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1 |
Faithful Swing |
A melee attack that deals some damage and replenishes some of the paladin's health. |
Painful Swing |
An extra attack that deals additional damage over time. |
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1 |
Taunt |
Increases the target's hate towards the fighter. |
Taunt |
Increases the target's hate towards the fighter. |
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2 |
Righteous Anger |
Interrupts the target and deals instant divine damage. |
Condemning Smite |
Inflicts instant disease damage to the target. |
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3 |
Prayer of Healing |
Heals the paladin's group. |
Dark Caress |
Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight. |
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4 |
Courageousness |
Increases the paladin's offensive melee skills and intelligence, at the cost of decreased defense skill. This is the paladin's primary offensive stance. |
Dark Blade |
Increases the shadowknight's offensive melee skills and intelligence, at the cost of decreased defense skill. This is the shadowknight's primary offensive stance. |
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4 |
Knight's Defense |
Greatly increases defense, wisdom, physical, magic and divine damage mitigation at the cost of offensive melee skills and combat attack damage. This is the paladin's primary defensive stance. |
Defensive Pact |
Greatly increases defense, wisdom, physical and disease damage mitigation at the cost of offensive melee skills and combat attack damage. This is the shadowknight's primary defensive stance. |
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5 |
Kick |
A kick attack that deals crushing damage to the target. |
Kick |
A kick attack that deals crushing damage to the target. |
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6 |
Intervene |
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. |
Intervene |
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. |
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7 |
Divine Circle |
A melee attack that strikes nearby enemies surrounding the paladin, and replenishes some health of nearby group members. |
Sickening Circle |
A melee attack that strikes nearby enemies surrounding the shadowknight, and slowly deals disease damage to them over time. |
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8 |
Blinding Rays |
Increases the hate of all enemies in an encounter towards the paladin and decreases their divine resistance. |
Decree |
Increases the hate of all enemies in an encounter towards the shadowknight and decreases their disease resistance. |
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9 |
Call of Inspiration |
Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage. |
Offensive Presence |
Increases the target's hate towards the shadowknight, with additional hate over time. |
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9 |
Incite |
Increases the target's hate towards the paladin, with increasing hate over time. |
Unholy Hunger |
Curses the weapons of the shadowknight's group, granting them a chance to drain health in combat with each hit. |
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10 |
Blessed Weapon |
Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage. |
Unholy Weapon |
Curses the shadowknight's weapon, granting a chance to drain health in combat with each hit. |
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11 |
Righteous Blow |
A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead. |
Fetid Strike |
A melee attack that strikes with additional disease damage and drains a portion of that damage as health replenishment for the shadowknight on a successful hit. |
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12 |
Demonstration of Faith |
Wards the paladin's target, preventing them from taking damage. |
Infernal Blessing |
Places an augmentation on a group member that drains health from any opponents that attack them. This effect can trigger 5 times. |
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12 |
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Tarnished Caress |
Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight. |
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13 |
Bash |
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the paladin. This attack requires a shield. |
Condemning Anger |
Inflicts instant disease damage to the target. |
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13 |
Righteous Judgement |
Interrupts the target and deals instant divine damage. |
Shield Slam |
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate over time towards the shadowknight. This attack requires a shield. |
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14 |
Cry of Conviction |
Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages. |
Cruel Aura |
Does disease damage over time to nearby enemies surrounding the shadowknight. |
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15 |
Faithful Strike |
A melee attack that deals some damage and replenishes some of the paladin's health. |
Cleave Flesh |
A powerful attack that strikes for disease damage and decreases the target's wisdom for a short duration. |
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15 |
Power Cleave |
A powerful melee attack that strikes for divine damage. |
Painful Strike |
An extra attack that deals additional damage over time. |
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16 |
Knight's Stance |
Greatly increases defense, wisdom, physical, magic and divine damage mitigation at the cost of offensive melee skills and combat attack damage. This is the paladin's primary defensive stance. |
