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 EQ II Spells, Abilities, and Combat Art Comparison - Inquisitor / Templar
  Inquisitor Templar
  Level Name Description Name Description
 
  1 Invocation Interrupts target enemy and deals divine damage. Minor Healing Instantly heals some of target ally's health.

  1 Treatment Instantly heals some of target ally's health. Smite Deals instant divine damage to target enemy.

  2 Shame An impairment that decreases all resistances of target enemy. Rebuke Impairment that reduces the physical damage resistance of the target.

  3 Minor Recovery Replenishes a large amount of target ally's health. Light Strike Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.

  3 Writhe An impairment that decreases the mental resistance of the target while dealing mental damage over time. Minor Arch Healing Replenishes a large amount of target ally's health.

  4 Minor Blessing An augmentation that increases the health pool and combat attack damage of the inquisitor's ally. Minor Redoubt An augmentation that increases the health pool and melee offensive skills of the templar's ally.

  5 Braveness A group augmentation which increases stamina and physical resistance of the inquisitor's group. Courage A group augmentation which increases maximum health and physical resistance of the templar's group.

  5 Divine Providence Heroic opportunity starter. (Not upgradeable) Divine Providence Heroic opportunity starter. (Not upgradeable)

  6 Cure Noxious Cures noxious impairments on the target ally. This includes poison and disease effects. (Not upgradeable) Cure Noxious Cures noxious impairments on the target ally. This includes poison and disease effects. (Not upgradeable)

  6 Summon Food and Water Summons 5 each of food and water. (Not upgradeable) Summon Food and Water Summons 5 each of food and water. (Not upgradeable)

  7 Combat Treatment Instantly heals some of target ally's health. Healing Instantly heals some of target ally's health.

  7 Weakness An impairment that decreases the target's strength and intelligence. Sign of Pacification Places an impairment on the target that dazes them, preventing them from making auto attacks.

  8 Revive Resurrects a fallen ally. That ally has resurrection sickness for a while. This spell cannot be used in combat. (Not upgradeable) Revive Resurrects a fallen ally. That ally has resurrection sickness for a while. This spell cannot be used in combat. (Not upgradeable)

  9 Admonishing Invocation Interrupts target enemy and deals divine damage. Admonishing Smite Deals instant divine damage to target enemy.

  9 Enduring Breath An augmentation which grants an ally the ability to breathe under water. (Not upgradeable) Enduring Breath An augmentation which grants an ally the ability to breathe under water. (Not upgradeable)

  10 Guilt An impairment that decreases all resistances of target enemy. Arch Healing Replenishes a large amount of target ally's health.

  10 Recovery Replenishes a large amount of target ally's health. Scorn Impairment that reduces the physical damage resistance of the target.

  10 Soothe Lowers the aggression radius of an enemy. Any hostile actions taken on that enemy or its encounter will break the effect. Soothe Lowers the aggression radius of an enemy. Any hostile actions taken on that enemy or its encounter will break the effect.

  11 Divine Awakening Summons a Divine Essence for every group member. It can be used to revive a fallen priest. Divine Awakening Summons a Divine Essence for every group member. It can be used to revive a fallen priest.

  11 Oppress An impairment that decreases the mental resistance of the target while dealing mental damage over time. Radiant Strike Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.

  12 Bestowal of Vitae An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. Bestowal of Vitae An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.

  13 Cure Trauma Cures trauma impairments on the target ally. This includes slashing, piercing, and crushing effects. (Not upgradeable) Cure Trauma Cures trauma impairments on the target ally. This includes slashing, piercing, and crushing effects. (Not upgradeable)

  13 Odyssey Transports an ally to their home village. This spell requires an Odyssey Stone. (Not upgradeable) Odyssey Transports an ally to their home village. This spell requires an Odyssey Stone. (Not upgradeable)

  13 Distract Reduces the hate of all enemies near the inquisitor and stuns them for a short duration. Complacent Pacifies all enemies near the templar, preventing them from making normal combat attacks, and reduces their hate towards the templar. Any hostile actions taken on them will break the pacify effect.

