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 EQ II Spells, Abilities, and Combat Art Comparison - Paladin / Shadowknight
  Paladin Shadowknight
  Level Name Description Name Description
 
  1 Faithful Swing A melee attack that deals some damage and replenishes some of the paladin's health. Painful Swing An extra attack that deals additional damage over time.

  1 Taunt Increases the target's hate towards the fighter. Taunt Increases the target's hate towards the fighter.

  2 Righteous Anger Interrupts the target and deals instant divine damage. Condemning Smite Inflicts instant disease damage to the target.

  3 Prayer of Healing Heals the paladin's group. Dark Caress Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight.

  4 Courageousness Increases the paladin's offensive melee skills and intelligence, at the cost of decreased defense skill. This is the paladin's primary offensive stance. Dark Blade Increases the shadowknight's offensive melee skills and intelligence, at the cost of decreased defense skill. This is the shadowknight's primary offensive stance.

  4 Knight's Defense Greatly increases defense, wisdom, physical, magic and divine damage mitigation at the cost of offensive melee skills and combat attack damage. This is the paladin's primary defensive stance. Defensive Pact Greatly increases defense, wisdom, physical and disease damage mitigation at the cost of offensive melee skills and combat attack damage. This is the shadowknight's primary defensive stance.

  5 Kick A kick attack that deals crushing damage to the target. Kick A kick attack that deals crushing damage to the target.

  6 Intervene Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. Intervene Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take.

  7 Divine Circle A melee attack that strikes nearby enemies surrounding the paladin, and replenishes some health of nearby group members. Sickening Circle A melee attack that strikes nearby enemies surrounding the shadowknight, and slowly deals disease damage to them over time.

  8 Blinding Rays Increases the hate of all enemies in an encounter towards the paladin and decreases their divine resistance. Decree Increases the hate of all enemies in an encounter towards the shadowknight and decreases their disease resistance.

  9 Call of Inspiration Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage. Offensive Presence Increases the target's hate towards the shadowknight, with additional hate over time.

  9 Incite Increases the target's hate towards the paladin, with increasing hate over time. Unholy Hunger Curses the weapons of the shadowknight's group, granting them a chance to drain health in combat with each hit.

  10 Blessed Weapon Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage. Unholy Weapon Curses the shadowknight's weapon, granting a chance to drain health in combat with each hit.

  11 Righteous Blow A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead. Fetid Strike A melee attack that strikes with additional disease damage and drains a portion of that damage as health replenishment for the shadowknight on a successful hit.

  12 Demonstration of Faith Wards the paladin's target, preventing them from taking damage. Infernal Blessing Places an augmentation on a group member that drains health from any opponents that attack them. This effect can trigger 5 times.

  12     Tarnished Caress Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight.

  13 Bash A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the paladin. This attack requires a shield. Condemning Anger Inflicts instant disease damage to the target.

  13 Righteous Judgement Interrupts the target and deals instant divine damage. Shield Slam A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate over time towards the shadowknight. This attack requires a shield.

  14 Cry of Conviction Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages. Cruel Aura Does disease damage over time to nearby enemies surrounding the shadowknight.

  15 Faithful Strike A melee attack that deals some damage and replenishes some of the paladin's health. Cleave Flesh A powerful attack that strikes for disease damage and decreases the target's wisdom for a short duration.

  15 Power Cleave A powerful melee attack that strikes for divine damage. Painful Strike An extra attack that deals additional damage over time.

  16 Knight's Stance Greatly increases defense, wisdom, physical, magic and divine damage mitigation at the cost of offensive melee skills and combat attack damage. This is the paladin's primary defensive stance. Defensive Circle Greatly increases defense, wisdom, physical and disease damage mitigation at the cost of offensive melee skills and combat attack damage. This is the shadowknight's primary defensive stance.

  16 Prayer of Mending Heals the paladin's group.

  17 Inflame Increases the target's hate towards the paladin, with increasing hate over time. Diseased Threat Increases the target's hate towards the shadowknight, with additional hate over time.

  17 Offering of Armament Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself. Offering of Armament Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself.