Defensive Circle |
Greatly increases defense, wisdom, physical and disease damage mitigation at the cost of offensive melee skills and combat attack damage. This is the shadowknight's primary defensive stance. |
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16 |
Prayer of Mending |
Heals the paladin's group. |
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17 |
Inflame |
Increases the target's hate towards the paladin, with increasing hate over time. |
Diseased Threat |
Increases the target's hate towards the shadowknight, with additional hate over time. |
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17 |
Offering of Armament |
Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself. |
Offering of Armament |
Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself. |
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18 |
Ancient Pledge |
Grants the paladin a chance to shield an ally from melee attacks, by allowing the target a chance to use the paladin's avoidance check after their own avoidance check. This also increases the paladin's defense skill. |
Evasive Tactics |
Grants the shadowknight a chance to shield an ally from melee attacks, by allowing the target a chance to use the shadowknight's avoidance check after their own avoidance check. This also increases the shadowknight's parry skill. |
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19 |
Charge |
A melee attack that deals divine damage and knocks the target down. |
Boot |
A kick attack that deals piercing damage and knocks the target down. |
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19 |
Vigor of Trust |
Increases the wisdom of the Paladin's group. |
Contract from Below |
Increases the strength and stamina of the crusader's group. |
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20 |
Goading Gesture |
Increases your hate level with the target, with a chance at double the amount of hate increase. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable.) |
Goading Gesture |
Increases your hate level with the target, with a chance at double the amount of hate increase. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable.) |
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20 |
Holy Steed |
"Fun spell" - Summons a steed with a 10% out of combat movement bonus. |
Harm Touch |
Deals a great amount of disease damage to the target that is difficult for the target to resist against. This ability does not have a casting time, nor does it cost power, but it has a significant reuse timer. |
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20 |
Intercept |
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. |
Intercept |
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. |
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20 |
Lay on Hands |
Replenishes health instantly. This replenishment does not have a casting time, nor does it cost power, but it has a significant reuse timer. |
Unholy Steed |
"Fun spell" - Summons a mount with a 10% out of combat movement speed bonus. |
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21 |
Divine Wrath |
A melee attack that strikes all nearby enemies surrounding the paladin, and replenishes some health of nearby group members. |
Graven Embrace |
Causes an ally to temporarily die, often causing enemies to ignore that ally. |
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21 |
Redemption |
Grants the target a redemptive aura. Whenever the target accrues hate, some of that hate is transferred to the paladin. |
Sickening Decay |
A melee attack that strikes all nearby enemies surrounding the shadowknight, and slowly deals disease damage to them over time. |
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22 |
Blessed Aid |
Replenishes some of target ally's health. |
Dark Sword |
Increases the shadowknight's offensive melee skills and intelligence, at the cost of decreased defense skill. This is the shadowknight's primary offensive stance. |
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22 |
Blinding Light |
Increases the hate of all enemies in an encounter towards the paladin and decreases their divine resistance. |
Decree of Decay |
Increases the hate of all enemies in an encounter towards the shadowknight and decreases their disease resistance. |
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22 |
Courageous Wrath |
Increases the paladin's offensive melee skills and intelligence, at the cost of decreased defense skill. This is the paladin's primary offensive stance. |
Grim Coil |
Inflicts disease damage over time to the target. |
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23 |
Divine Inspiration |
Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage. |
Unholy Order |
Curses the weapons of the shadowknight's group, granting them a chance to drain health in combat with each hit. |
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24 |
Blessing of the Penitent |
Increases your maximum hit points. Also grants the paladin a chance to summon a shard spell component when the paladin is struck. |
Grim Harbinger |
Curses the shadowknight's weapon, granting a chance to drain health in combat with each hit. |
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24 |
Glorious Weapon |
Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage. |
Tainted Caress |
Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight. A tainted essence is sometimes summoned to the shadowknight on each melee attack. |
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25 |
Divine Vengeance |
A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead. |