  14 Penitent's Alleviation Heals all allies near the inquisitor. Healing Word Heals all allies near the templar.

  14 Soothing Sermon A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. Soothing Sermon A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.

  15 Combat Healing Instantly heals some of target ally's health. Greater Healing Instantly heals some of target ally's health.

  15 Radiance An emergency augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. This spell does not require any power and does not have a casting time. (Not upgradeable) Radiance An emergency augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. This spell does not require any power and does not have a casting time. (Not upgradeable)

  16 Blessing An augmentation that increases the health pool and combat attack damage of the inquisitor's ally. Redoubt An augmentation that increases the health pool and melee offensive skills of the templar's ally.

  16 Conviction A group augmentation that increases the arcane resistance and health pool of the inquisitor's group. The arcane resistance protects more against mental than divine and magic. Symbol of Transal A group augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resistance protects more against divine and magic than mental.

  17 Greater Invocation Interrupts target enemy and deals divine damage. Greater Smite Deals instant divine damage to target enemy.

  18 Devotee's Repentance An impairment on an opponent that grants a chance to counterattack when the opponent successfully attacks an ally. This debuff will expire after 3 triggers. Greater Arch Healing Replenishes a large amount of target ally's health.

  18 Greater Recovery Replenishes a large amount of target ally's health. Mark of Pawns Impairment that is cast on an opponent that decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.

  19 Bestowal of Vitality An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. Bestowal of Vitality An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.

  19 Cure Elemental Cures elemental impairments on the target ally. This includes heat and cold effects. (Not upgradeable) Cure Elemental Cures elemental impairments on the target ally. This includes heat and cold effects. (Not upgradeable)

  19 Undaunted A group augmentation which increases stamina and physical resistance of the inquisitor's group. Daring A group augmentation which increases maximum health and physical resistance of the templar's group.

  20 Bounty of the Virtuous Instantly heals some of target ally's health. This spell has a chance to restore the power used to cast this spell back to the caster. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable. Shares a timer with a healing line that depends on class.) Bounty of the Virtuous Instantly heals some of target ally's health. This spell has a chance to restore the power used to cast this spell back to the caster. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable. Shares a timer with a healing line that depends on class.)

  20 Forced Submission An impairment that decreases the offensive skills of an opponent and its surrounding allies. Faith of Respect "Fun spell" - Makes target bow.

  20 Unholy Fear "Fun spell" - Creates the visual effect of a gout of agonizing flames under each group member. Amending Fate An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent is slain.

  21 Iniquity An impairment that decreases the target's strength and intelligence. Sign of Weakness Places an impairment on the target that dazes them, preventing them from making auto attacks.

  22 Reforming Soul Resurrects a fallen ally and increases their non-physical resistance for a short duration. This spell can be cast during combat. (Not upgradeable) Ameliorate Instantly heals some of target ally's health.

  22 Treat Wounds Instantly heals some of target ally's health. Battle's Reprieve Resurrects a fallen ally and increases their physical resistance for a short duration. This spell can be cast during combat. (Not upgradeable)

  23 Cleansing Fire Deals heat damage over time to the inquisitor's target and lowers their divine resistance. Combative Faith Deals divine damage over time to the target.

  23 Swill An augmentation which grants the inquisitor's group the ability to breathe under water and increase their swimming speed. (Not upgradeable) Watery Respite An augmentation which grants the templar's group the ability to breathe under water and increase their swimming speed. (Not upgradeable)

  24 Condemn An impairment that decreases all resistances of target enemy. Disgrace Impairment that reduces the physical damage resistance of the target.

  25 Oppression An impairment that decreases the mental resistance of the target while dealing mental damage over time. Celestial Strike Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.

  26 Favor of the Repentant An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. Protectorate An augmentation that increases the strength and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally.

  26 Heretic's Demise An impairment that deals instant Heat damage to the enemy's allies when the enemy is slain. Supplicant's Prayer An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.

  27 Disorient Reduces the hate of all enemies near the inquisitor and stuns them for a short duration. Placate Pacifies all enemies near the templar, preventing them from making normal combat attacks, and reduces their hate towards the templar. Any hostile actions taken on them will break the pacify effect.

