | Foreboding | 30 | 34 | Fortune(16) / Harbinger(44) | An augmentation that increases the health and power of the defiler's ally. | ||
| Mystic | Form of the Builder | 30 | "Fun spell" - Shapechanges caster. | ||||
| Conjuror | Frozen by Time | 30 | Petrify(16) / Harden(44) | Stuns the conjuror's target and deals instant magic damage. | |||
| Necromancer | Grasping Bones | 30 | Grasp(16) / Convulse(44) | Briefly stuns the necromancer's target. | |||
| Illusionist | Group Illusion: Human | 30 | "Fun spell" - Shapechanges caster's group. (Human illusion) | ||||
| Bruiser | Haymaker | 30 | N/A / Crusher(44) | Launches a punch attack that knocks down the target on a successful hit. | |||
| Coercer | Illusion: Ratonga | 30 | "Fun spell" - Shapechanges target ally. (Ratonga illusion) | ||||
| Conjuror | Illusion: Water Elemental | 30 | "Fun spell" - Shapechanges caster. (Water Elemental illusion) | ||||
| Bruiser | Instill Doubt | 30 | N/A / Instill Panic(50) | Using this ability will cause your enemy to flee in terror. Upgrades decrease the chance of outright resistance. | |||
| Monk | Instill Doubt | 30 | N/A / Instill Panic(50) | Using this ability will cause your enemy to flee in terror. Upgrades decrease the chance of outright resistance. | |||
| Warlock | Kraylith's Minor Familiar | 30 | "Fun spell" - Summons a pet toad. (Visual only, pet does not perform actions.) | ||||
| Brigand | Low Blow | 30 | N/A / Dirty Blow(44) | An attack that stuns the target for a short time. | |||
| Shadowknight | Lucan's Pact | 30 | Defensive Circle(16) / Malevolent Circle(44) | Greatly increases defense, wisdom, physical and disease damage mitigation at the cost of offensive melee skills and combat attack damage. This is the shadowknight's primary defensive stance. | |||
| Brigand | Maddening Throw | 30 | Strangling Throw(16) / Rapid Throw(44) | Two precise throwing attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged throwing weapon. | |||
| Assassin | Makeshift Weapon | 30 | N/A / Improvised Weapon(44) | A ranged attack, requiring the Assassin to be behind or flanking the target, that does Piercing damage to the target. Does not require ammo. | |||
| Fury | Mark of the Hunt | 30 | Pride of the Hunt(16) / Ferocity of the Hunt(44) | A group augmentation that increases the elemental resistance and health pool of the fury's group. The elemental resistance protects more against heat than cold. | |||
| Fury | Nature's Irate Form | 30 | "Fun spell" - Changes the form of the fury. (Badger illusion) | ||||
| Necromancer | Nylph's Zombie Form | 30 | "Fun spell" - Shapechanges caster. (Zombie illusion) | ||||
| Warden | Oakskin | 30 | Vigor(16) / Aspect of the Owl(44) | An augmentation that increases the wisdom and power pool of an ally. | |||
| Mystic | Omen | 30 | 34 | Auspice(16) / Prophecy(44) | An augmentation that increases the health and power of the mystic's ally. | ||
| Warden | Perrenial Essence | 30 | Verdure(16) / Essence of the Kodiak(44) | A group augmentation that increases the elemental resistance and health pool of the warden's group. The elemental resistance protects more against cold than it does heat. | |||
| Templar | Pious Redoubt | 30 | 34 | Redoubt(16) / Sacred Redoubt(44) | An augmentation that increases the health pool and melee offensive skills of the templar's ally. | ||
| Paladin | Prayer of Devotion | 30 | 34 | Prayer of Mending(16) / Prayer of Conviction(44) | Heals the paladin's group. | ||
| Troubador | Quiron's Joyous Celebration | 30 | N/A / Quiron's Ecstatic Celebration(44) | Increases in-combat health regeneration of the troubador's group. | |||
| Berserker | Reckless Stance | 30 | Mercenary Stance(16) / Unflinching Will(44) | Greatly increases defense, parry, physical and cold damage mitigation at the cost of offensive melee skills and combat attack damage. This is the berserker's primary defensive stance. | |||
| Ranger | Rip | 30 | N/A / Tear(44) | An attack that deals damage as the ranger attempts to rip an arrow from the target. | |||
| Warden | Rowyl's Form of the Vale | 30 | "Fun spell" - Shapechanges the warden. (Bee illusion) | ||||
| Paladin | Shining Beacon | 30 | Knight's Stance(16) / Benediction(44) | Greatly increases defense, wisdom, physical, magic and divine damage mitigation at the cost of offensive melee skills and combat attack damage. This is the paladin's primary defensive stance. | |||
| Illusionist | Speechless | 30 | Overwhelming Silence(16) / Mind Drain(44) | Stifles and drains power from the illusionist's target. | |||
| Monk | Sweeping Crane | 30 | Body Like Water(16) / Winding Dragon(44) | Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage. This is the monk's primary defensive stance. | |||