Fetid Grasp |
A melee attack that strikes with additional disease damage and drains a portion of that damage as health replenishment for the shadowknight on a successful hit. |
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25 |
Rescue |
Greatly increases the target's hate towards the fighter. |
Rescue |
Greatly increases the target's hate towards the fighter. |
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26 |
Faithful Zeal |
Wards the paladin's target, preventing them from taking damage. |
Infernal Pact |
Places an augmentation on a group member that drains health from any opponents that attack them. This effect can trigger 5 times. |
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26 |
Penitent Sacrament |
Heals the paladin. |
Tainted Sacrament |
Drags the souls of your victims from their final place of rest. They briefly fight for you and then disappear into nothingness. |
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27 |
Blinding Bash |
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the paladin. This attack requires a shield. |
Condemning Spirit |
Inflicts instant disease damage to the target. |
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27 |
Omen of Battle |
Interrupts the target and deals instant divine damage. |
Decrepit Slam |
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate over time towards the shadowknight. This attack requires a shield. |
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28 |
Oath Strike |
A melee attack that deals divine damage and additional divine damage over time. |
Consume Vitae |
Drains life from the target, and returns a portion as health replenishment to the shadowknight. |
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28 |
Unyielding Conviction |
Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages. |
Cruel Intent |
Does disease damage over time to nearby enemies surrounding the shadowknight. |
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29 |
Blazing Faith |
A melee attack that deals some damage and replenishes some of the paladin's health. |
Painbringer |
An extra attack that deals additional damage over time. |
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29 |
Holy Sunder |
A powerful melee attack that strikes for divine damage. |
Sorrow |
A powerful attack that strikes for disease damage and decreases the target's wisdom for a short duration. |
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30 |
Prayer of Devotion |
Heals the paladin's group. |
Draw Strength |
Draws strength from the target and grants it to the shadowknight. |
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30 |
Shining Beacon |
Greatly increases defense, wisdom, physical, magic and divine damage mitigation at the cost of offensive melee skills and combat attack damage. This is the paladin's primary defensive stance. |
Lucan's Pact |
Greatly increases defense, wisdom, physical and disease damage mitigation at the cost of offensive melee skills and combat attack damage. This is the shadowknight's primary defensive stance. |
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31 |
Grant of Armament |
Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself. |
Grant of Armament |
Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself. |
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31 |
Noble Tone |
Increases the target's hate towards the paladin, with increasing hate over time. |
Disease Cloud |
Increases the target's hate towards the shadowknight, with additional hate over time. |
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32 |
Aegis of Hope |
Grants the paladin a chance to shield an ally from melee attacks, by allowing the target a chance to use the paladin's avoidance check after their own avoidance check. This also increases the paladin's defense skill. |
Evasive Maneuvers |
Grants the shadowknight a chance to shield an ally from melee attacks, by allowing the target a chance to use the shadowknight's avoidance check after their own avoidance check. This also increases the shadowknight's parry skill. |
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32 |
Implacable Wrath |
Increases the paladin's offensive melee skills and intelligence, at the cost of decreased defense skill. This is the paladin's primary offensive stance. |
Grim Sword |
Increases the shadowknight's offensive melee skills and intelligence, at the cost of decreased defense skill. This is the shadowknight's primary offensive stance. |
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33 |
Pious Belief |
Increases the wisdom of the Paladin's group. |
Contract of Shadows |
Increases the strength and stamina of the crusader's group. |
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33 |
Vengeance |
A melee attack that deals divine damage and knocks the target down. |
Spiked Boot |
A kick attack that deals piercing damage and knocks the target down. |
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34 |
Intercede |
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. |
Intercede |
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. |
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34 |
Virtuous Touch |
Replenishes health instantly. This replenishment does not have a casting time, nor does it cost power, but it has a significant reuse timer. |
Malefic Touch |
Deals a great amount of disease damage to the target that is difficult for the target to resist against. This ability does not have a casting time, nor does it cost power, but it has a significant reuse timer. |
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35 |
Corpsecrush |
Bloodlines Chronicles quested skill. Only affects vampires. Will provide full description when able. |
