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1 |
Taunt |
Increases the target's hate towards the fighter. |
Taunt |
Increases the target's hate towards the fighter. |
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1 |
Wild Swing |
A melee attack that does some extra damage. |
Swing |
A melee attack that does some extra damage. |
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2 |
Focus Anger |
Builds rage within the berserker, granting a chance at becoming berserk while in combat. While berserk, attack speed and melee combat is increased. |
Shield Bash |
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. |
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3 |
Bullying Defense |
Grants a chance to counter attack with increased hate towards any opponent that damages the berserker in melee. |
Hold the Line |
Grants a chance to increase hate with any opponent that damages the guardian. |
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3 |
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Taunting Strike |
A melee attack that increases the target's hate towards the guardian if it hits. |
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4 |
Defensive Stance |
Greatly increases defense, parry, physical and cold damage mitigation at the cost of offensive melee skills and combat attack damage. This is the berserker's primary defensive stance. |
Defense |
Greatly increases defense, parry, physical and heat damage mitigation at the cost of offensive melee skills and combat attack damage. This is the guardian's primary defensive stance. |
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4 |
Uproar |
Increases the berserker's offensive melee skills and grants a chance to attack all nearby enemies in an encounter with each melee attack, but at the cost of decreased defense skill. This is the berserker's primary offensive stance. |
Offense |
Increases the guardian's offensive melee skills and strength, at the cost of decreased defense skill. This is the guardian's primary offensive stance. |
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5 |
Kick |
A kick attack that deals crushing damage to the target. |
Kick |
A kick attack that deals crushing damage to the target. |
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6 |
Intervene |
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. |
Intervene |
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. |
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7 |
Whirl |
A melee attack that strikes nearby enemies surrounding the berserker, and knocks them down for a short duration if this attack hits. |
Assault |
A melee attack that strikes nearby enemies surrounding the guardian. |
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8 |
Growl |
Increases the hate of all enemies in an encounter towards the berserker. This ability can be used while stifled or stunned. |
Shout |
Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned. |
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9 |
Bloodthirst |
Increases the strength of the berserker's group. |
Call to Arms |
Increases the offensive combat skills of the guardian's group. |
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9 |
Offend |
Interrupts the target and increases their hate towards the berserker. |
Provoke |
Interrupts the target and increases their hate towards the guardian. |
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10 |
Focus Hate |
Builds rage within the berserker, granting a chance at becoming berserk while in combat. While berserk, attack speed and melee combat is increased. |
Taunting Blow |
A melee attack that increases the target's hate towards the guardian if it hits. |
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10 |
Raging Blow |
A melee atack that increases the target's hate towards the berserker if it hits. |
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11 |
Mangle |
A melee attack that decreases target's offensive melee skills on a successful hit. |
Crumble |
A melee attack that decreases target's offensive melee skills and deal additional slashing damage over time on a successful hit. |
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12 |
Disorder |
Increases the physical defense of the berserker's group against, slashing, piercing, and crushing attacks for a short duration. Defense versus crushing attacks is especially improved. |
Rallying Cry |
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved. |
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13 |
Hunker |
Increases the physical mitigation of the berserker in exchange for decreases movement and attack speeds. Also grants a chance to snare nearby opponents whenever the berserker strikes in melee. |
Hunker Down |
Increases the physical mitigation of the guardian in exchange for decreased movement and attack speeds. Also grants a chance to root any opponent the guardian strikes in melee. |
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13 |
Tackle |
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. |
Shield Rush |
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. |
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14 |
Vicious Cut |
A melee attack that deals additional slashing damage over time and reduces the target's attack speed on a successful hit. |
Wound |
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit. |
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15 |
Intimidating Defense |
Grants a chance to counter attack with increased hate towards any opponent that damages the berserker in melee. |
Hold the Fort |
Grants a chance to increase hate with any opponent that damages the guardian. |
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15 |
Wild Strike |
A melee attack that does some extra damage. |
Strike |
A melee attack that does some extra damage. |
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16 |