| Templar | Symbol of Ryltan | 30 | Symbol of Transal(16) / Symbol of Pinzarn(44) | A group augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resistance protects more against divine and magic than mental. | |||
| Dirge | Thuri's Sapping Shot | 30 | Sapping Shot(16) / Jaels Dreadful Depletion(44) | Two ranged attacks that deal disease damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target is rooted for a short duration. This requires a ranged weapon. | |||
| Conjuror | Tremor | 30 | 34 | Seism(16) / Quake(44) | Violently shakes the earth around the conjuror, dealing magic damage and knocking down all nearby enemies. | ||
| Mystic | Umbral Fortitude | 30 | Spiritual Seal(16) / Eidolic Mettle(44) | A group augmentation that increases the noxious resistance and health pool of the mystic's group. The noxious resistance protects more against poison than disease. | |||
| Fury | Verve | 30 | Lucid(16) / Vim(44) | An augmentation that increases the intelligence and power pool of an ally. | |||
| Berserker | Weapon Shield | 30 | 34 | N/A / Weapon Guard(44) | If the berserker is struck in melee combat, the berserker will return with a counterattack for up to 3 attacks. | ||
| Monk | Winter's Talon | 30 | N/A / Icy Talon(44) | A flying kick attack that dazes the opponent on a successful hit, preventing them from auto attacks for a short duration. | |||
| Coercer | Withering Silence | 30 | Silence(16) / Agonizing Silence(44) | Stifles and drains power over time from the coercer's target. | |||
| Defiler | Wunshi's Foul Sickening | 30 | "Fun spell" - Causes stomache pains to target ally. | ||||
| Coercer | Anguish | 31 | 34 | Cerebral Lash(17) / Torment(45) | Deals mental damage and drains power from an enemy over time. A portion of this power is added to the coercer. | ||
| Ranger | Arrow Flurry | 31 | Archer's Stance(17) / Arrow Frenzy(45) | Grants the ranger a chance to strike for additional damage with each successful ranged attack and increase offensive skills, at the cost of defense skill. This is the ranger's primary offensive stance. | |||
| Swashbuckler | Avoid Attention | 31 | Avoid Notice(17) / Avoid Blame(45) | Allows the swashbuckler to concentrate on not drawing attention from enemies, granting a chance to lower an enemy's hate towards the swashbuckler with each hit. | |||
| Brigand | Baffle Adversaries | 31 | Confound Adversaries(17) / Distract Adversaries(45) | Allows the brigand to concentrate on drawing attention to other allies when the brigand is in danger. Each time an enemy damages the brigand, their hate towards the brigand is reduced. | |||
| Guardian | Batter | 31 | Concussion(17) / Vindication(45) | A melee attack that deals crushing damage and drains some of the target's power on a successful hit. (Description seems wrong, actual effects show that instead of draining power, the target's attack skills are reduced.) | |||
| Assassin | Blade Frenzy | 31 | Blade Flurry(17) / Blade Storm(45) | Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense. This is the assasin's primary offensive stance. | |||
| Inquisitor | Cruel Invocation | 31 | 34 | Greater Invocation(17) / Merciless Invocation(45) | Interrupts target enemy and deals divine damage. | ||
| Warlock | Dark Emanations | 31 | 34 | Shadowy Emanations(17) / Torment of Shadows(45) | Deals instant poison damage to an enemy. (Description seems incorrect, actual effect shows a poison DoT.) | ||
| Fury | Deadly Swarm | 31 | Provoking Swarm(17) / Dooming Swarm(45) | Deals divine damage over time to the target and lowers their defense. | |||
| Shadowknight | Disease Cloud | 31 | 34 | Diseased Threat(17) / Insidious Whisper(45) | Increases the target's hate towards the shadowknight, with additional hate over time. | ||
| Conjuror | Flaming Agony | 31 | 34 | Burning Agony(17) / Fiery Doom(45) | Deals instant heat damage and additional heat damage over time to an enemy. | ||
| Berserker | Furious Rush | 31 | Surround(17) / No Quarter(45) | A melee attack that interrupts the target and decreases their focus skill on a successful hit. | |||
| Paladin | Grant of Armament | 31 | Offering of Armament(17) / Gift of Armament(45) | Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself. | |||
| Shadowknight | Grant of Armament | 31 | Offering of Armament(17) / Gift of Armament(45) | Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself. | |||
| Bruiser | Grapple | 31 | Bruising Strike(17) / Meteor Punch(45) | A high damage melee attack that costs the bruiser's health instead of power. | |||
| Wizard | Heat Stroke | 31 | 34 | Incinerate(17) / Heat Convulsions(45) | Deals heat damage over time to an enemy. | ||