Corpsecrush |
Bloodlines Chronicles quested skill. Only affects vampires. Will provide full description when able. |
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35 |
Doom Judgment |
Inflicts damage to enemies near the crusader. Any enemies struck will lose any of their beneficial arcane and noxious based spell effects. |
Doom Judgment |
Inflicts damage to enemies near the crusader. Any enemies struck will lose any of their beneficial arcane and noxious based spell effects. |
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35 |
Flatedge Twirl |
A melee attack that strikes all nearby enemies surrounding the paladin, and replenishes some health of nearby group members. |
Solemn Embrace |
Causes an ally to temporarily die, often causing enemies to ignore that ally. |
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35 |
Atonement |
Grants the target a redemptive aura. Whenever the target accrues hate, some of that hate is transferred to the paladin. |
Swarming Spirits |
A melee attack that strikes all nearby enemies surrounding the shadowknight, and slowly deals disease damage to them over time. |
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36 |
Devout Aid |
Replenishes some of target ally's health. |
Shriek of Terror |
Increases the hate of all enemies in an encounter towards the shadowknight and decreases their disease resistance. |
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36 |
Smite Prayer |
Increases the hate of all enemies in an encounter towards the paladin and decreases their divine resistance. |
Vile Coil |
Inflicts disease damage over time to the target. |
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37 |
Call to Glory |
Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage. |
Insatiable Hunger |
Curses the weapons of the shadowknight's group, granting them a chance to drain health in combat with each hit. |
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38 |
Blessing of the Devout |
Increases your maximum hit points. Also grants the paladin a chance to summon a shard spell component when the paladin is struck. |
Cursed Caress |
Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight. A tainted essence is sometimes summoned to the shadowknight on each melee attack. |
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38 |
Righteous Cause |
Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage. |
Unhallowed Aura |
Curses the shadowknight's weapon, granting a chance to drain health in combat with each hit. |
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39 |
Shatter Will |
A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead. |
Baleful Smite |
A melee attack that strikes with additional disease damage and drains a portion of that damage as health replenishment for the shadowknight on a successful hit. |
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40 |
Devout Sacrament |
Heals the paladin. |
Cursed Sacrament |
Drags the souls of your victims from their final place of rest. They briefly fight for you and then disappear into nothingness. |
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40 |
Display of Devotion |
Wards the paladin's target, preventing them from taking damage. |
Dreadful Wrath |
Inflicts massive disease damage to the target and slows their movement. |
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40 |
Summon Squire |
"Fun spell" - Summons a pet squire. (Pet performs no actions, visual only) |
Summon Squire |
"Fun spell" - Summons a pet squire. (Pet performs no actions, visual only) |
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40 |
Refusal of Grace |
Inflicts massive divine damage to the target. |
Unholy Blessing |
Places an augmentation on a group member that drains health from any opponents that attack them. This effect can trigger 5 times. |
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41 |
Courageous Dash |
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the paladin. This attack requires a shield. |
Destructive Slam |
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate over time towards the shadowknight. This attack requires a shield. |
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41 |
Divine Judgement |
Interrupts the target and deals instant divine damage. |
Sickening Anger |
Inflicts instant disease damage to the target. |
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42 |
Ancient Wrath |
Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages. |
Devour Vitae |
Drains life from the target, and returns a portion as health replenishment to the shadowknight. |
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42 |
Sworn Strike |
A melee attack that deals divine damage and additional divine damage over time. |
Unending Pain |
Does disease damage over time to nearby enemies surrounding the shadowknight. |
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43 |
Condemnation |
A melee attack that deals some damage and replenishes some of the paladin's health. |
Agonizing Cry |
A powerful attack that strikes for disease damage and decreases the target's wisdom for a short duration. |
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43 |
Judgement Strike |
A powerful melee attack that strikes for divine damage. |
Pariah's Mark |
An extra attack that deals additional damage over time. |
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44 |
Benediction |
Greatly increases defense, wisdom, physical, magic and divine damage mitigation at the cost of offensive melee skills and combat attack damage. This is the paladin's primary defensive stance. |
Malevolent Circle |