Mercenary Stance |
Greatly increases defense, parry, physical and cold mitigation at the cost of offensive melee skills and combat attack damage. This is the berserker's primary defensive stance. |
Brace |
Greatly increases defense, parry, physical and heat damage mitigation at the cost of offensive melee skills and combat attack damage. This is the guardian's primary defensive stance. |
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17 |
Insult |
Interrupts the target and increases their hate towards the berserker. |
Anger |
Interrupts the target and increases their hate towards the guardian. |
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17 |
Surround |
A melee attack that unteruppts the target and decreases their focus skill on a successful hit. |
Concussion |
A melee attack that deals crushing damage and drains some of the target's power on a successful hit. (Description seems wrong, actual effects show that instead of draining power, the target's attack skills are reduced.) |
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18 |
Reckless Aide |
Grants the berserker a chance to shield an ally from melee attacks, by allowing the target a chance to use the berserker's avoidance check after their own avoidance check. This also increases the berserker's agility. |
Stand Firm |
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill. |
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19 |
Knee Break |
A kick attack that deals crushing damage to the target. |
Battle Tactics |
Increases the maximum health of the guardian's group. |
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19 |
Screaming Rage |
Increases the in-combat health regeneration of the berserker's group. |
Knee Bash |
An extra high damage single enemy attack. |
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20 |
Goading Gesture |
Increases your hate level with the target, with a chance at double the amount of hate increase. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable.) |
Goading Gesture |
Increases your hate level with the target, with a chance at double the amount of hate increase. (Purchaseable from Gumgullet, merchant in Splitpaw Den, once you have earned the trust of the gnolls. Not upgradeable.) |
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20 |
Intercept |
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. |
Intercept |
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. |
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20 |
Focus Rage |
Builds rage within the berserker, granting a chance at becoming berserk while in combat. While berserk, attack speed and melee combat damage is increased. |
Sentinel |
Allows the guardian to protect an ally, sometimes absorbing most of the physical damage an ally would otherwise take. This ability cannot be used on Fighters or Scouts. |
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20 |
Fury of Fire |
"Fun spell" - Fire visual effect. |
Hand of the Just |
"Fun spell" - Causes the guardian's hand to glow. |
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21 |
Blood Rage |
Every time the berserker receives damage in melee combat, the berserker begins regenerating health slowly while in combat. |
Allay |
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation. |
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21 |
Furious Onslaught |
A melee attack that strikes all nearby enemies surrounding the berserker, and knocking them down for a short duration if this attack hits. |
Bury |
A melee attack that strikes all nearby enemies surrounding the guardian. |
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22 |
Enrage |
Increases the hate of all enemies in an encounter towards the berserker. This ability can be used while stifled or stunned. |
Shouting Cry |
Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned. |
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22 |
Fury |
Increases the berserker's offensive melee skills and grants a chance to attack all nearby enemies in an encounter with each melee attack, but at the cost of decreased defense and parry skill. This is the berserker's primary offensive stance. |
Slam |
A high damage crushing melee attack. |
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23 |
Bloodlust |
Increases the strength of the berserker's group. |
Guardian's Call |
Increases the offensive combat skills of the guardian's group. |
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24 |
Battle Chant |
Grants a chance for the berserker's group to berserk in combat for a short duration. |
Call of Command |
Increases the defense skill of the guardian's group. |
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24 |
Raging Strike |
A melee attack that increases the target's hate towards the berserker if it hits. |
Taunting Challenge |
A melee attack that increases the target's hate towards the guardian if it hits. |
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25 |
Rescue |
Greatly increases the target's hate towards the fighter. |
Rescue |
Greatly increases the target's hate towards the fighter. |
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25 |
Maul |
A melee attack that decreases target's offensive melee skills on a successful hit. |
Ruin |
A melee attack that decreases target's offensive melee skills and deal additional slashing damage over time on a successful hit. |
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26 |
Havoc |
Increases the physical defense of the berserker's group against slashing, piercing, and crushing attacks for a short duration. Defense versus crushing attacks is especially improved. |
Battle Cry |
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved. |
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26 |
Stifled Rage |
Decreases the berserker's attack rate and combat damage in exchange for increased defense for a short duration. |