  28 Cure Arcane Cures arcane impairments on the target ally. This includes magic, mental, and divine effects. (Not upgradeable) Cure Arcane Cures arcane impairments on the target ally. This includes magic, mental, and divine effects. (Not upgradeable)

  28 Penitent's Sermon Heals all allies near the inquisitor. Healing Touch Heals all allies near the templar.

  28 Contrite Grace A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. Intercession A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.

  29 Minister Wounds Instantly heals some of target ally's health. Amelioration Instantly heals some of target ally's health.

  29 Retaliation An impairment that deals instant divine damage when the target successfully attacks, for up to 5 attacks. Protective Faith A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration.

  30 Abject Blessing An augmentation that increases the health pool and combat attack damage of the inquisitor's ally. Blessing "Fun spell" - Creates a glowing orb that circles target for a few seconds.

  30 Enforced Reverence "Fun spell" - Knocks target ally, who is of a lower level, to their knees. Pious Redoubt An augmentation that increases the health pool and melee offensive skills of the templar's ally.

  30 Fanatical Reverence A group augmentation that increases the arcane resistance and health pool of the inquisitor's group. The arcane resistance protects more against mental than divine and magic. Symbol of Ryltan A group augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resistance protects more against divine and magic than mental.

  31 Cruel Invocation Interrupts target enemy and deals divine damage. Reproving Smite Deals instant divine damage to target enemy.

  32 Devotee's Retribution An impairment on an opponent that grants a chance to counterattack when the opponent successfully attacks an ally. This debuff will expire after 3 triggers. Beams of Faith Deals instant divine damage to the target and nearby encounter members.

  32 Dogmatic Healing Replenishes a large amount of target ally's health. Mark of Princes Impairment that is cast on an opponent that decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.

  32 Litany of Agony Interrupts and deals instant divine damage to the target and nearby encounter members. Restoration Replenishes a large amount of target ally's health.

  33 Dauntless A group augmentation which increases stamina and physical resistance of the inquisitor's group. Bravery A group augmentation which increases maximum health and physical resistance of the templar's group.

  34 Forced Acquiescence An impairment that decreases the offensive skills of an opponent and its surrounding allies. Redemptive Fate An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent is slain.

  35 Act of Belief An augmentation that grants the inquisitor's allies the chance to deal instant divine damage on their hostile spells and attacks. Detect Evil "Fun spell" - Currently has no effect.

  35 Depravity An impairment that decreases the target's strength and intelligence. Involuntary Healer An impairment that causes the enemy to sometimes replenish the health and cure trauma impairments of the target they are attacking.

  35 Symbol of Corruption Impairment that deals divine damage over time and reduces the target's wisdom. Symbol of Corruption Impairment that deals divine damage over time and reduces the target's wisdom.

  35     Theft of Vitality Decreases strength and stamina of enemy vampire. (Bloodlines Chronicles quested ability)

  35     Sacred Shield Places a damage shield on an ally that damages any vampire that successfully attacks. (Bloodlines chronicles quested spell)

  35     Sign of Debility Places an impairment on the target that dazes them, preventing them from making auto attacks.

  36 Resurgence Resurrects nearby fallen allies and increases their non-physical resistance for a short duration. This spell can be cast during combat. (Not upgradeable) Blazon Life Resurrects nearby fallen allies and increases their physical resistance for a short duration. This spell can be cast during combat. (Not upgradeable)

  37 Cleansing Flames Deals heat damage over time to the inquisitor's target and lowers their divine resistance. Warring Faith Deals divine damage over time to the target.

  38 Contempt An impairment that decreases all resistances of target enemy. Divine Strike Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.

  38     Templar: Reproach Impairment that reduces the physical damage resistance of the target.

  39 Imprison Prevents your enemy from movement and stifles them in place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell. Prostrate Stuns an opponent for a short duration.

  39 Torment An impairment that decreases the mental resistance of the target while dealing mental damage over time.

  40 Heretic's Fate An impairment that deals instant Heat damage to the enemy's allies when the enemy is slain. Greater Intercession An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.