Greatly increases defense, wisdom, physical and disease damage mitigation at the cost of offensive melee skills and combat attack damage. This is the shadowknight's primary defensive stance. |
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44 |
Elixir of Resuscitation |
Resurrects a fallen ally, replenishing all health. This spell can be cast during combat, but must be cast within touch range of that ally. |
Shadowy Elusion |
Teleports the shadowknight and all nearby group members to the nearest designated safe spot in the current adventuring area. |
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44 |
Prayer of Conviction |
Heals the paladin's group. |
Siphon Strength |
Draws strength from the target and grants it to the shadowknight. |
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45 |
Gift of Armament |
Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself. |
Gift of Armament |
Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself. |
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45 |
Clarion Call |
Increases the target's hate towards the paladin, with increasing hate over time. |
Insidious Whisper |
Increases the target's hate towards the shadowknight, with additional hate over time. |
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46 |
Unwavering Faith |
Grants the paladin a chance to shield an ally from melee attacks, by allowing the target a chance to use the paladin's avoidance check after their own avoidance check. This also increases the paladin's defense skill. |
Calculated Evasion |
Grants the shadowknight a chance to shield an ally from melee attacks, by allowing the target a chance to use the shadowknight's avoidance check after their own avoidance check. This also increases the shadowknight's parry skill. |
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46 |
Unyielding Wrath |
Increases the paladin's offensive melee skills and intelligence, at the cost of decreased defense skill. This is the paladin's primary offensive stance. |
Plague Sword |
Increases the shadowknight's offensive melee skills and intelligence, at the cost of decreased defense skill. This is the shadowknight's primary offensive stance. |
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47 |
Blessed Rush |
A melee attack that deals divine damage and knocks the target down. |
Soulrend |
A kick attack that deals piercing damage and knocks the target down. |
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47 |
Crusade |
Increases the wisdom of the Paladin's group. |
Unholy Strength |
Increases the strength and stamina of the crusader's group. |
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48 |
Divine Touch |
Replenishes health instantly. This replenishment does not have a casting time, nor does it cost power, but it has a significant reuse timer. |
Ruinous Touch |
Deals a great amount of disease damage to the target that is difficult for the target to resist against. This ability does not have a casting time, nor does it cost power, but it has a significant reuse timer. |
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49 |
Amends |
Grants the target a redemptive aura. Whenever the target accrues hate, some of that hate is transferred to the paladin. |
Deadly Embrace |
Causes an ally to temporarily die, often causing enemies to ignore that ally. |
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49 |
Holy Symbol |
A melee attack that strikes all nearby enemies surrounding the paladin, and replenishes some health of nearby group members. |
Death Cloud |
A melee attack that strikes all nearby enemies surrounding the shadowknight, and slowly deals disease damage to them over time. |
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50 |
Decree |
Deals instant divine damage and interrupts the target and surrounding encounter members. |
Blasphemy |
Increases the hate of all enemies in an encounter towards the shadowknight and decreases their disease resistance. |
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50 |
Hand of Bayle |
"Fun spell" - Covers the paladin's hand in a holy light visual effect. |
Despoiling Mist |
Decreases Armor Class on the target and surrounding encounter members within the area of effect. |
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50 |
Pious Aid |
Replenishes some of target ally's health. |
Hand of Lucan |
"Fun spell" - Covers the shadowknight's hand in a crackling red light visual effect. |
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50 |
Zealous Preaching |
Increases the hate of all enemies in an encounter towards the paladin and decreases their divine resistance. |
Wicked Coil |
Inflicts disease damage over time to the target. |
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51 |
Call to Honor |
Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage. |
Unending Hunger |
Curses the weapons of the shadowknight's group, granting them a chance to drain health in combat with each hit. |
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52 |
Blessing of the Celestial |
Increases your maximum hit points. Also grants the paladin a chance to summon a shard spell component when the paladin is struck. |
Depraved Aura |
Curses the shadowknight's weapon, granting a chance to drain health in combat with each hit. |
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52 |
Righteous Crusade |
Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage. |
Infernal Caress |
Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight. A tainted essence is sometimes summoned to the shadowknight on each melee attack. |
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52 |
Sigil of Heroism |