  18 Ancient Pledge Grants the paladin a chance to shield an ally from melee attacks, by allowing the target a chance to use the paladin's avoidance check after their own avoidance check. This also increases the paladin's defense skill. Evasive Tactics Grants the shadowknight a chance to shield an ally from melee attacks, by allowing the target a chance to use the shadowknight's avoidance check after their own avoidance check. This also increases the shadowknight's parry skill.

  19 Charge A melee attack that deals divine damage and knocks the target down. Boot A kick attack that deals piercing damage and knocks the target down.

  19 Vigor of Trust Increases the wisdom of the Paladin's group. Contract from Below Increases the strength and stamina of the crusader's group.

  20 Goading Gesture Increases your hate level with the target, with a chance at double the amount of hate increase. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable.) Goading Gesture Increases your hate level with the target, with a chance at double the amount of hate increase. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable.)

  20 Holy Steed "Fun spell" - Summons a steed with a 10% out of combat movement bonus. Harm Touch Deals a great amount of disease damage to the target that is difficult for the target to resist against. This ability does not have a casting time, nor does it cost power, but it has a significant reuse timer.

  20 Intercept Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. Intercept Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take.

  20 Lay on Hands Replenishes health instantly. This replenishment does not have a casting time, nor does it cost power, but it has a significant reuse timer. Unholy Steed "Fun spell" - Summons a mount with a 10% out of combat movement speed bonus.

  21 Divine Wrath A melee attack that strikes all nearby enemies surrounding the paladin, and replenishes some health of nearby group members. Graven Embrace Causes an ally to temporarily die, often causing enemies to ignore that ally.

  21 Redemption Grants the target a redemptive aura. Whenever the target accrues hate, some of that hate is transferred to the paladin. Sickening Decay A melee attack that strikes all nearby enemies surrounding the shadowknight, and slowly deals disease damage to them over time.

  22 Blessed Aid Replenishes some of target ally's health. Dark Sword Increases the shadowknight's offensive melee skills and intelligence, at the cost of decreased defense skill. This is the shadowknight's primary offensive stance.

  22 Blinding Light Increases the hate of all enemies in an encounter towards the paladin and decreases their divine resistance. Decree of Decay Increases the hate of all enemies in an encounter towards the shadowknight and decreases their disease resistance.

  22 Courageous Wrath Increases the paladin's offensive melee skills and intelligence, at the cost of decreased defense skill. This is the paladin's primary offensive stance. Grim Coil Inflicts disease damage over time to the target.

  23 Divine Inspiration Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage. Unholy Order Curses the weapons of the shadowknight's group, granting them a chance to drain health in combat with each hit.

  24 Blessing of the Penitent Increases your maximum hit points. Also grants the paladin a chance to summon a shard spell component when the paladin is struck. Grim Harbinger Curses the shadowknight's weapon, granting a chance to drain health in combat with each hit.

  24 Glorious Weapon Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage. Tainted Caress Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight. A tainted essence is sometimes summoned to the shadowknight on each melee attack.

  25 Divine Vengeance A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead. Fetid Grasp A melee attack that strikes with additional disease damage and drains a portion of that damage as health replenishment for the shadowknight on a successful hit.

  25 Rescue Greatly increases the target's hate towards the fighter. Rescue Greatly increases the target's hate towards the fighter.

  26 Faithful Zeal Wards the paladin's target, preventing them from taking damage. Infernal Pact Places an augmentation on a group member that drains health from any opponents that attack them. This effect can trigger 5 times.

  26 Penitent Sacrament Heals the paladin. Tainted Sacrament Drags the souls of your victims from their final place of rest. They briefly fight for you and then disappear into nothingness.

  27 Blinding Bash A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the paladin. This attack requires a shield. Condemning Spirit Inflicts instant disease damage to the target.

  27 Omen of Battle Interrupts the target and deals instant divine damage. Decrepit Slam A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate over time towards the shadowknight. This attack requires a shield.

  28 Oath Strike A melee attack that deals divine damage and additional divine damage over time. Consume Vitae Drains life from the target, and returns a portion as health replenishment to the shadowknight.

  28 Unyielding Conviction Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages. Cruel Intent Does disease damage over time to nearby enemies surrounding the shadowknight.

  29 Blazing Faith A melee attack that deals some damage and replenishes some of the paladin's health. Painbringer An extra attack that deals additional damage over time.