  40 Stinging Penance An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. Praetorate An augmentation that increases the strength and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally.

  40 Summon Unholy Symbol "Fun spell" - Summons a symbol to an ally's inventory that casts a red glow when equipped. Summon Holy Symbol "Fun spell" - Summons a symbol to an ally's inventory that casts a blue glow when equipped.

  41 Digression Reduces the hate of all enemies near the inquisitor and stuns them for a short duration. Harmony Pacifies all enemies near the templar, preventing them from making normal combat attacks, and reduces their hate towards the templar. Any hostile actions taken on them will break the pacify effect.

  41 Redemption If target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time. Salvation If target ally receives damage that would be fatal, instead that ally is healed instead and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.

  42 Flagellant Cures arcane and elemental impairments on the inquisitor's group. Crucial Intercession A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.

  42 Salutary Diatribe A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. Resolve Cures arcane and trauma impairments on the templar's group.

  42 Scolding Alleviation Heals all allies near the inquisitor. Word of Restoration Heals all allies near the templar.

  43 Faithful Ministration Instantly heals some of target ally's health. Greater Amelioration Instantly heals some of target ally's health.

  43 Vengeance An impairment that deals instant divine damage when the target successfully attacks, for up to 5 attacks. Shielding Faith A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration.

  44 Hallowed Aura An augmentation that increases the health pool and combat attack damage of the inquisitor's ally. Sacred Redoubt An augmentation that increases the health pool and melee offensive skills of the templar's ally.

  44 Zealot's Conviction A group augmentation that increases the arcane resistance and health pool of the inquisitor's group. The arcane resistance protects more against mental than divine and magic. Symbol of Pinzarn A group augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resistance protects more against divine and magic than mental.

  45 Harrowing Inquest An augmentation placed on an ally that grants them a chance at draining power from the target with every successful spell or attack, and returning a portion of this power back to the inquisitor. This spell does not require any concentration, but can only be maintained on a single ally. Condemning Smite Deals instant divine damage to target enemy.

  45 Merciless Invocation Interrupts target enemy and deals divine damage. Holy Acolyte "Fun spell" - Summons a pet acolyte. (Pet performs no actions, visual only)

  45     Vigilant Benediction An augmentation that grants an ally the chance to absorb a physical damage attack whenever they are struck in combat. This spell does not require any concentration, but can only be maintained on a single ally.

  46 Coerced Repentance An impairment on an opponent that grants a chance to counterattack when the opponent successfully attacks an ally. This debuff will expire after 3 triggers. Greater Restoration Replenishes a large amount of target ally's health.

  46 Intolerant Healing Replenishes a large amount of target ally's health. Mark of Kings Impairment that is cast on an opponent that decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.

  46 Litany of Torment Interrupts and deals instant divine damage to the target and nearby encounter members. Rays of Faith Deals instant divine damage to the target and nearby encounter members.

  47 Fearful Conversion Causes the inquisitor's target to flee in terror. When the fear effect ends, the target is mesmerized for a short duration and their hate towards the inquisitor is reduced over-time. Glory of Combat Augmentation that grants the templar's ally a chance of healing the entire group on each successful attack.

  47 Fervence A group augmentation which increases stamina and physical resistance of the inquisitor's group. Valor A group augmentation which increases maximum health and physical resistance of the templar's group.

  48 Evidence of Faith An emergency group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. This spell does not require any power and does not have a casting time. Atoning Fate An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent is slain.

  48 Forced Compliance An impairment that decreases the offensive skills of an opponent and its surrounding allies. Beneficence An emergency group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. This spell does not require any power and does not have a casting time. (Not upgradeable)

  49 Act of Faith An augmentation that grants the inquisitor's allies the chance to deal instant divine damage on their hostile spells and attacks. Involuntary Curate An impairment that causes the enemy to sometimes replenish the health and cure trauma impairments of the target they are attacking.

  49 Vitiation An impairment that decreases the target's strength and intelligence. Sign of Infirmity Places an impairment on the target that dazes them, preventing them from making auto attacks.