| Dirge | Lucky Boon | 31 | 34 | Songster's Luck(17) / Discordant Boon(45) | Increases the combat skills of the dirge's group. | ||
| Berserker | Mad Cry | 31 | 34 | Insult(17) / Bully(45) | Interrupts the target and increases their hate towards the berserker. | ||
| Troubador | Minstrel's Fortune | 31 | 34 | Minstrel's Luck(17) / Swan Song(45) | Grants increased focus and improved effectiveness of all casting techniques of the troubador's group. Increases to casting technique make it more difficult for enemies to outright resist your group's spells and reduces the chance of spell fizzle. | ||
| Paladin | Noble Tone | 31 | 34 | Inflame(17) / Clarion Call(45) | Increases the target's hate towards the paladin, with increasing hate over time. | ||
| Templar | Reproving Smite | 31 | 34 | Greater Smite(17) / Condemning Smite(45) | Deals instant divine damage to target enemy. | ||
| Monk | Silent Threat | 31 | 34 | Staring Threat(17) / Infuriating Calm(45) | Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned. | ||
| Bruiser | Slurred Insult | 31 | 34 | Taunting Slap(17) / Instigate(45) | Increases the target's hate towards the bruiser. This ability can be used while the bruiser is stifled or stunned. | ||
| Monk | Stumbling Boar | 31 | Freezing Fist(17) / Freezing Palm(45) | A high damage melee attack that costs the monk's health instead of power. | |||
| Warden | Summer's Flame | 31 | 34 | Flame(17) / Solar Burn(45) | Deals instant heat damage to an enemy. | ||
| Guardian | Suppress | 31 | 34 | Anger(17) / Deafen(45) | Interrupts the target and increases their hate towards the guardian. | ||
| Illusionist | Tormenting Visions | 31 | 34 | Lobotomy(17) / Lobotomize(45) | Deals mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage. | ||
| Mystic | Touch of the Grey | 31 | Grey Wind(17) / Ire of the Grey(45) | Deals instant cold damage and reduces the movement speed of the target. | |||
| Defiler | Vile Imprecation | 31 | Sickening Imprecation(17) / Ruinous Imprecation(45) | Deals instant disease damage to the target and decreases their noxious resistance for a short duration. | |||
| Necromancer | Withering Affliction | 31 | 34 | Withering Coil(17) / Death's Coil(45) | Deals disease damage over an extended time to target enemy. | ||
| Warlock | Abhorrent Gift | 32 | 34 | N/A / Wicked Gift(46) | For a short time, the warlock is granted a chance at additional poison damage in an area where an enemy was struck by a poison spell cast by the warlock. This consumes a small amount of power every time it triggers, and requires a nil crystal as a component. | ||
| Ranger | Adroit | 32 | Survival Instincts(18) / Dance of Leaves(46) | Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the ranger. This is the ranger's primary defensive stance. | |||
| Paladin | Aegis of Hope | 32 | 34 | Ancient Pledge(18) / Unwavering Faith(46) | Grants the paladin a chance to shield an ally from melee attacks, by allowing the target a chance to use the paladin's avoidance check after their own avoidance check. This also increases the paladin's defense skill. | ||
| Conjuror | Aery Outrider | 32 | N/A / Aery Stalker(46) | Summons an inhabitant of the Plane of Air to do the Conjuror's bidding. | |||
| Mystic | Anger of the Ancients | 32 | N/A / Fury of the Ancients(46) | Deals instant disease damage to the enemy and surrounding encounter members. | |||
| Defiler | Aphotic Touch | 32 | N/A / Aphotic Corruption(46) | Deals disease damage over time and decreases Noxious mitigations on an opponent and its allies. | |||
| Templar | Beams of Faith | 32 | N/A / Rays of Faith(46) | Deals instant divine damage to the target and nearby encounter members. | |||
| Warden | Blessing of Wild | 32 | Favor of the Wild(18) / Benison of the Wild(46) | A group augmentation that increases the agility and wisdom of the warden's group. | |||
| Illusionist | Construct of Order | 32 | 34 | N/A / Construct of Logic(46) | Summons an illusory pet that attacks the Illusionists current enemy until the spell expires. | ||
| Coercer | Consuming Thoughts | 32 | N/A / Devouring Thoughts(46) | Decreases target's intelligence for a short duration, granting power over time to the coercer's group. | |||
| Troubador | Daelor's Luminary Ballad | 32 | 34 | Insatiable Ardor(18) / Graceful Avoidance(46) | Increases the defense skill of the troubador's group. | ||
| Inquisitor | Devotee's Retribution | 32 | Devotee's Repentance(18) / Coerced Repentance(46) | An impairment on an opponent that grants a chance to counterattack when the opponent successfully attacks an ally. This debuff will expire after 3 triggers. | |||