True Strike |
A very accurate melee attack that rarely misses. |
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27 |
Press |
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. |
Bull Rush |
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. |
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27 |
Wall of Fury |
Increases the agility of the berserker in exchange for decreased movement and attack speeds. Also grants a chance to snare nearby opponents when the berserker is attacked in melee. |
Wall of Flesh |
Increases the defense of the guardian in exchange for decreased movement and attack speeds. Also grants a chance to root opponents that attack the guardian in melee. |
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28 |
Barrage |
A powerful melee attack that strikes all enemies in an arc in front of the the berserker. |
Iron Will |
Increases the guardian's stamina. |
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28 |
Vicious Blow |
A melee attack that deals additional slashing damage over time and reduces the target's attack speed on a successful hit. |
Maim |
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit. |
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29 |
Coup de Grace |
A melee attack that does some extra damage. |
Goading Defense |
Grants a chance to increase hate with any opponent that damages the guardian. This ability also roots the guardian in place. |
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29 |
Provoking Defense |
Grants a chance to counter attack with increased hate towards any opponent that damages the berserker in melee. This ability also roots the berserker in place. |
Shatter |
A melee attack that does some extra damage. |
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30 |
Reckless Stance |
Greatly increases defense, parry, physical and cold damage mitigation at the cost of offensive melee skills and combat attack damage. This is the berserker's primary defensive stance. |
Desperate Flurry |
Increases the guardian's offensive melee skills and strength, at the cost of decreased defense and parry skill. This is the guardian's primary offensive stance. |
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30 |
Weapon Shield |
If the berserker is struck in melee combat, the berserker will return with a counterattack for up to 3 attacks. |
Dig In |
Greatly increases defense, parry, physical and heat damage mitigation at the cost of offensive melee skills and combat attack damage. This is the guardian's primary defensive stance. |
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31 |
Furious Rush |
A melee attack that interrupts the target and decreases their focus skill on a successful hit. |
Batter |
A melee attack that deals crushing damage and drains some of the target's power on a successful hit. (Description seems wrong, actual effects show that instead of draining power, the target's attack skills are reduced.) |
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31 |
Mad Cry |
Interrupts the target and increases their hate towards the berserker. |
Suppress |
Interrupts the target and increases their hate towards the guardian. |
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32 |
Infuriation |
Grants the berserker a chance to shield an ally from melee attacks, by allowing the target a chance to use the berserker's avoidance check after their own avoidance check. This also increases the berserker's agility. |
Entrench |
Roots the guardian in place and slows the guardian's attack speed and combat attack damage. All enemies near the guardian are also rooted with attack penalties. Any affected enemies that are attacked have a chance to break this effect. |
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32 |
Stunning Cry |
A shout that releases the berserker's anger in a stunning cry. It damages and stuns the target and all nearby encounter members for a short duration. |
Never Surrender |
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill. |
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33 |
Screaming Fury |
Increases the in-combat health regeneration of the berserker's group. |
Do or Die |
Increases the maximum health of the guardian's group. |
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33 |
Stomp |
A kick attack that deals crushing damage to the target. |
Invade |
An extra high damage single enemy attack. |
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34 |
Intercede |
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. |
Intercede |
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. |
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34 |
Rage |
Builds rage within the berserker, granting a chance at becoming berserk while in combat. While berserk, attack speed and melee combat damage is increased. |
Safe Guard |
Allows the guardian to protect an ally, sometimes absorbing most of the physical damage an ally would otherwise take. This ability cannot be used on Fighters or Scouts. |
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35 |
Corpsecrush |
Bloodlines Chronicles quested skill. Only affects vampires. Will provide full description when able. |
Corpsecrush |
Bloodlines Chronicles quested skill. Only affects vampires. Will provide full description when able. |
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35 |
Unyielding Will |
Allows a warrior to be healed and placed at Death's Door for a short time after death. When Death's Door wears off the warrior dies. |
Unyielding Will |
Allows a warrior to be healed and placed at Death's Door for a short time after death. When Death's Door wears off the warrior dies. |
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35 |
Whirlwind |
A melee attack that strikes all nearby enemies surrounding the berserker, and knocking them down for a short duration if this attack hits. |