  50 Conversion of the Soul Resurrects a fallen ally, replenishing a greater than normal amount of power on them and removing any effects of resurrection sickness. This spell can be cast during combat, but must be cast within touch range of that ally. (Not upgradeable) Focused Benefaction An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs power over time to maintain the spell and the templar is immobilized, but the spell can be toggled off early if desired.

  50 Unholy Aura "Fun spell" - Surrounds the inquisitor with a glittering red sparks visual effect. Holy Aura "Fun spell" - Surrounds the templar in a blue glow visual effect.

  50 Zealotry A group augmentation that increases the attack speed and intelligence of the inquisitor's group. It costs power over time to maintain the spell and the inquisitor is stifled, but the spell can be toggled off early if desired. Resurrect Resurrects a fallen ally, replenishing all health and removing any effects from resurrection sickness. This spell can be cast during combat, but must be cast within touch range of that ally. (Not upgradeable)

  51 Purifying Flames Deals heat damage over time to the inquisitor's target and lowers their divine resistance. Warring Conviction Deals divine damage over time to the target.

  52 Heresy A curse that inflicts divine damage and knocks down the target whenever they cast a beneficial spell, for up to 5 triggers. Epic targets are unaffected by the knockdown effect. Admonishment Impairment that reduces the physical damage resistance of the target.

  52 Sentence An impairment that decreases all resistances of target enemy. Reverence For a short duration, whenever target ally spends power, some of their health is replenished. The more power spent increases the amount of health replenished.

  53 Incarcerate Prevents your enemy from movement and stifles them in place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell. Consecrated Strike Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.

  53 Scourge An impairment that decreases the mental resistance of the target while dealing mental damage over time. Force Submission Stuns an opponent for a short duration.

  54 Heretic's Doom An impairment that deals instant Heat damage to the enemy's allies when the enemy is slain. Divine Praetorate An augmentation that increases the strength and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally.

  54 Woeful Penance An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. Grand Intercession An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.

  55 Exoneration If target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time. Faithful Salvation If target ally receives damage that would be fatal, instead that ally is healed instead and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.

  55 Fervent Focus Purges all control effects from the inquisitor. Control spells include stun, root, stifle, and fear. Casting this spell is not impaired by any control effects. Greater Harmony Pacifies all enemies near the templar, preventing them from making normal combat attacks, and reduces their hate towards the templar. Any hostile actions taken on them will break the pacify effect.

  55 Improved Digression Reduces the hate of all enemies near the inquisitor and stuns them for a short duration. Sanctuary A group augmentation that prevents the group from being affected by control spells for a short duration. Control spells include any type of stun, root, stifle, pacify, and fear. This spell has a 1% chance to break every time damage is received.

  56 Benign Diatribe A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. Ardent Resolve Cures arcane and trauma impairments on the templar's group.

  56 Derisive Alleviation Heals all allies near the inquisitor. Fateful Intercession A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.

  56 Devoted Flagellant Cures arcane and elemental impairments on the inquisitor's group. Word of Atonement Heals all allies near the templar.

  57 Devoted Ministration Instantly heals some of target ally's health. Aegis of Faith A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration.

  57 Fanatical Vengeance An impairment that deals instant divine damage when the target successfully attacks, for up to 5 attacks. Grand Amelioration Instantly heals some of target ally's health.

  58 Consecrated Aura An augmentation that increases the health pool and combat attack damage of the inquisitor's ally. Divine Arbitration Equalizes the health totals of the templar's group. The sum of all hit points in the group divided evenly for each group member, at a slight loss. Upgrades to this spell prevent the loss of efficiency when dividing points to group members.

  58 Convert Whenever the inquisitor casts a beneficial spell on an ally, that ally receives additional health replenishment. A small amount of power is drained from the inquisitor each time this effect triggers. Holy Redoubt An augmentation that increases the health pool and melee offensive skills of the templar's ally.

  58 Fanatic's Faith A group augmentation that increases the arcane resistance and health pool of the inquisitor's group. The arcane resistance protects more against mental than divine and magic. Symbol of Naltron A group augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resistance protects more against divine and magic than mental.