  29 Holy Sunder A powerful melee attack that strikes for divine damage. Sorrow A powerful attack that strikes for disease damage and decreases the target's wisdom for a short duration.

  30 Prayer of Devotion Heals the paladin's group. Draw Strength Draws strength from the target and grants it to the shadowknight.

  30 Shining Beacon Greatly increases defense, wisdom, physical, magic and divine damage mitigation at the cost of offensive melee skills and combat attack damage. This is the paladin's primary defensive stance. Lucan's Pact Greatly increases defense, wisdom, physical and disease damage mitigation at the cost of offensive melee skills and combat attack damage. This is the shadowknight's primary defensive stance.

  31 Grant of Armament Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself. Grant of Armament Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself.

  31 Noble Tone Increases the target's hate towards the paladin, with increasing hate over time. Disease Cloud Increases the target's hate towards the shadowknight, with additional hate over time.

  32 Aegis of Hope Grants the paladin a chance to shield an ally from melee attacks, by allowing the target a chance to use the paladin's avoidance check after their own avoidance check. This also increases the paladin's defense skill. Evasive Maneuvers Grants the shadowknight a chance to shield an ally from melee attacks, by allowing the target a chance to use the shadowknight's avoidance check after their own avoidance check. This also increases the shadowknight's parry skill.

  32 Implacable Wrath Increases the paladin's offensive melee skills and intelligence, at the cost of decreased defense skill. This is the paladin's primary offensive stance. Grim Sword Increases the shadowknight's offensive melee skills and intelligence, at the cost of decreased defense skill. This is the shadowknight's primary offensive stance.

  33 Pious Belief Increases the wisdom of the Paladin's group. Contract of Shadows Increases the strength and stamina of the crusader's group.

  33 Vengeance A melee attack that deals divine damage and knocks the target down. Spiked Boot A kick attack that deals piercing damage and knocks the target down.

  34 Intercede Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. Intercede Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take.

  34 Virtuous Touch Replenishes health instantly. This replenishment does not have a casting time, nor does it cost power, but it has a significant reuse timer. Malefic Touch Deals a great amount of disease damage to the target that is difficult for the target to resist against. This ability does not have a casting time, nor does it cost power, but it has a significant reuse timer.

  35 Corpsecrush Bloodlines Chronicles quested skill. Only affects vampires. Will provide full description when able. Corpsecrush Bloodlines Chronicles quested skill. Only affects vampires. Will provide full description when able.

  35 Doom Judgment Inflicts damage to enemies near the crusader. Any enemies struck will lose any of their beneficial arcane and noxious based spell effects. Doom Judgment Inflicts damage to enemies near the crusader. Any enemies struck will lose any of their beneficial arcane and noxious based spell effects.

  35 Flatedge Twirl A melee attack that strikes all nearby enemies surrounding the paladin, and replenishes some health of nearby group members. Solemn Embrace Causes an ally to temporarily die, often causing enemies to ignore that ally.

  35 Atonement Grants the target a redemptive aura. Whenever the target accrues hate, some of that hate is transferred to the paladin. Swarming Spirits A melee attack that strikes all nearby enemies surrounding the shadowknight, and slowly deals disease damage to them over time.

  36 Devout Aid Replenishes some of target ally's health. Shriek of Terror Increases the hate of all enemies in an encounter towards the shadowknight and decreases their disease resistance.

  36 Smite Prayer Increases the hate of all enemies in an encounter towards the paladin and decreases their divine resistance. Vile Coil Inflicts disease damage over time to the target.

  37 Call to Glory Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage. Insatiable Hunger Curses the weapons of the shadowknight's group, granting them a chance to drain health in combat with each hit.

  38 Blessing of the Devout Increases your maximum hit points. Also grants the paladin a chance to summon a shard spell component when the paladin is struck. Cursed Caress Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight. A tainted essence is sometimes summoned to the shadowknight on each melee attack.

  38 Righteous Cause Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage. Unhallowed Aura Curses the shadowknight's weapon, granting a chance to drain health in combat with each hit.

  39 Shatter Will A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead. Baleful Smite A melee attack that strikes with additional disease damage and drains a portion of that damage as health replenishment for the shadowknight on a successful hit.

  40 Devout Sacrament Heals the paladin. Cursed Sacrament Drags the souls of your victims from their final place of rest. They briefly fight for you and then disappear into nothingness.