Maneuver |
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation. |
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35 |
Blood Flow |
Every time the berserker receives damage in melee combat, the berserker begins regenerating health slowly while in combat. |
Topple |
A melee attack that strikes all nearby enemies surrounding the guardian. |
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36 |
Greater Fury |
Increases the berserker's offensive melee skills and grants a chance to attack all nearby enemies in an encounter with each melee attack, but at the cost of decreased defense and parry skill. This is the berserker's primary offensive stance. |
Crush |
A high damage crushing melee attack. |
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36 |
Sunder |
Increases the hate of all enemies in an encounter towards the berserker. This ability can be used while stifled or stunned. |
Smothering Cry |
Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned. |
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37 |
Tides of War |
Increases the strength of the berserker's group. |
Call to Battle |
Increases the offensive combat skills of the guardian's group. |
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38 |
Violent Promise |
A melee attack that increases the target's hate towards the berserker if it hits. |
Call of Protection |
Increases the defense skill of the guardian's group. |
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38 |
War Chant |
Grants a chance for the berserker's group to berserk in combat for a short duration. |
Vengeful Strike |
A melee attack that increases the target's hate towards the guardian if it hits. |
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39 |
Relentless Battering |
A melee attack that decreases target's offensive melee skills on a successful hit. |
Ferocious Charge |
A melee attack that decreases target's offensive melee skills and deal additional slashing damage over time on a successful hit. |
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40 |
Anarchy |
Increases the physical defense of the berserker's group against slashing, piercing, and crushing attacks for a short duration. Defense versus crushing attacks is especially improved. |
Commanding Presence |
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved. |
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40 |
Controlled Rage |
Decreases the berserker's attack rate and combat damage in exchange for increased defense for a short duration. |
Form of the Rook |
"Fun spell" - Shapechanges caster into golem form. |
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40 |
Form of the Furious Bear |
"Fun spell" - Shapechanges caster into a bear. |
Retaliate |
A high damage attack that staggers the target, preventing them from making normal combat attacks for a short duration. |
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40 |
Vanquish |
A high damage attack that stfles the target for a short duration. |
Unerring Strike |
A very accurate melee attack that rarely misses. |
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41 |
Raging Press |
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. |
Staggering Slam |
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. |
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41 |
Wall of Wrath |
Increases the agility of the berserker in exchange for decreased movement and attack speeds. Also grants a chance to snare nearby opponents when the berserker is attacked in melee. |
Wall of Brawn |
Increases the defense of the guardian in exchange for decreased movement and attack speeds. Also grants a chance to root opponents that attack the guardian in melee. |
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42 |
Berserker Assault |
A powerful melee attack that strikes all enemies in an arc in front of the the berserker. |
Cleave |
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit. |
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42 |
Mutilate |
A melee attack that deals additional slashing damage over time and reduces the target's attack speed on a successful hit. |
Iron Conviction |
Increases the guardian's stamina. |
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43 |
Offending Defense |
Grants a chance to counter attack with increased hate towards any opponent that damages the berserker in melee. This ability also roots the berserker in place. |
Maddening Defense |
Grants a chance to increase hate with any opponent that damages the guardian. This ability also roots the guardian in place. |
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43 |
Rupture |
A melee attack that does some extra damage. |
Overwhelm |
A melee attack that does some extra damage. |
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44 |
Frenzy |
Attacks the target up to 3 times. If one of these attacks misses, the successive ones will miss automatically. |
Desperate Rush |
Increases the guardian's offensive melee skills and strength, at the cost of decreased defense and parry skill. This is the guardian's primary offensive stance. |
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44 |
Unflinching Will |
Greatly increases defense, parry, physical and cold damage mitigation at the cost of offensive melee skills and combat attack damage. This is the berserker's primary defensive stance. |
Fortified Stance |
Greatly increases defense, parry, physical and heat damage mitigation at the cost of offensive melee skills and combat attack damage. This is the guardian's primary defensive stance. |
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44 |
Weapon Guard |
If the berserker is struck in melee combat, the berserker will return with a counterattack for up to 3 attacks. |
Taunting Assault |
An area of effect melee attack that increases the target encounter's hate towards the guardian. |