| Inquisitor | Dogmatic Healing | 32 | 34 | Greater Recovery(18) / Intolerant Healing(46) | Replenishes a large amount of target ally's health. | ||
| Guardian | Entrench | 32 | N/A / Anchor(46) | Roots the guardian in place and slows the guardian's attack speed and combat attack damage. All enemies near the guardian are also rooted with attack penalties. Any affected enemies that are attacked have a chance to break this effect. | |||
| Shadowknight | Evasive Maneuvers | 32 | 34 | Evasive Tactics(18) / Calculated Evasion(46) | Grants the shadowknight a chance to shield an ally from melee attacks, by allowing the target a chance to use the shadowknight's avoidance check after their own avoidance check. This also increases the shadowknight's parry skill. | ||
| Monk | Everburning Flame | 32 | 34 | N/A / Everburning Fire(46) | Increases the monk's attack rate at the cost of slowly draining health. | ||
| Swashbuckler | Feigned Bravado | 32 | 34 | N/A / False Bravado(46) | Grants the swashbuckler a chance to become overconfident with bravado when engaging in melee combat. While under the Bravado proc effect, the swashbuckler's attack rate and hate generated is increased. The Bravado proc effect can stack multiple times, increasing attack rate and hate generation. However, if the swashbuckler takes any damage, then all Bravado proc effects end (not the original maintained augmentation). | ||
| Shadowknight | Grim Sword | 32 | Dark Sword(22) / Plague Sword(46) | Increases the shadowknight's offensive melee skills and intelligence, at the cost of decreased defense skill. This is the shadowknight's primary offensive stance. | |||
| Dirge | Hyran's Angry Sonata | 32 | N/A / Hyran's Raging Sonata(46) | A song played for an ally that increases their strength and the amount of hate the generate in combat. | |||
| Paladin | Implacable Wrath | 32 | Courageous Wrath(22) / Unyielding Wrath(46) | Increases the paladin's offensive melee skills and intelligence, at the cost of decreased defense skill. This is the paladin's primary offensive stance. | |||
| Berserker | Infuriation | 32 | 34 | Reckless Aide(18) / Vehemence(46) | Grants the berserker a chance to shield an ally from melee attacks, by allowing the target a chance to use the berserker's avoidance check after their own avoidance check. This also increases the berserker's agility. | ||
| Dirge | Jael's Mysterious Mettle | 32 | 34 | Jael's Elusion(18) / Wailing Elusion(46) | Increases the parry skill of the dirge's group. | ||
| Troubador | Kian's Destructive Anthem | 32 | 34 | N/A / Kian's Devastating Anthem(46) | Impairs the wisdom of target encounter and inflicts mental damage over time. This song requires a recurrent power cost to maintain. | ||
| Brigand | Knave | 32 | Dexterity(18) / Blackguard(46) | Increases defense, parry, and physical damage mitigation while reducing the offensive melee skills and combat attack damage of the brigand. This is the brigand's primary defensive stance. | |||
| Assassin | Lethal Resolve | 32 | Deft Defense(18) / Creeping Impetus(46) | Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance. | |||
| Inquisitor | Litany of Agony | 32 | N/A / Litany of Torment(46) | Interrupts and deals instant divine damage to the target and nearby encounter members. | |||
| Templar | Mark of Princes | 32 | Mark of Pawns(18) / Mark of Kings(46) | Impairment that is cast on an opponent that decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee. | |||
| Monk | Martial Discipline | 32 | 34 | Martial Order(18) / Transcendent Vision(46) | Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill. | ||
| Ranger | Miracle Shot | 32 | 34 | N/A / Miracle Arrow(46) | A ranged arrow attack that does not require line of sight. | ||
| Warden | Nature's Embrace | 32 | 34 | Effloresce(18) / Verdant Rapture(46) | Replenishes a large amount of target ally's health, and replenishes their health over time for a short duration. | ||
| Guardian | Never Surrender | 32 | 34 | Stand Firm(18) / Vigilance(46) | Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill. | ||
| Assassin | Numbing Strike | 32 | 34 | N/A / Paralyzing Strike(46) | An attack that roots the target on successful hit. | ||
| Bruiser | Overtaking Blows | 32 | 34 | Staggering Stance(18) / Shrug Off(46) | Grants the bruiser a chance to shield an ally from melee attacks, by allowing the target a chance to use the bruiser's avoidance check after their own avoidance check. This also increases the bruiser's agility. | ||
| Templar | Restoration | 32 | 34 | Greater Arch Healing(18) / Greater Restoration(46) | Replenishes a large amount of target ally's health. | ||