  59 Chilling Inquest An augmentation placed on an ally that grants them a chance at draining power from the target with every successful spell or attack, and returning a portion of this power back to the inquisitor. This spell does not require any concentration, but can only be maintained on a single ally. Judging Smite Deals instant divine damage to target enemy.

  59 Ruthless Invocation Interrupts target enemy and deals divine damage. Unyielding Benediction An augmentation that grants an ally the chance to absorb a physical damage attack whenever they are struck in combat. This spell does not require any concentration, but can only be maintained on a single ally.

  60 Compelled Repentance An impairment on an opponent that grants a chance to counterattack when the opponent successfully attacks an ally. This debuff will expire after 3 triggers. Blaze of Faith Deals instant divine damage to the target and nearby encounter members.

  60 Fanatical Healing Replenishes a large amount of target ally's health. Grand Restoration Replenishes a large amount of target ally's health.

  60 Litany of Anguish Interrupts and deals instant divine damage to the target and nearby encounter members. Mark of the Celestial Impairment that is cast on an opponent that decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.

  61 Forboding Conversion Causes the inquisitor's target to flee in terror. When the fear effect ends, the target is mesmerized for a short duration and their hate towards the inquisitor is reduced over-time. Gallantry A group augmentation which increases maximum health and physical resistance of the templar's group.

  61 Pious A group augmentation which increases stamina and physical resistance of the inquisitor's group. Glory of Battle Augmentation that grants the templar's ally a chance of healing the entire group on each successful attack.

  62 Forced Obedience An impairment that decreases the offensive skills of an opponent and its surrounding allies. Supplicating Fate An impairment placed on an opponent that will grant health to the templar and allies when the opponent is slain.

  63 Act of Conviction An augmentation that grants the inquisitor's allies the chance to deal instant divine damage on their hostile spells and attacks. Involuntary Restoration An impairment that causes the enemy to sometimes replenish the health and cure trauma impairments of the target they are attacking.

  64 Debase An impairment that decreases the target's strength and intelligence. Sign of Fraility Places an impairment on the target that dazes them, preventing them from making auto attacks.

  65 Absolving Flames Deals heat damage over time to the inquisitor's target and lowers their divine resistance. Unswerving Hammer Summons a large animated hammer that the templar has full control of for a short duration. The hammer will sometimes knockdown an enemy for a successful hit.

  65 Verdict Verdict judges weak enemies of an encounter. Any enemies that are low on health are reduced to one hit point. This spell requires an additional 2.5 seconds of casting after initially casting the spell. Warring Axiom Deals divine damage over time to the target.

  66 Convict An impairment that decreases all resistances of target enemy. Spurn Impairment that reduces the physical damage resistance of the target.

  67 Affliction An impairment that decreases the mental resistance of the target while dealing mental damage over time. Forced Humility Stuns an opponent for a short duration.

  67 Detain Prevents your enemy from movement and stifles them in place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell. Holy Strike Deals instant divine damage to target enemy. If the target is undead, it receives additional divine damage.

  68 Heretic's Destiny An impairment that deals instant heat damage to the enemy's allies when the enemy is slain. Celestial Praetorate An augmentation that increases the strength and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally.

  68 Suffering Penance Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. Glorious Intercession Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.

  69 Absolution If target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time. Complacency Pacifies all enemies near the templar, preventing them from making normal combat attacks, and reduces their hate towards the templar. Any hostile actions taken on them will break the pacify effect.

  69 Disorientation Reduces the hate of all enemies near the inquisitor and stuns them for a short duration. Forgiving Salvation If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.

  70 Fanaticism A group augmentation that increases the attack speed and intelligence of the inquisitor's group. It costs power over time to maintain the spell and the inquisitor is stifled, but the spell can be toggled off early if desired. Devoted Resolve Cures arcane and trauma impairments on the templar's group.

  70 Malevolent Diatribe A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. Dire Intercession A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.

  70 Reproachful Alleviation Heals all allies near the inquisitor. Focused Intercession An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs power over time to maintain the spell and the templar is immobilized, but the spell can be toggled off early if desired.

  70 Resolute Flagellant Cures arcane and elemental impairments on the inquisitor's group. Word of Reparation Heals all allies near the templar.

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