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45 |
Bully |
Interrupts the target and increases their hate towards the berserker. |
Deafen |
Interrupts the target and increases their hate towards the guardian. |
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45 |
No Quarter |
A melee attack that interrupts the target and decreases their focus skill on a successful hit. |
Vindication |
A melee attack that deals crushing damage and drains some of the target's power on a successful hit. (Description seems wrong, actual effects show that instead of draining power, the target's attack skills are reduced.) |
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46 |
Stunning Roar |
A shout that releases the berserker's anger in a stunning cry. It damages and stuns the target and all nearby encounter members for a short duration. |
Anchor |
Roots the guardian in place and slows the guardian's attack speed and combat attack damage. All enemies near the guardian are also rooted with attack penalties. Any affected enemies that are attacked have a chance to break this effect. |
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46 |
Vehemence |
Grants the berserker a chance to shield an ally from melee attacks, by allowing the target a chance to use the berserker's avoidance check after their own avoidance check. This also increases the berserker's agility. |
Vigilance |
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill. |
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47 |
Destructive Rage |
Increases the in-combat health regeneration of the berserker's group. |
Return to Battle |
Increases the maximum health of the guardian's group. |
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47 |
Wallop |
A kick attack that deals crushing damage to the target. |
Swamp |
An extra high damage single enemy attack. |
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48 |
Infuriate |
Builds rage within the berserker, granting a chance at becoming berserk while in combat. While berserk, attack speed and melee combat damage is increased. |
Sentry |
Allows the guardian to protect an ally, sometimes absorbing most of the physical damage an ally would otherwise take. This ability cannot be used on Fighters or Scouts. |
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49 |
Blood Boil |
Every time the berserker receives damage in melee combat, the berserker begins regenerating health slowly while in combat. |
Assuage |
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation. |
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49 |
Slaughter |
A melee attack that strikes all nearby enemies surrounding the berserker, and knocking them down for a short duration if this attack hits. |
Tremor |
A melee attack that strikes nearby enemies surrounding the guardian. |
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50 |
Berserker's Fury |
"Fun spell" - Flame visual effect. |
Blast |
A high damage crushing melee attack. |
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50 |
Fearsome Shout |
Increases the hate of all enemies in an encounter towards the berserker. This ability can be used while stifled or stunned. |
Guardian Sphere |
Allows the guardian to protect the entire group, sometimes absorbing all the damage a group member would otherwise take. |
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50 |
Rampage |
Rampage allows the berserker to attack all nearby enemies whenever you attack. This effect can trigger up to 10 times. |
Guardian's Sanctuary |
"Fun spell" - Covers the guardian with a glowing golden aura visual effect. |
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50 |
Unbridled Fury |
Increases the berserker's offensive melee skills and grants a chance to attack all nearby enemies in an encounter with each melee attack, but at the cost of decreased defense and parry skill. This is the berserker's primary offensive stance. |
Protect |
Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned. |
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51 |
Berserk Cry |
Increases the strength of the berserker's group. |
Call to War |
Increases the offensive combat skills of the guardian's group. |
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52 |
Brutal Pledge |
A melee attack that increases the target's hate towards the berserker if it hits. |
Call of Defense |
Increases the defense skill of the guardian's group. |
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52 |
Insolent Gibe |
Increases the hate of all enemies near the berserker. Additionally, when taking damage there is a chance to increase the hate of all enemies in an encounter. |
Reinforcement |
Increases the hate position of the guardian for every enemy the guardian successfully attacks. |
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52 |
War Call |
Grants a chance for the berserker's group to berserk in combat for a short duration. |
Unforgiving Strike |
A melee attack that increases the target's hate towards the guardian if it hits. |
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53 |
Unyielding Battering |
A melee attack that decreases target's offensive melee skills on a successful hit. |
Relentless Charge |
A melee attack that decreases target's offensive melee skills and deal additional slashing damage over time on a successful hit. |
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54 |
Chaos |
Increases the physical defense of the berserker's group against slashing, piercing, and crushing attacks for a short duration. Defense versus crushing attacks is especially improved. |
Commanding Aura |
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved. |
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54 |
Slay |
A high damage attack that stifles the target for a short duration. |
Perfect Strike |
A very accurate melee attack that rarely misses. |