| Defiler | Sacrificial Aid | 32 | 34 | Greater Sacrificial Heal(18) / Sacrificial Alleviation(46) | Heals a large amount of target ally's health. The defiler must sacrifice some of their own health to cast this spell. | ||
| Necromancer | Shadowy Stalker | 32 | N/A / Shadowy Assassin(46) | Summons a shadowy assassin to serve the necromancer. | |||
| Brigand | Shank | 32 | 34 | N/A / Shiv(46) | An attack from the side or behind that damages the target over time on a successful hit. | ||
| Assassin | Slip | 32 | Divert(18) / Evasion(46) | Reduces the target's hate towards the scout. | |||
| Brigand | Slip | 32 | Divert(18) / Evasion(46) | Reduces the target's hate towards the scout. | |||
| Dirge | Slip | 32 | Divert(18) / Evasion(46) | Reduces the target's hate towards the scout. | |||
| Ranger | Slip | 32 | Divert(18) / Evasion(46) | Reduces the target's hate towards the scout. | |||
| Swashbuckler | Slip | 32 | Divert(18) / Evasion(46) | Reduces the target's hate towards the scout. | |||
| Troubador | Slip | 32 | Divert(18) / Evasion(46) | Reduces the target's hate towards the scout. | |||
| Swashbuckler | Smirking Defense | 32 | Fancy Footwork(18) / Dexterous Slashing(46) | Increases defense, parry, and physical damage mitigation while reducing the offensive melee skills and combat attack damage of the swashbuckler. This is the swashbuckler's primary defensive stance. | |||
| Mystic | Spirit of the Rhino | 32 | Spirit of the Bull(18) / Spirit of the Elephant(46) | A group augmentation that increases the strength and stamina of the mystic's group. | |||
| Mystic | Spiritual Healing | 32 | 34 | Healing Ritual(18) / Enlightened Healing(46) | Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration. | ||
| Fury | Starburst | 32 | 34 | N/A / Starfire(46) | Deals instant heat damage to the target and all other nearby encounter members. | ||
| Berserker | Stunning Cry | 32 | N/A / Stunning Roar(46) | A shout that releases the berserker's anger in a stunning cry. It damages and stuns the target and all nearby encounter members for a short duration. | |||
| Bruiser | Sucker Punch | 32 | 34 | N/A / Dirty Punch(46) | A powerful melee attack that dazes the target. It must be made from behind or to the side of the target. | ||
| Wizard | Surge of Flames | 32 | 34 | N/A / Fiery Surge(46) | For a short time, the wizard is granted a chance at additional heat damage with every heat spell that strikes an enemy. This consumes a small amount of power every time it triggers. | ||
| Fury | Untamed Spirit | 32 | Wild Spirit(18) / Ferine Spirit(46) | A group augmentation that increases the intelligence and wisdom of the fury's group. | |||
| Defiler | Vehemence | 32 | Vehement(18) / Voracity(46) | A group augmentation that increases the strength and maximum health of the defiler's group. | |||
| Fury | Wildling Elixir | 32 | 34 | Greater Elixir(18) / Ferine Elixir(46) | Replenishes a large amount of target ally's health. | ||
| Warden | Winds of Frost | 32 | N/A / Winds of Winter(46) | Deals instant cold damage to an enemy and nearby encounter members. | |||
| Coercer | Beguile | 33 | Coerce(20) / Dominate(47) | Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance of a periodic resist. | |||
| Warlock | Boon of the Shadowed | 33 | Boon of the Dark(18) / Vulian Gift(47) | An augmentation cast on the warlock's ally that grants a chance to drain an attacker's power over time when the ally is hit in melee combat, adding the drained power to the ally. This spell does not require any concentration, but can only be maintained on a single ally. | |||
| Templar | Bravery | 33 | 34 | Daring(19) / Valor(47) | A group augmentation which increases maximum health and physical resistance of the templar's group. | ||
| Brigand | Bum Rush | 33 | 34 | Distracting Blade(19) / Gambit(47) | An attack made from the side that deals moderate damage and interrupts the target. | ||
| Necromancer | Chains of Torment | 33 | Enchain(19) / Eternal Bindings(47) | Roots the necromancer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration. | |||
| Wizard | Concurrence | 33 | Accord(18) / Singularity(47) | An augmentation cast on the wizard's ally that grants a chance to instantly increase their power when they are hit in melee combat. This spell does not require any concentration, but can only be maintained on a single ally. | |||
| Shadowknight | Contract of Shadows | 33 | 34 | Contract from Below(19) / Unholy Strength(47) | Increases the strength and stamina of the crusader's group. | ||
| Necromancer | Dark Heart | 33 | Splintered Heart(18) / Sacrificial Heart(47) | Summons an item to an ally that converts health into power over time. Upgrades to this spell increase the effectiveness of the summoned item. | |||