  40 Display of Devotion Wards the paladin's target, preventing them from taking damage. Dreadful Wrath Inflicts massive disease damage to the target and slows their movement.

  40 Summon Squire "Fun spell" - Summons a pet squire. (Pet performs no actions, visual only) Summon Squire "Fun spell" - Summons a pet squire. (Pet performs no actions, visual only)

  40 Refusal of Grace Inflicts massive divine damage to the target. Unholy Blessing Places an augmentation on a group member that drains health from any opponents that attack them. This effect can trigger 5 times.

  41 Courageous Dash A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the paladin. This attack requires a shield. Destructive Slam A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate over time towards the shadowknight. This attack requires a shield.

  41 Divine Judgement Interrupts the target and deals instant divine damage. Sickening Anger Inflicts instant disease damage to the target.

  42 Ancient Wrath Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages. Devour Vitae Drains life from the target, and returns a portion as health replenishment to the shadowknight.

  42 Sworn Strike A melee attack that deals divine damage and additional divine damage over time. Unending Pain Does disease damage over time to nearby enemies surrounding the shadowknight.

  43 Condemnation A melee attack that deals some damage and replenishes some of the paladin's health. Agonizing Cry A powerful attack that strikes for disease damage and decreases the target's wisdom for a short duration.

  43 Judgement Strike A powerful melee attack that strikes for divine damage. Pariah's Mark An extra attack that deals additional damage over time.

  44 Benediction Greatly increases defense, wisdom, physical, magic and divine damage mitigation at the cost of offensive melee skills and combat attack damage. This is the paladin's primary defensive stance. Malevolent Circle Greatly increases defense, wisdom, physical and disease damage mitigation at the cost of offensive melee skills and combat attack damage. This is the shadowknight's primary defensive stance.

  44 Elixir of Resuscitation Resurrects a fallen ally, replenishing all health. This spell can be cast during combat, but must be cast within touch range of that ally. Shadowy Elusion Teleports the shadowknight and all nearby group members to the nearest designated safe spot in the current adventuring area.

  44 Prayer of Conviction Heals the paladin's group. Siphon Strength Draws strength from the target and grants it to the shadowknight.

  45 Gift of Armament Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself. Gift of Armament Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself.

  45 Clarion Call Increases the target's hate towards the paladin, with increasing hate over time. Insidious Whisper Increases the target's hate towards the shadowknight, with additional hate over time.

  46 Unwavering Faith Grants the paladin a chance to shield an ally from melee attacks, by allowing the target a chance to use the paladin's avoidance check after their own avoidance check. This also increases the paladin's defense skill. Calculated Evasion Grants the shadowknight a chance to shield an ally from melee attacks, by allowing the target a chance to use the shadowknight's avoidance check after their own avoidance check. This also increases the shadowknight's parry skill.

  46 Unyielding Wrath Increases the paladin's offensive melee skills and intelligence, at the cost of decreased defense skill. This is the paladin's primary offensive stance. Plague Sword Increases the shadowknight's offensive melee skills and intelligence, at the cost of decreased defense skill. This is the shadowknight's primary offensive stance.

  47 Blessed Rush A melee attack that deals divine damage and knocks the target down. Soulrend A kick attack that deals piercing damage and knocks the target down.

  47 Crusade Increases the wisdom of the Paladin's group. Unholy Strength Increases the strength and stamina of the crusader's group.

  48 Divine Touch Replenishes health instantly. This replenishment does not have a casting time, nor does it cost power, but it has a significant reuse timer. Ruinous Touch Deals a great amount of disease damage to the target that is difficult for the target to resist against. This ability does not have a casting time, nor does it cost power, but it has a significant reuse timer.

  49 Amends Grants the target a redemptive aura. Whenever the target accrues hate, some of that hate is transferred to the paladin. Deadly Embrace Causes an ally to temporarily die, often causing enemies to ignore that ally.

  49 Holy Symbol A melee attack that strikes all nearby enemies surrounding the paladin, and replenishes some health of nearby group members. Death Cloud A melee attack that strikes all nearby enemies surrounding the shadowknight, and slowly deals disease damage to them over time.