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54 |
Subdued Rage |
Decreases the berserker's attack rate and combat damage in exchange for increased defense for a short duration. |
Quelling Strike |
A high damage attack that staggers the target, preventing them from making normal combat attacks for a short duration. |
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55 |
Devastating Press |
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. |
Sentry Watch |
Allows the guardian to intervene and take the damage that would have otherwise killed an ally in the group for a short duration. This also increases the enemy's hate towards the guardian when this effect triggers. |
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55 |
Vision of Madness |
Grants the berserker a chance to avert death, by quickly replenishing the berserker's health when they would have taken fatal damage. This effect is more powerful if the berserker is already in a state of berserk. |
Staggering Rush |
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. |
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55 |
Wall of Rage |
Increases the agility of the berserker in exchange for decreased movement and attack speeds. Also grants a chance to snare nearby opponents when the berserker is attacked in melee. |
Wall of Might |
Increases the defense of the guardian in exchange for decreased movement and attack speeds. Also grants a chance to root opponents that attack the guardian in melee. |
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56 |
Amputate |
A melee attack that deals additional slashing damage over time and reduces the target's attack speed on a successful hit. |
Hew |
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit. |
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56 |
Berserker Rush |
A powerful melee attack that strikes all enemies in an arc in front of the the berserker. |
Steely Conviction |
Increases the guardian's stamina. |
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57 |
Breach |
A melee attack that does some extra damage. |
Inflaming Defense |
Grants a chance to increase hate with any opponent that damages the guardian. This ability also roots the guardian in place. |
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57 |
Taunting Defense |
Grants a chance to counter attack with increased hate towards any opponent that damages the berserker in melee. This ability also roots the berserker in place. |
Overpower |
A melee attack that does some extra damage. |
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58 |
Courageous Will |
Greatly increases defense, parry, physical and cold damage mitigation at the cost of offensive melee skills and combat attack damage. This is the berserker's primary defensive stance. |
Desperate Charge |
Increases the guardian's offensive melee skills and strength, at the cost of decreased defense and parry skill. This is the guardian's primary offensive stance. |
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58 |
Frenzied Blows |
Attacks the target up to 3 times. If one of these attacks misses, the successive ones will miss automatically. |
Goading Assault |
An area of effect melee attack that increases the target encounter's hate towards the guardian. |
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58 |
Open Wounds |
All melee attacks will attack up to 5 enemies in the berserker's frontal arc, for any creature whose center is in your melee range. |
Steadfast Stance |
Greatly increases defense, parry, physical and heat damage mitigation at the cost of offensive melee skills and combat attack damage. This is the guardian's primary defensive stance. |
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58 |
Weapon Aegis |
If the berserker is struck in melee combat, the berserker will return with a counterattack for up to 3 attacks. |
Tower of Stone |
Allows the guardian to use a tower shield to absorb all damage they would have otherwise received if the damage was greater than 10% of their total health for up to 3 hits. Each time this effect is triggered, the shield suffers damage. Upgrades to this ability decrease the amount of damage received by the shield. |
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59 |
Outrage |
Interrupts the target and increases their hate towards the berserker. |
Buffet |
A melee attack that deals crushing damage and drains some of the target's power on a successful hit. (Description seems wrong, actual effects show that instead of draining power, the target's attack skills are reduced.) |
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59 |
Ruthless Strike |
A melee attack that interrupts the target and decreases their focus skill on a successful hit. |
Confront |
Interrupts the target and increases their hate towards the guardian. |
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60 |
Guarded Vehemence |
Grants the berserker a chance to shield an ally from melee attacks, by allowing the target a chance to use the berserker's avoidance check after their own avoidance check. This also increases the berserker's agility. |
Plant |
Roots the guardian in place and slows the guardian's attack speed and combat attack damage. All enemies near the guardian are also rooted with attack penalties. Any affected enemies that are attacked have a chance to break this effect. |
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60 |
Stunning Howl |
A shout that releases the berserker's anger in a stunning cry. It damages and stuns the target and all nearby encounter members for a short duration. |
Unyielding Vigilance |
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill. |
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61 |
Combative Rage |
Increases the in-combat health regeneration of the berserker's group. |
Compression |
An extra high damage single enemy attack. |