| Dirge | Daro's Dull Blade | 33 | 34 | Dull Blade(19) / Guttural Shriek(47) | An attack made from the side that deals moderate damage and impairs target's combat attack damage. | ||
| Monk | Darting Sparrow | 33 | 34 | Mantis Jabs(19) / Lunging Mongoose(47) | Launches a flurry of attacks. | ||
| Inquisitor | Dauntless | 33 | 34 | Undaunted(19) / Fervence(47) | A group augmentation which increases stamina and physical resistance of the inquisitor's group. | ||
| Defiler | Dire Shroud | 33 | 34 | Greater Shroud(19) / Ghastly Shroud(47) | A group augmentation that increases physical damage resistance and grants a replenishing ward against non-physical damage to the defiler's group. | ||
| Dirge | Discouraging Discante | 33 | Reproaching Discante(19) / Oppressive Discante(47) | Reduces the strength and agility of target encounter. This song requires a recurrent power cost to maintain. | |||
| Troubador | Discouraging Discante | 33 | Reproaching Discante(19) / Oppressive Discante(47) | Reduces the strength and agility of target encounter. This song requires a recurrent power cost to maintain. | |||
| Guardian | Do or Die | 33 | 34 | Battle Tactics(19) / Return to Battle(47) | Increases the maximum health of the guardian's group. | ||
| Assassin | Exposed Attack | 33 | 34 | Shrouded Strike(19) / Mask of Night(47) | An attack made from the side that deals moderate damage and stealths the assassin. | ||
| Coercer | Forced Hesitation | 33 | Hesitation(19) / Fatal Hesitation(47) | Roots the coercer's target in place, preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect. | |||
| Wizard | Intromission | 33 | 34 | N/A / Essential Intromission(47) | Replenishes power to target ally, at the cost of the wizard's health. | ||
| Guardian | Invade | 33 | Knee Bash(19) / Swamp(47) | An extra high damage single enemy attack. | |||
| Swashbuckler | Kidney Blow | 33 | 34 | Gut Slice(19) / Disheartening Guile(47) | An attack made from the side that deals moderate damage and decreases Trauma (crushing, slashing, and piercing) mitigation on the target. | ||
| Brigand | Lie Low | 33 | Stay Low(19) / Shadow Slip(47) | Lowers the target's hate towards the rogue and places the rogue into stealth. | |||
| Swashbuckler | Lie Low | 33 | Stay Low(19) / Shadow Slip(47) | Lowers the target's hate towards the rogue and places the rogue into stealth. | |||
| Illusionist | Lock Mind | 33 | Locking Light(19) / Terrifying Vision(47) | Roots the illusionist's target in place, preventing them from movement. This also stifles and blurs their vision and prevents them from normal combat attacks until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect. | |||
| Conjuror | Offering | 33 | N/A / Sacrifice(47) | Sacrifices the conjuror's summoned minion to restore health and power to the conjuror's group. | |||
| Bruiser | One Hundred Hand Slap | 33 | 34 | Rapid Swings(19) / Crushing Fury(47) | Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack. | ||
| Warlock | Paralyzing Fear | 33 | Fearful Bind(19) / Cower(47) | Roots the warlock's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target has a chance of running away in fear with a movement penalty for a short duration. | |||
| Illusionist | Personae Shift | 33 | Personae Split(20) / Personae Duplicate(47) | The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells. | |||
| Paladin | Pious Belief | 33 | 34 | Vigor of Trust(19) / Crusade(47) | Increases the wisdom of the Paladin's group. | ||
| Ranger | Pouncing Attack | 33 | 34 | Hidden Attack(19) / Longshank(47) | An attack made from the side that deals moderate damage and stealths the ranger. | ||
| Warden | Protection of the Seasons | 33 | 34 | Willowskin(19) / Spirit of the Oak(47) | A group augmentation that increases the physical and magical damage resistance of the warden's group. | ||
| Conjuror | Quicksand | 33 | Immobilize(19) / Quagmire(47) | Immobilizes the conjuror's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration. | |||
| Coercer | Refresh | 33 | 34 | Breeze(18) / Clarity(47) | Increases in-combat power replenishment of the coercer's group. This ability does stack with the the bard's concentration group power replenishment song. | ||
| Mystic | Runic Shield | 33 | 34 | Runic Symbol(19) / Runic Talisman(47) | A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group. | ||
| Fury | Savage Mask | 33 | 34 | Feral Mask(19) / Ferine Mask(47) | A group augmentation that increases the physical damage resistance and in-combat health regeneration of the fury's group. | ||
| Illusionist | Scintillating Aura | 33 | 34 | Scintillation(18) / Insight(47) | Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song. | ||