  50 Decree Deals instant divine damage and interrupts the target and surrounding encounter members. Blasphemy Increases the hate of all enemies in an encounter towards the shadowknight and decreases their disease resistance.

  50 Hand of Bayle "Fun spell" - Covers the paladin's hand in a holy light visual effect. Despoiling Mist Decreases Armor Class on the target and surrounding encounter members within the area of effect.

  50 Pious Aid Replenishes some of target ally's health. Hand of Lucan "Fun spell" - Covers the shadowknight's hand in a crackling red light visual effect.

  50 Zealous Preaching Increases the hate of all enemies in an encounter towards the paladin and decreases their divine resistance. Wicked Coil Inflicts disease damage over time to the target.

  51 Call to Honor Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage. Unending Hunger Curses the weapons of the shadowknight's group, granting them a chance to drain health in combat with each hit.

  52 Blessing of the Celestial Increases your maximum hit points. Also grants the paladin a chance to summon a shard spell component when the paladin is struck. Depraved Aura Curses the shadowknight's weapon, granting a chance to drain health in combat with each hit.

  52 Righteous Crusade Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage. Infernal Caress Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight. A tainted essence is sometimes summoned to the shadowknight on each melee attack.

  52 Sigil of Heroism Siphons some of the hate generated towards enemies of the group to the paladin instead for a short duration. Mana Sieve Drawing on the power of the enemy, the shadowknight slowly replenishes power over time.

  53 Destroy Will A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead. Dire Smite A melee attack that strikes with additional disease damage and drains a portion of that damage as health replenishment for the shadowknight on a successful hit.

  54 Ardent Sacrament Heals the paladin. Baleful Wrath Inflicts massive disease damage to the target and slows their movement.

  54 Demonstration of Devotion Wards the paladin's target, preventing them from taking damage. Heinous Blessing Places an augmentation on a group member that drains health from any opponents that attack them. This effect can trigger 5 times.

  54 Refusal of Faith Inflicts massive divine damage to the target. Infernal Sacrament Drags the souls of your victims from their final place of rest. They briefly fight for you and then disappear into nothingness.

  55 Celestial Judgement Interrupts the target and deals instant divine damage. Catastrophic Slam A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate over time towards the shadowknight. This attack requires a shield.

  55 Consecrate An aura surrounds the paladin, continuously dealing divine damage to all nearby enemies until the spell expires. Loathsome Anger Inflicts instant disease damage to the target.

  55 Righteous Dash A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the paladin. This attack requires a shield. Tap Veins Siphons the health of all nearby enemies, returning a portion of all health siphoned as health replenishment for the shadowknight.

  56 Unflinching Conviction Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages. Absorb Vitae Drains life from the target, and returns a portion as health replenishment to the shadowknight.

  56 Zealous Strike A melee attack that deals divine damage and additional divine damage over time. Unending Agony Does disease damage over time to nearby enemies surrounding the shadowknight.

  57 Chastising Strike A powerful melee attack that strikes for divine damage. Agony A powerful attack that strikes for disease damage and decreases the target's wisdom for a short duration.

  57 Righteous Condemnation A melee attack that deals some damage and replenishes some of the paladin's health. Pariah's Brand An extra attack that deals additional damage over time.

  58 Divine Favor If the paladin receives damage that would be fatal, the paladin is instead healed and stifled for a short duration. The encounter of the enemy that dealt the otherwise fatal damage greatly decreases their hate towards the paladin. Death March While death march is active, every time a group member slays an enemy, the shadowknight's group gains increased intelligence, combat attack damage, and immunity to control spells for a short duration.

  58 Faithful Benediction Greatly increases defense, wisdom, physical, magic and divine damage mitigation at the cost of offensive melee skills and combat attack damage. This is the paladin's primary defensive stance. Infernal Circle Greatly increases defense, wisdom, physical and disease damage mitigation at the cost of offensive melee skills and combat attack damage. This is the shadowknight's primary defensive stance.

  58 Prayer of Consecration Heals the paladin's group. Siphon Might Draws strength from the target and grants it to the shadowknight.

  59 Clarion Cry Increases the target's hate towards the paladin, with increasing hate over time. Insidious Promise Increases the target's hate towards the shadowknight, with additional hate over time.

  59 Pledge of Armament Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself. Pledge of Armament Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself.