Siphons some of the hate generated towards enemies of the group to the paladin instead for a short duration. |
Mana Sieve |
Drawing on the power of the enemy, the shadowknight slowly replenishes power over time. |
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53 |
Destroy Will |
A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead. |
Dire Smite |
A melee attack that strikes with additional disease damage and drains a portion of that damage as health replenishment for the shadowknight on a successful hit. |
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54 |
Ardent Sacrament |
Heals the paladin. |
Baleful Wrath |
Inflicts massive disease damage to the target and slows their movement. |
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54 |
Demonstration of Devotion |
Wards the paladin's target, preventing them from taking damage. |
Heinous Blessing |
Places an augmentation on a group member that drains health from any opponents that attack them. This effect can trigger 5 times. |
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54 |
Refusal of Faith |
Inflicts massive divine damage to the target. |
Infernal Sacrament |
Drags the souls of your victims from their final place of rest. They briefly fight for you and then disappear into nothingness. |
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55 |
Celestial Judgement |
Interrupts the target and deals instant divine damage. |
Catastrophic Slam |
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate over time towards the shadowknight. This attack requires a shield. |
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55 |
Consecrate |
An aura surrounds the paladin, continuously dealing divine damage to all nearby enemies until the spell expires. |
Loathsome Anger |
Inflicts instant disease damage to the target. |
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55 |
Righteous Dash |
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the paladin. This attack requires a shield. |
Tap Veins |
Siphons the health of all nearby enemies, returning a portion of all health siphoned as health replenishment for the shadowknight. |
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56 |
Unflinching Conviction |
Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages. |
Absorb Vitae |
Drains life from the target, and returns a portion as health replenishment to the shadowknight. |
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56 |
Zealous Strike |
A melee attack that deals divine damage and additional divine damage over time. |
Unending Agony |
Does disease damage over time to nearby enemies surrounding the shadowknight. |
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57 |
Chastising Strike |
A powerful melee attack that strikes for divine damage. |
Agony |
A powerful attack that strikes for disease damage and decreases the target's wisdom for a short duration. |
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57 |
Righteous Condemnation |
A melee attack that deals some damage and replenishes some of the paladin's health. |
Pariah's Brand |
An extra attack that deals additional damage over time. |
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58 |
Divine Favor |
If the paladin receives damage that would be fatal, the paladin is instead healed and stifled for a short duration. The encounter of the enemy that dealt the otherwise fatal damage greatly decreases their hate towards the paladin. |
Death March |
While death march is active, every time a group member slays an enemy, the shadowknight's group gains increased intelligence, combat attack damage, and immunity to control spells for a short duration. |
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58 |
Faithful Benediction |
Greatly increases defense, wisdom, physical, magic and divine damage mitigation at the cost of offensive melee skills and combat attack damage. This is the paladin's primary defensive stance. |
Infernal Circle |
Greatly increases defense, wisdom, physical and disease damage mitigation at the cost of offensive melee skills and combat attack damage. This is the shadowknight's primary defensive stance. |
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58 |
Prayer of Consecration |
Heals the paladin's group. |
Siphon Might |
Draws strength from the target and grants it to the shadowknight. |
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59 |
Clarion Cry |
Increases the target's hate towards the paladin, with increasing hate over time. |
Insidious Promise |
Increases the target's hate towards the shadowknight, with additional hate over time. |
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59 |
Pledge of Armament |
Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself. |
Pledge of Armament |
Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself. |
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60 |
Relentless Wrath |
Increases the paladin's offensive melee skills and intelligence, at the cost of decreased defense skill. This is the paladin's primary offensive stance. |
Devious Evasion |
Grants the shadowknight a chance to shield an ally from melee attacks, by allowing the target a chance to use the shadowknight's avoidance check after their own avoidance check. This also increases the shadowknight's parry skill. |
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60 |
Resolute Faith |
Grants the paladin a chance to shield an ally from melee attacks, by allowing the target a chance to use the paladin's avoidance check after their own avoidance check. This also increases the paladin's defense skill. |
Pox Sword |
Increases the shadowknight's offensive melee skills and intelligence, at the cost of decreased defense skill. This is the shadowknight's primary offensive stance. |