| Berserker | Screaming Fury | 33 | 34 | Screaming Rage(19) / Destructive Rage(47) | Increases the in-combat health regeneration of the berserker's group. | ||
| Assassin | Slaughter | 33 | Surprise(19) / Massacre(47) | A powerful stealthed attack that strikes nearby enemies in front of the assassin. | |||
| Conjuror | Sliver of Essence | 33 | Splinter of Essence(18) / Shard of Essence(47) | Summons an item to an ally that converts health into power. Upgrades to this spell increase the effectiveness of the summoned item. | |||
| Shadowknight | Spiked Boot | 33 | Boot(19) / Soulrend(47) | A kick attack that deals piercing damage and knocks the target down. | |||
| Ranger | Spring | 33 | Pounce(19) / Natural Selection(47) | A powerful ranged stealthed attack that strikes enemies in an area near the target. | |||
| Berserker | Stomp | 33 | Knee Break(19) / Wallop(47) | A kick attack that deals crushing damage to the target. | |||
| Warlock | Strength of Void | 33 | 34 | N/A / Endow Energy(47) | Replenishes power over time for a short duration to target ally, at the cost of slowly draining the warlock's health. | ||
| Monk | Swooping Hawk | 33 | Roundhouse Kick(19) / Diving Phoenix(47) | A melee attack that deals moderate slashing damage. | |||
| Wizard | Tether | 33 | Manacles(19) / Truss(47) | Roots the wizard's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration. | |||
| Bruiser | Throat Kick | 33 | Flying Kick(19) / Roundhouse(47) | A kick attack that deals moderate crushing damage. | |||
| Necromancer | Transfer Life | 33 | 34 | N/A / Exchange Life(47) | Transfers health from the necromancer to target ally. | ||
| Paladin | Vengeance | 33 | Charge(19) / Blessed Rush(47) | A melee attack that deals divine damage and knocks the target down. | |||
| Troubador | Walt's Thirsting Thrust | 33 | 34 | Taffo's Brilliant Blade(19) / Taffo's Dazzling Ditty(47) | An attack made from the side that deals moderate damage and lowers their spell resistances. | ||
| Troubador | Arcane Symphony | 34 | Arcane Chorus(20) / Arcane Concerto(48) | Increases arcane resistance of the troubador's group. | |||
| Coercer | Bravado | 34 | 34 | Recklessness(20) / Velocity(48) | Increases the combat attack damage of target ally. | ||
| Troubador | Bria's Charming Sonnet | 34 | Bria's Entrancing Sonnet(20) / Bria's Rapturing Sonnet(48) | Allows the troubador to charm a target for a short duration. Higher ranks of this spell will decrease the chance that the target can resist this spell every update. | |||
| Illusionist | Celerity | 34 | 34 | Alacrity(20) / Legerity(48) | Increases the attack speed of target ally. | ||
| Monk | Compress | 34 | Mend(20) / Heal(48) | Heals a percentage of target's health and cures noxious impairments. | |||
| Ranger | Crippling Arrow | 34 | 34 | Wounding Arrow(20) / Debilitating Arrow(48) | A precise ranged attack that cripples target's parry and deflection skills. | ||
| Inquisitor | Forced Acquiescence | 34 | 34 | Forced Submission(20) / Forced Compliance(48) | An impairment that decreases the offensive skills of an opponent and its surrounding allies. | ||
| Wizard | Freezing Wind | 34 | 34 | Chilling Wind(20) / Icy Wind(48) | Deals cold damage over-time to the target and surrounding encounter members. | ||
| Necromancer | Grim Thulian | 34 | Grim Spellbinder(20) / Grim Terror(48) | Summons an evil warlock spirit to obey the necromancer. | |||
| Conjuror | Igneous Adept | 34 | Igneous Apprentice(20) / Igneous Magi(48) | Summons a native of the Plane of Fire to do the Conjuror's bidding. | |||
| Bruiser | Ignore Hurt | 34 | Ignore Pain(20) / Ignore Agony(48) | Heals a percentage of the bruiser's health. | |||
| Berserker | Intercede | 34 | Intercept(20) / N/A | Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. | |||
| Bruiser | Intercede | 34 | Intercept(20) / N/A | Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. | |||
| Guardian | Intercede | 34 | Intercept(20) / N/A | Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. | |||
| Monk | Intercede | 34 | Intercept(20) / N/A | Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. | |||
| Paladin | Intercede | 34 | Intercept(20) / N/A | Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. | |||
| Shadowknight | Intercede | 34 | Intercept(20) / N/A | Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. | |||
| Dirge | Lanet's Agonizing Scream | 34 | 34 | Lanet's Excruciating Scream(20) / Lanet's Violent Scream(48) | Dazes the target for a short duration. When the daze effect expires, it deals disease damage to the target. | ||