  60 Relentless Wrath Increases the paladin's offensive melee skills and intelligence, at the cost of decreased defense skill. This is the paladin's primary offensive stance. Devious Evasion Grants the shadowknight a chance to shield an ally from melee attacks, by allowing the target a chance to use the shadowknight's avoidance check after their own avoidance check. This also increases the shadowknight's parry skill.

  60 Resolute Faith Grants the paladin a chance to shield an ally from melee attacks, by allowing the target a chance to use the paladin's avoidance check after their own avoidance check. This also increases the paladin's defense skill. Pox Sword Increases the shadowknight's offensive melee skills and intelligence, at the cost of decreased defense skill. This is the shadowknight's primary offensive stance.

  61 Ardent Belief Increases the wisdom of the paladin's group. Smash A kick attack that deals piercing damage and knocks the target down.

  61 Backlash A melee attack that deals divine damage and knocks the target down. Unhallowed Strength Increases the strength and stamina of the crusader's group.

  62 Celestial Touch Replenishes health instantly. This replenishment does not have a casting time, nor does it cost power, but it has a significant reuse timer. Pestilent Touch Deals a great amount of disease damage to the target that is difficult for the target to resist against. This ability does not have a casting time, nor does it cost power, but it has a significant reuse timer.

  63 Holy Circle A melee attack that strikes nearby enemies surrounding the paladin, and replenishes some health of nearby group members. Death Circle A melee attack that strikes nearby enemies surrounding the shadowknight, and slowly deals disease damage to them over time.

  63     Mortal Embrace Causes an ally to temporarily die, often causing enemies to ignore that ally.

  64 Fervent Aid Replenishes some of target ally's health. Putrid Coil Inflicts disease damage over time to the target.

  64 Righteousness Increases the hate of all enemies in an encounter towards the paladin and decreases their divine resistance. Sacrilege Increases the hate of all enemies in an encounter towards the shadowknight and decreases their disease resistance.

  65 Call to Duty Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage. Everlasting Hunger Curses the weapons of the shadowknight's group, granting them a chance to drain health in combat with each hit.

  65 Castigate Cleanses most hostile spell and physical debuffs on the Paladin. For each one removed, all enemies surrounding the Paladin are struck by a divine bolt. Pestilence Pestilence deals disease damage over-time to a target. When that target dies, if pestilence was still active, it spreads to 2 nearby enemeies. Pestilence continues as long as there are nearby enemies and they are killed before its duration expires.

  66 Blessing of the Reverent Increases your maximum hit points. Also grants the paladin a chance to summon a shard spell component when the paladin is struck. Nefarious Caress Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight. A Tainted Essence is sometimes summoned to the shadowknight on each melee attack.

  66 Righteous Demonstration Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage. Twisted Aura Curses the shadowknight's weapon, granting a chance to drain health in combat with each hit.

  67 Extinguish Will A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead. Fetid Smite A melee attack that strikes with additional disease damage and drains a portion of that damage as health replenishment for the shadowknight on a successful hit.

  68 Devotion Wards the paladin's target, preventing them from taking damage. Abominable Wrath Inflicts massive disease damage to the target and slows their movement.

  68 Refusal of Conviction Inflicts massive divine damage to the target. Grave Blessing Places an augmentation on a group member that drains health from any opponents that attack them. This effect can trigger five times.

  68 Reverent Sacrament Heals the paladin. Nefarious Sacrament Drags the souls of your victims from their final place of rest. They briefly fight for you and then disappear into nothingness.

  69 Hallowed Judgement Interrupts the target and deals instant divine damage. Abominable Anger Inflicts instant disease damage to the target.

  69 Valorous Dash A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the paladin. This attack requires a shield. Venomous Slam A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate over time towards the shadowknight. This attack requires a shield.

  70 Brimstone Deals instant divine damage and interrupts the target and surrounding encounter members. Despoil Decreases armor class on the target and surrounding encounter members within the area of effect.

  70 Devout Strike A melee attack that deals divine damage and additional divine damage over time. Drain Vitae Drains life from the target, and returns a portion as health replenishment to the shadowknight.

  70 Relentless Conviction Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages. Unending Misery Does disease damage over time to nearby enemies surrounding the shadowknight.

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