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61 |
Ardent Belief |
Increases the wisdom of the paladin's group. |
Smash |
A kick attack that deals piercing damage and knocks the target down. |
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61 |
Backlash |
A melee attack that deals divine damage and knocks the target down. |
Unhallowed Strength |
Increases the strength and stamina of the crusader's group. |
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62 |
Celestial Touch |
Replenishes health instantly. This replenishment does not have a casting time, nor does it cost power, but it has a significant reuse timer. |
Pestilent Touch |
Deals a great amount of disease damage to the target that is difficult for the target to resist against. This ability does not have a casting time, nor does it cost power, but it has a significant reuse timer. |
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63 |
Holy Circle |
A melee attack that strikes nearby enemies surrounding the paladin, and replenishes some health of nearby group members. |
Death Circle |
A melee attack that strikes nearby enemies surrounding the shadowknight, and slowly deals disease damage to them over time. |
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63 |
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Mortal Embrace |
Causes an ally to temporarily die, often causing enemies to ignore that ally. |
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64 |
Fervent Aid |
Replenishes some of target ally's health. |
Putrid Coil |
Inflicts disease damage over time to the target. |
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64 |
Righteousness |
Increases the hate of all enemies in an encounter towards the paladin and decreases their divine resistance. |
Sacrilege |
Increases the hate of all enemies in an encounter towards the shadowknight and decreases their disease resistance. |
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65 |
Call to Duty |
Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage. |
Everlasting Hunger |
Curses the weapons of the shadowknight's group, granting them a chance to drain health in combat with each hit. |
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65 |
Castigate |
Cleanses most hostile spell and physical debuffs on the Paladin. For each one removed, all enemies surrounding the Paladin are struck by a divine bolt. |
Pestilence |
Pestilence deals disease damage over-time to a target. When that target dies, if pestilence was still active, it spreads to 2 nearby enemeies. Pestilence continues as long as there are nearby enemies and they are killed before its duration expires. |
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66 |
Blessing of the Reverent |
Increases your maximum hit points. Also grants the paladin a chance to summon a shard spell component when the paladin is struck. |
Nefarious Caress |
Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight. A Tainted Essence is sometimes summoned to the shadowknight on each melee attack. |
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66 |
Righteous Demonstration |
Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage. |
Twisted Aura |
Curses the shadowknight's weapon, granting a chance to drain health in combat with each hit. |
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67 |
Extinguish Will |
A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead. |
Fetid Smite |
A melee attack that strikes with additional disease damage and drains a portion of that damage as health replenishment for the shadowknight on a successful hit. |
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68 |
Devotion |
Wards the paladin's target, preventing them from taking damage. |
Abominable Wrath |
Inflicts massive disease damage to the target and slows their movement. |
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68 |
Refusal of Conviction |
Inflicts massive divine damage to the target. |
Grave Blessing |
Places an augmentation on a group member that drains health from any opponents that attack them. This effect can trigger five times. |
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68 |
Reverent Sacrament |
Heals the paladin. |
Nefarious Sacrament |
Drags the souls of your victims from their final place of rest. They briefly fight for you and then disappear into nothingness. |
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69 |
Hallowed Judgement |
Interrupts the target and deals instant divine damage. |
Abominable Anger |
Inflicts instant disease damage to the target. |
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69 |
Valorous Dash |
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the paladin. This attack requires a shield. |
Venomous Slam |
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate over time towards the shadowknight. This attack requires a shield. |
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70 |
Brimstone |
Deals instant divine damage and interrupts the target and surrounding encounter members. |
Despoil |
Decreases armor class on the target and surrounding encounter members within the area of effect. |
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70 |
Devout Strike |
A melee attack that deals divine damage and additional divine damage over time. |
Drain Vitae |
Drains life from the target, and returns a portion as health replenishment to the shadowknight. |
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70 |
Relentless Conviction |
Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages. |
Unending Misery |
Does disease damage over time to nearby enemies surrounding the shadowknight. |