| Shadowknight | Malefic Touch | 34 | 34 | Harm Touch(20) / Ruinous Touch(48) | Deals a great amount of disease damage to the target that is difficult for the target to resist against. This ability does not have a casting time, nor does it cost power, but it has a significant reuse timer. | ||
| Dirge | Noxious Symphony | 34 | Noxious Chorus(20) / Noxious Concerto(48) | Increases noxious resistance of the dirge's group. | |||
| Warlock | Null Absolution | 34 | 34 | Negative Absolution(20) / Nil Absolution(48) | Deals instant disease damage to the target and surrounding encounter members. | ||
| Berserker | Rage | 34 | Focus Rage(20) / Infuriate(48) | Builds rage within the berserker, granting a chance at becoming berserk while in combat. While berserk, attack speed and melee combat damage is increased. | |||
| Swashbuckler | Rakish Swathe | 34 | 34 | Flamboyant Swathe(20) / Brilliant Swathe(48) | A powerful attack that strikes all enemies surrounding the swashbuckler. Anyone struck by this attack will be knocked down for a short time. | ||
| Templar | Redemptive Fate | 34 | Amending Fate(20) / Atoning Fate(48) | An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent is slain. | |||
| Guardian | Safe Guard | 34 | 34 | Sentinel(20) / Sentry(48) | Allows the guardian to protect an ally, sometimes absorbing most of the physical damage an ally would otherwise take. This ability cannot be used on Fighters or Scouts. | ||
| Ranger | Salvaged Arrows | 34 | 34 | Makeshift Arrows(20) / Backup Quiver(48) | Creates arrows in the ranger's inventory. | ||
| Defiler | Sinister Countenance | 34 | 34 | Baleful Countenance(20) / Malefic Countenance(48) | The defiler takes on a wraith form, increasing their in-combat health regeneration. While in this form, the defiler also gains the ability to see invisible creatures. | ||
| Assassin | Slice Throat | 34 | 34 | Cut Throat(20) / Garrote(48) | A stealthed attack that stifles the target on a successful hit. The assassin must be stealthed to use this ability. | ||
| Swashbuckler | Swarthy Deception | 34 | Swarthy Distraction(20) / Swarthy Diversion(48) | The swashbuckler can transfer some of the blame taken for attacking enemies to an ally instead. This ability does not require any concentration. | |||
| Fury | Transcendant Predator | 34 | 34 | Peerless Predator(20) / Incomparable Predator(48) | The fury takes on the form of a lion, greatly increasing stamina and agility. While in this form, the fury also gains the ability to see stealthed creatures. | ||
| Brigand | Trickery | 34 | 34 | Ruse(20) / Deception(48) | A cunning attempt to trick the target into believing the brigand is bleeding to death, increasing its hate towards the brigand. The brigand launches a powerful surprise attack if the target strikes within the next few seconds. | ||
| Mystic | Ursine Oracle | 34 | 34 | Ursine Elder(20) / Ursine Prophet(48) | The mystic takes on the form of a bear, increasing strength and maximum health. While in this form, the mystic also gains the ability to see stealthed creatures. | ||
| Brigand | Vicious Rake | 34 | 34 | Rake(20) / Murderous Rake(48) | An attack from behind the target that cripples their arcane (Magic, Divine, and Mental), noxious (Poison and Disease), and elemental (Heat and Cold) mitigations. | ||
| Paladin | Virtuous Touch | 34 | Lay on Hands(20) / Divine Touch(48) | Replenishes health instantly. This replenishment does not have a casting time, nor does it cost power, but it has a significant reuse timer. | |||
| Assassin | Vulnerable Mark | 34 | Assassin's Mark(20) / Exposing Mark(48) | Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target takes agonizing piercing damage for up to 5 attacks. | |||
| Warden | Warden of the Forest | 34 | 34 | Protector of the Forest(20) / Steward of the Forest(48) | The warden takes on the form of a wolf, increasing physical resistances against slashing, piercing, and crushing attacks, as well as increased focus. While in this form, the warden also gains the ability to see invisible creatures. | ||
| Inquisitor | Act of Belief | 35 | N/A / Act of Faith(49) | An augmentation that grants the inquisitor's allies the chance to deal instant divine damage on their hostile spells and attacks. | |||
| Wizard | Al'Cenari's Scaled Companion | 35 | "Fun spell" - Summons a winged viper. (Visual only, pet won't perform any actions.) | ||||
| Swashbuckler | Ambuscade | 35 | Shanghai(21) / Brazen Thrust(49) | A stealth attack that deals great damage and knocks the target down. | |||
| Paladin | Atonement | 35 | Redemption(21) / Amends(49) | Grants the target a redemptive aura. Whenever the target accrues hate, some of that hate is transferred to the paladin. | |||
| Warlock | Aura of Darkness | 35 | N/A / Aura of Emptiness(49) | An impairment that causes the targ | |||