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61 |
Stampede |
A kick attack that deals crushing damage to the target. |
Return to War |
Increases the maximum health of the guardian's group. |
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62 |
Engulfing Rage |
Builds rage within the berserker, granting a chance at becoming berserk while in combat. While berserk, attack speed and melee combat damage is increased. |
Sustain |
Allows the guardian to protect an ally, sometimes absorbing most of the physical damage an ally would otherwise take. This ability cannot be used on Fighters or Scouts. |
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63 |
Blood Craze |
Every time the berserker receives damage in melee combat, the berserker begins regenerating health slowly while in combat. |
Besiege |
A melee attack that strikes nearby enemies surrounding the guardian. |
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63 |
Bloodbath |
A melee attack that strikes nearby enemies surrounding the berserker and knocks them down for a short duration if this attack hits. |
Moderate |
Grants the guardian a chance to shield an ally from melee attacks. By allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation. |
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64 |
Berate |
Increases the hate of all enemies in an encounter towards the berserker. This ability can be used while stifled or stunned. |
Flay |
A high damage crushing melee attack. |
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64 |
Unrestrained Fury |
Increases the berserker's offensive melee skills and grants a chance to attack all neaby enemies in an encounter with each melee attack, but at the cost of decreased defensive skill. This is the berserker's primary offensive stance. |
Protection |
Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned. |
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65 |
Juggernaut |
The berserker's attacks have a chance at critical damage. While in effect, the berserker's defenses and resistances are greatly reduced, and it costs health to maintain. This ability can only be used while berserk. |
Call to Siege |
Increases the offensive combat skills of the guardian's group. |
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65 |
Roar |
Increases the strength of the berserker's group. |
Obliterate |
The guardian's attacks that are parried, deflected, or blocked will instead break through the enemy's defenses. Any time the guardian parries or blocks will return in a counterattack against an enemy for up to a limited number of counterattacks. |
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66 |
Violent Pledge |
A melee attack that increases the target's hate towards the berserker if it hits. |
Call of Armament |
Increases the defense skill of the guardian's group. |
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66 |
War Cry |
Grants a chance for the berserker's group to berserk in combat for a short duration. |
Vindictive Strike |
A melee attack that increases the target's hate towards the guardian if it hits. |
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67 |
Persistent Battering |
A melee attack that decreases target's offensive melee skills on a successful hit. |
Merciless Charge |
A melee attack that decreases target's offensive melee skills and deals additional slashing damage over time on a successful hit. |
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68 |
Demolish |
A high damage attack that stifles the target for a short duration. |
Command |
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved. |
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68 |
Mayhem |
Increases the physical defense of the berserker's group against slashing, piercing, and crushing attacks for a short duration. Defense versus crushing attacks is especially improved. |
Precise Strike |
A very accurate melee attack that rarely misses. |
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68 |
Suppressed Rage |
Decreases the berserker's attack rate and combat damage in exchange for increased defense for a short duration. |
Retaliation Strike |
A high damage attack that staggers the target, preventing them from making normal combat attacks for a short duration. |
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69 |
Agonizing Press |
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. |
Staggering Blow |
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. |
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69 |
Wall of Ferocity |
Increases the physical mitigation of the berserker in exchange for decreased movement and attack speeds. Also grants a chance to snare nearby opponents when the berserker is attacked in melee. |
Wall of Force |
Increases the physical mitigation of the guardian in exchange for decreased movement and attack speeds. Also grants a chance to root any opponent the guardian strikes and misses. |
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70 |
Destruction |
Allows the berserker to attack all nearby enemies whenever a successful attack is made. This effect can trigger up to ten times, and drains a small amount of power from the berserker each time it triggers. |
Fortified Conviction |
Increases the guardian's stamina. |
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70 |
Disfigure |
A melee attack that deals additional slashing damage over time and reduces the target's attack speed on a successful hit. |
Sever |
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit. |
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70 |
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Stone Sphere |
Allows the guardian to protect the entire group, sometimes absorbing all the damage a group member would otherwise take. Sometimes, all of the damage the guardian receives is prevented entirely, for up to six sources of damage. |